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Become a Patron!
# Otherworldly Patron ## Ancient Beast: Snake #### Expanded Spell List ##### Ancient Snake Expanded Spells | Spell Level | Spells | |:------------:|:-----------:| | 1st | Beast Bond, Ensnaring Strike | | 2nd | Animal Messenger, Blindness/Deafness | | 3rd | Conjure Animals, Bestow Curse | | 4th | Guardian of Nature, Compulsion | | 5th | Commune with Nature, Geas | #### Serpents Boon At 1st level, you have gained the favor of your patron and have been given some of their power. You gain the *Poison Spray* Cantrip and you gain resistance to poison damage. Additionally, you can speak to snakes as if you were under the effects of the *Speak with Animals* spell. #### Snake Fangs At 6th level, your patron has granted you their fangs, you grow a pair of fangs that can be used as a natural weapon with which you have proficiency and range of 5ft. These fangs deal 1d6 piercing damage and when you successfully hit a creature with your fangs you can, as a bonus action, inject that creature with powerful venom. This venom is magical in nature and that creature must make a Constitution saving throw against your spell save DC or take 3d6 poison damage or half as much on a successful save. This damage increases to 4d6 at 10th level and to 5d6 at 17th level. You can use your venom a number of times equal to your Charisma modifier. You regain all uses of this feature after finishing a short rest. #### Scaled Mind At 10th level, your patron has shielded you from the forces within its control. You are immune to being charmed, gain resistance to poison damage and have advantage on saving throws against being poisoned. #### Beast Channeling At 14th level, you have gained great understanding and control over the power your patron holds and you can now being to channel even greater power from your patron. As an action, you can enter a special transformation that lasts for 1 minute. While in this state your body appears to be covered in scales, your eyes become like a snake’s eyes and your tongue forks. While in this transformation you gain the following benefits; * You gain an appendage from your back in the shape of a large snake. It can use your fang natural weapons and can extend up to 10ft. * You walking speed increases by 10ft. * you gain a blindsight up to 10ft. \pagebreak
\columnbreak ## Ancient Beast: Boar #### Expanded Spell List ##### Ancient Boar Expanded Spells | Spell Level | Spells | |:------------:|:-----------:| | 1st | Beast Bond, Compelled Duel | | 2nd | Animal Messenger, Spike Growth | | 3rd | Conjure Animals, Stinking Cloud | | 4th | Guardian of Nature, Freedom of Movement | | 5th | Commune with Nature, Steel Wind Strike | #### Swines Boon At 1st level, you have adopted the movement style of your patron and are an expert at apping it in combat. You have advantage on saving throws against being knocked prone and your walking speed increases by 10ft. Additionally, you can speak to boars and pigs as if you were under the effects of the *Speak with Animals* spell. #### Goring Charge At 6th level, you have learned to mimic your patrons charge. When you take the Dash action you can make a melee attack against a creature with advantage and if you hit that creature you have +5 to the damage roll and that creature must make a Strength saving throw against your spell save DC or be knocked prone. You cannot use this feature again till you have compleated a short rest. #### Boars Escape At 10th level, you are always moving and near impossible to pin down. When a creature his you with a ranged or melee weapon attack you can disengage and move up to half of your movement speed. You can do this a number of times equal to your Charisma modifier. You gain back all uses of this feature after finishing a short rest. #### Beast Channeling At 14th level, you have gained great understanding and control over the power your patron holds and you can now being to channel even greater power from your patron. As an action, you can enter a special transformation that lasts for 1 minute. While in this state hair grows on your arms and the sides of your face and tusks begin to form from your mouth. While in this transformation you gain the following benefits; * You can Dash as a bonus action. * You have advantage on Dexterity saving throws. * When you hit a prone creature with a weapon attack or a spell you can use your bonus action to make another attack against that creature. \pagebreak
