## Tenets of Famuly
The tenets of this oath can very from individuals paladins due to the fact their family's needs are different than others.
* Anothers family: Meeeting another Paladin with your oath is rare. Treat them with respect, as well as their family.
* Trust: Never mistrust those you love for they trust and love you.
* Never leave family behind: No matter even if they have already died, never leave one you cared for behind.
* Sacrifice: It is our lot, as paladins to give up our life in light of those we care and love for.
### Oath spells
You gain spells at the Paladin levels listed below.
| Paldin Level | Spells |
|:---:|:-----------:|
| 3rd | Mage armor, Jump |
| 5th | Barkskin, Nystul's magic Aura |
| 9th | Haste, Fly |
| 13th | Giant insect, Stoneskin |
| Paladin | Spells |
|:---:|:-----------:|
| 17th| conjure elemental, Telekinesis |
### Channel divinity
when you take this oath at level three, you gain the following two channel divinity.
* Vitory Dice: You have a special die that acts like a bardic inspiration and has all the same rules as bardic inspiration. it is and stays d6. You can use this a number of times equal to you charisma mod
* Armor die: You have a special die that you can give to an alie within 60ft. it is and stays 1d4. The creature can roll this die within 10minutes of gaining it, and gaainsley the rolled amount to its AC for one round.
### Aura of Resistance
Starting at level 7 you gain an aura that empowers you can your family. You and Allie within 20ft gain resistance to one damage type of your choice. you can change this damage type after finishing a long rest.
At level 18 the range of this aura becomes 50ft.
### Power of those
At level 15 you again an extra attack, giving you a total of three attacks. This extra attack can be given to a party member as a bounus action. A creature cant be affected by this power twice in one long rest.
### Protector of your Family
At level 20 you become a beacon of inspiration to your family, and an ideal of fear to those who would want to hurt them. For one minute you again the Following benefits.
* At the start of your turn, all allies within 30ft regain 5hp.
* Your size becomes Large and attacks deal an extra 1d8 damage.
* All
allie s have advantage on attack rolls within 30ft and attack rolls within 30ft on a roll of 17 or higher are a critical hit.
*
> ##### Oath of Family Spells
> The spell list for this may end up seeming a little weird, but it is meant to aid allies, and give rise to new allies. The telekinesis though, I added for fun :)
### Version 1.1
I fixed some spelling errors and added the side bar above this. I also renamed the Aura of protection to the aura of resistance.