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### Sanguine Reinforcement School: [necromancy](https://www.d20pfsrd.com/magic#TOC-Necromancy) [[blood](https://www.d20pfsrd.com/Magic/#TOC-Descriptor-)]
Level: [sanguine sorcerer](https://www.gmbinder.com/share/-LWMZYORqW01dZkNhvm7) 8
Casting Time: 1 [standard](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Standard-Actions) action
Components: V, S
Range: touch
Target: one [sanguine horror](https://www.gmbinder.com/share/-LWMdV5ZZ56t1H4PvkJy)
Duration: 1 hour/level
Saving Throw: [Fortitude](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Fortitude) negates (harmless)
Spell Resistance: yes (harmless)
Description: You gain [healing amplification](https://www.gmbinder.com/share/-LyfbHBIsrv2jIrKgWz0) 25%. Additionally, while you are within the area of effect of a [sanguine fountain](https://www.gmbinder.com/share/-Ly5IJdLJX1RKeiNRkO1), you gain [x] [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points) at the beginning of each round.
[x] is equal to the number of **Blood Charges** stored within that fountain divided by twenty (rounded down)
##### FAQ
Q: How long do the [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points) granted by the effect of Sanguine Reinforcement last? A: The [temporary hitpoints](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Temporary-Hit-Points) granted by the effect of Sanguine Reinforcement expire after 1 round.