## Ancient Beast: Ape #### Expanded Spell List ##### Ancient Ape Expanded Spells | Spell Level | Spells | |:------------:|:-----------:| | 1st | Beast Bond, Catapult | | 2nd | Animal Messenger, Enlarge/Reduce | | 3rd | Conjure Animals, Haste | | 4th | Guardian of Nature, Stoneskin | | 5th | Commune with Nature, Skill Empowerment | #### Primates Boon At 1st level, you gain the strength of your patron. When a creature deals damage to you, you can use your reaction to reduce the damage by your Strength modifier plus your proficiency bonus. You can do this a number of times equal to your Charisma modifier and regain all uses of this feature after you finish a short rest. Additionally, you can speak to apes and monkeys as if you were under the effects of the *Speak with Animals* spell. #### Monkeys Paw At 6th level, as a bonus action you can enter the monkeys paw stance. Until the start of your next turn, any melee weapon attack made against you has advantage. When a creature deals damage to you, you can use your reaction to make 2 weapon attacks or cast one cantrip against the attacking creature. You can also use your Primate's Boon feature as a part of the same reaction. You can use this feature once per short rest. #### Howlers Authority At 10th level, You gain immunity to the frightened condition and resistance to thunder damage. #### Beast Channeling At 14th level, you have gained great understanding and control over the power your patron holds and you can now being to channel even greater power from your patron. As an action, you can enter a special transformation that lasts for 1 minute. While in this state your canine teeth become more pronounced and hair grows around your face and arms. While in this transformation you gain the following benefits; * You can add your Strength modifier to the damage of spells of 1st level or higher * You gain a climbing speed of 30ft * You have advantage on strength saving throws. \pagebreak
## Ancient Beast: Toad #### Expanded Spell List ##### Ancient Toad Expanded Spells | Spell Level | Spells | |:------------:|:-----------:| | 1st | Beast Bond, Create or Destroy Water | | 2nd | Animal Messenger, Alter Self | | 3rd | Conjure Animals, Tidal Wave | | 4th | Guardian of Nature, Control Water | | 5th | Commune with Nature, Maelstrom | #### Amphibians Boon At 1st level, You have taken on your patrons amphibious nature, you can breathe underwater and gain a swim speed of 30ft, if you already have a swim speed you can double it instead. Additionally, you can speak to frogs and toads as if you were under the effects of the *Speak with Animals* spell. #### Toad Curse At 6th level, you have been given the secrets of transformation by your patron. When you reduce a creatures hit points to 0 you can use your reaction to transform that creature into a Giant Toad for 1 minute. The Giant Toad is under the charmed condition and will obey commands given to it by you. After 1 minute has passed the Giant Toad will return to being the corpse of that creature. You can only have 1 creature transformed at a time. You can use this feature a number of times equal to your Charisma modifier. You gain back all uses of this feature after finishing a long rest. #### Frog Legs At 10th level, you have learned to better mimic your patrons movement style. You gain resistance to cold damage and when you make a long or high jump, the distance you can cover increases by a number of feet equal to your Charisma modifier. \columnbreak
#### Beast Channeling At 14th level, you have gained great understanding and control over the power your patron holds and you can now being to channel even greater power from your patron. As an action, you can enter a special transformation that lasts for 1 minute. While in this state your eyes become like a frogs eyes and you appear to have warty skin. While in this transformation you gain the following benefits; * You have advantage on Constitution saving throws * When you hit a creature with a spell of 1st level or higher you deal additional cold damage equal to your Charisma modifier. * You can double the distance you can long and high jump and you don't take fall damage from hights under 20ft. \pagebreak ## Eldritch Invocations
### Serpents Fang *Prerequisite: 6th-level Warlock, Pact of the Blade, Ancient Beast: Snake Patron*
When you hit a creature with your pact weapon you can use the bonus action feature of your Snake Fangs feature. ### Truffle Hunting *Prerequisite: Ancient Beast: Boar Patron*
You can cast *locate object* once per long rest. ### Monkey Business *Prerequisite: Ancient Beast: Ape Patron*
You gain a climb speed of 30ft. ### Toad Oil *Prerequisite: 6th-level Warlock Ancient Beast: Toad Patron*
When a creature attacks you, as a reaction, you can deal your warlock level + your proficiency modifier in poison or acid damage. You can do this one per long rest. ### Perfect Beast Channeling *Prerequisite: 20th-level Warlock Ancient Beast Patron*
When you use your Beast Channeling Feature you gain these additional effects; * Your Charisma score increases by 2 to a maximum of 22. * The spell *Regenerate* is cast on yourself with you as the caster.
> **Art Credit** > > * @fmasto_oa - https://twitter.com/fmasto_oa/status/1260181145200676864/photo/2 > * cogecha - https://cogecha.tumblr.com/post/181603886106 > * Yongje Park - God of highschool > * Masashi Kishimoto - Naruto