Blink Walkers

by Macekill

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Maddening Gaze (Recharge 5-6). The Blink Walker digs into the minds of each creature within a 60-foot-cone, attempting to siphon their knowledge and strongest memories. Each creature within the cone must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage on a failed saving throw and become stunned for 1 minute as a memory is consumed. On a success the creature takes half damage and is not stunned. If a creature fails this save by 5 or more, they are instead paralyzed for the duration and gain a long term form of madness, which lasts for 1d10x2 days, or until cured by spells or effects similar to Greater Restoration.



Maddening Whispers (Recharge 5-6). The Elder Blink Walker digs into the minds of each creature within a 90-foot-cone, attempting to siphon their knowledge and strongest memories. Each creature within the cone must succeed on a DC 20 Intelligence saving throw or take 42 (8d8+6) psychic damage on a failed saving throw and become stunned for 1 minute as a memory is consumed. On a success the creature takes half damage and is not stunned. If a creature fails this save by 5 or more, they are instead paralyzed for the duration and gain a long term form of madness, which lasts for 1d10x5 days, or until cured by spells or effects similar to Greater Restoration.

  • The Elder Blink Walker thrusts a section of the void in a 20-foot-radius sphere centered on a point the Elder Blink Walker can see within 120 feet of it. The area within the sphere is heavily obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the darkness must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its turn. While frightened in this way, a creature is incapacitated.
 

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