Expanded Genasi

by technowhiz34

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Better Genasi

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Genasi Traits

Your genasi character has certain characteristics in common with all other genasi.

Languages. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. Creatures that speak either Aquan, Auran, Ignan, or Terran can understand and be understood by you.

Ability Score Increase. Your Constitution score increases by 2.

Age. Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.

Alignment. Independent and self-reliant, genasi tend toward a neutral alignment.

Size. Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 7 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Air Genasi

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Additional Traits

Ability Score Increase. Your Dexterity score increases by 1.

Unending Breath. You can hold your breath indefinitely while you’re not incapacitated.

Light-footed. You connection to the element of air lends you supernatural grace. Your movement speed is increased to 35 ft.

Wind's Grace. You have resistance to falling damage and proficiency in the Acrobatics skill

Mingle with the Wind. You know the gust cantrip. Once you reach 3rd level you can cast the gust of wind spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Earth Genasi

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Additional Traits

Ability Score Increase. Your Strength score increases by 1.

Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.

Legacy of the Dao. You have advantage on saving throws against spells and effects that would petrify you.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Earth Walk. You can move across difficult terrain made of earth or stone without spending extra movement.

Earth's Embrace You know the mold earth cantrip. When you reach 3rd level, you can cast the maximilian's earthen grasp spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Fire Genasi

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Additional Traits

Ability Score Increase. Your Intelligence score increases by 1.

Fiery Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your connection to the Elemental Plane of Fire makes your darkvision unusual: everything you see in darkness is in a shade of red.

(Feat Idea)-You also see warmblooded creatures as thermal flares in your vision. The vision can penetrate 1 foot of stone, 1 inch of nonmagical metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. This can also allow you to see invisible warmblooded creatures.

Fire Resistance. You have resistance to fire damage.

Heated. Whenever you make a successful unarmed strike, you may deal fire damage instead of the normal bludgeoning damage.

Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 2nd-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Water Genasi

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Additional Traits

Ability Score Increase. Your Wisdom score increases by 1.

Acid Resistance. You have resistance to acid damage.

Amphibious. You can breathe air and water.

Swim. You have a swimming speed of 30 feet.

Call to the Waves. You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells

The Para-Elemental Genasi

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Ice Genasi

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Additional Traits

Ability Score Improvement. Your Wisdom or Charisma score increases by 1.

Cold Resistance. You have resistance to cold damage, and you're naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. You can also see through blizzards and snow storms.

Frost Walk. You can move across difficult terrain created by ice or snow without expending extra movement.

Additionally you can freeze a thin layer of ice below the soles of your feet, and walk across still water. Doing so requires you to maintain concentration, as if casting a spell, and each foot of movement counts as difficult terrain.

The thin ice sheets beneath your soles melt as soon as you pass over them your feet, and you cannot be encumbered or take someone with you.

Cold Hands. You know the frostbite cantrip. Once you reach 3rd level, you can cast the ice knife spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Magma Genasi

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Additional Traits

Ability Score Increase. Your Strength or Intelligence score increases by 1.

Fire Resistance. You have resistance to fire damage, and you ignore the effects of extreme heat weather, as described in chapter 5 of the Dungeon Master's Guide.

Lava Bath. You can swim through lava and magma without spending extra movement or taking damage. You can also breath while submerged in lava.

Heated. Whenever you make a successful unarmed strike, you may deal fire damage instead of the normal bludgeoning damage.

Fiery Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your connection to the Elemental Plane of Fire makes your darkvision unusual: everything you see in darkness is in a shade of red. You also see warmblooded creatures as thermal flares in your vision. The vision can penetrate 1 foot of stone, 1 inch of nonmagical metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. This can also allow you to see invisible warmblooded creatures.

Magma Magic. You know the firebolt cantrip. Once you reach 3rd level, you can cast the earth tremor spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Ooze Genasi

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Additional Traits

Ability Score Increase. Your Strength or Wisdom score increases by 1.

Acid Resistance. You have resistance to acid damage.

Muddy Maneuvers. You ignore difficult terrain caused by bogs, marshes, swamps, and otherwise muddy terrain.

Slimy Form. You have advantage on checks or saving throws made to escape or avoid being grappled or restrained. You also count as one size smaller for the purposes of squeezing.

Mud Magic. You know the acid splash cantrip. Once you reach 3rd level you can cast the grease spell at 1st level once with this trait and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Smoke Genasi

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Additional Traits

Ability Score Increase. Your Charisma or Dexterity score increases by 1.

