Become a Patron!
| Level | Max Uses | |:-----:|:---------| | 2 | 1 | | 3 | 2 | | 6 | 3 | | 10 | 4 | | 15 | 5 | | Level | Heal Amount | |:-----:|:------------| | 2 | 1d4 | | 5 | 1d6 | | 9 | 1d8 | | 13 | 1d10 | | 17 | 1d12 |
#### Circle Spells Your mystical connection to the Elemental Plane of Water grants you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to water or life. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. | Druid Level | Spells | |:-----------:|:-----------------------------| | 3rd | Hold Person, Misty Step | | 5th | Tidal Wave, Wall of Water | | 7th | Control Water, Watery Sphere | | 9th | Mass Cure Wounds, Maelstrom | #### Blessing of the Sea Starting at 6th level, whenever you heal a creature, you may grant it a mystical blessing. Until the start of your next turn, whenever the creature blessed using this feature makes an ability check, attack roll, or saving throw, it can roll 1d4 and add the number rolled to the ability check, attack roll, or saving throw. Additionally, whenever a creature uses its action to drink from a Wellspring of Life, it gains the benefits of Blessing of the Sea until the end of its next turn and may roll 2d4 instead of 1d4. It is also immune to any negative conditions until the end of its next turn. (New conditions cannot be applied, and existing conditions are considered temporarily removed.) #### Healing Waters ##### Active When you reach 10th level, you gain the ability to, as a bonus action, imbue any single, uninterrupted body of water that you have magically conjured or influenced with healing energies. Choose a number of creatures less than or equal to your Wisdom modifier, that you can see. These creatures are immune to the negative effects of any spells you have used to conjure or influence the water. If water that you have imbued in this way touches a chosen creature, they are healed for a total number of hit points equal to a number of d4s equal to the level of the spell used to conjure or influence the water. Wellspring of Life is considered a cantrip for the purposes of this effect. One use of this ability applies to any single uninterrupted body of water within 120 ft that you can see a part of. You may use this ability a number of times equal to one-fifth of your Druid level per long rest. You regain one use of this ability after completing a short rest. ##### Passive You may add your Wisdom modifier to the number of hit points granted by Wellspring of Life. #### Wrath of the Lifegiver When you reach 14th level, whenever you heal a creature, water pools beneath and moves with them for up to one minute. While this effect is active, any creature that makes an attack roll against them is hit by a violent torrent of water, taking damage equal to your Wisdom modifier + your Proficiency Bonus. This effect ends after the damage is dealt.