Smoke and Mirrors. You have proficiency in the Stealth skill.

Smoky Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. This darkvision is also unique, as it allows you to see through smoke.

Smoke in the Wind. You can cast the feather fall spell once with this trait and regain the ability to do so when you finish a long rest. When you do so, your body turns to smoke and drifts slowly down. Once you reach 3rd level, you can also cast the fog cloud spell once with this trait and regain the ability to do so when you finish a long rest. When cast this way, the spell manifest smoke instead of fog. Constitution is your spellcasting ability for these spells.

The Positive Quasi-Elemental Genasi

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Lightning Genasi

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Additional Traits

Ability Score Increase. Your Wisdom or Dexterity Score increases by 1.

Storm's Embrace. You have resistance to thunder and lightning damage

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Inner Thunder. You know the shocking grasp cantrip. When you reach 3rd level, you can cast thunderwave as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Mineral Genasi

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Additional Traits

Ability Score Increase. Your Strength or Wisdom score increases by 1.

Hardened Skin. Your AC increases by 1

Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light.

Earth's Bounty. You are naturally proficient with Jeweler's Tools. Additionally whenever you make an ability check using your Jeweler's Tools related to the value and properties of gemstones and other minerals, you are considered proficient in this check and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Radiance Genasi

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Additional Traits

Ability Score Increase. Your Charisma score increases by 1.

Artistic Pursuits. You gain proficiency in one type of Artisan's Tools.

Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Plane of Radiance make your darkvision unusual: You can discern color in darkness.

Radiant Resistance. Light burns within you. You have resistance to fire damage and radiant damage

Storm of Colors. You know the word of radiance cantrip. Once you reach 3rd level, you can cast the guiding bolt spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Steam Genasi

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Additional Traits

Ability Score Increase. Your Intelligence score increases by 1

Steamy Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your connection to the Elemental Plane of Steam makes your darkvision unusual: you can also see through steam.

Inquisitive Mind. Your inquisitive nature is preeminent. You have proficiency in Investigation.

Steamy Form. You are partially incorporeal, and can move through the space of any creature larger than you.

Condensation. You can cast the fog cloud spell once as a 2nd-level spell with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. When cast this way, the spell manifest steam instead of fog. Constitution is your spellcasting ability for this spell.

The Negative Quasi-Elemental Genasi

Ash Genasi

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Additional Traits

Ability Score Increase. Your Wisdom score increases by 1

Ashy Resistance. Despite being related to the Plane of Fire, the Plane of Ash is so cold it sucks the warmth from living beings. You have resistance to cold damage, and a result of its poisonous air, you also have resistance to poison damage.

Harsh Life. You have a preference and natural affinity with the wildest and harshest environments. You have proficiency in the Survival skill.

Ember's Legacy. You know the produce flame cantrip. Once you reach 3rd level, you can cast the pyrotechnics spell once with this trait and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.

Dust Genasi

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Additional Traits

Ability Score Increase. Your Intelligence score increases by 1.

Sands of Time. You have proficiency in History

Necrotic Resistance. You have resistance to necrotic damage and hold your breath indefinitely while not incapacitated.

Dusty Legacy When you reach 3rd level, you can cast the dust devil spell as a 2nd level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Wisdom of the Lost. You can cast the comprehend languages spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.

Salt Genasi

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Additional Traits

Ability Score Increase. Your Wisdom score increases by 1.

Acid Resistance. You have resistance to acid damage.

Amphibious. You can breathe air and water.

Desiccation. When you damage a creature with an attack or a spell, you can cause the attack or spell to deal extra necrotic damage to the creature as you suck the moisture out of their body. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Salt in the Wound. You know the vicious mockey cantrip. When you reach 3rd level, you can cast the blindness deafness spell as a 2nd level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Vacuum Genasi

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Additional Traits

Ability Score Increase. Your Dexterity score increases by 1.

Born of the Void. Due to the crushing and infinite loneliness of the Plane of Vacuum, you have resistance to both psychic and necrotic damage.

No Air in Space. You do not need to breathe, and you can survive in hard vacuum.

The Void Beckons. You know the toll the dead cantrip. When you reach 3rd level, you can cast the silence spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Expanded Genasi is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. All artwork belongs to ©Wizards of the Coast LLC.

 

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