Moon Breathing (5E D&D Class Supplement)

by Khae1

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Moon Breathing

Moon Breathing is a Breathing Style derived from the Sun Breathing. Its focus is on letting your emotions run loose. Very differently from other styles, you don't need any composure or balance with yourself, just let everything you feel destroy your enemy. This style is not very popular, it's rumored that only people with a dark past are able to use it.

Moon Breathing Forms

There are six known forms but some 4th and 5th ranked moon style users have created exclusive ones.

Level Technique Rage Rank DMG
3rd First Form: Full Moon 1st 1d6
4th 1st 1d6
5th Second Form: Moongazing 1st 1d6
6th 1st 1d6
7th Third Form: Endless Darkness +3 2nd 1d8
8th +3 2nd 1d8
9th +3 2nd 1d8
10th +3 2nd 1d8
11th +3 2nd 1d10
12th Fourth Form: Crescent Moon +3 3nd 1d10
13th +3 3rd 1d10
14th +3 3rd 1d10
15th Fifth Form: Perpetual Night +4 4th 1d12
16th +4 4th 1d12
17th +4 4th 1d12
18th Sixth Form: New Moon +4 5th 1d12
19th +4 5th 2d6
20th +4 5th 2d6

First Form: Full Moon

The swordsman attacks with all his rage and strength with a concentrated slash against a creature.
Immediately after a successful hit, you can use a bonus action to deal an extra 1d6 damage to the creature. The amount of extra damage increases as you gain levels, as shown in the last column of the table.

Second Form: Moongazing

The swordsman cuts the target vertically. You use your movement to do a high jump (PHB p182) and use your action to do an attack on a creature in reach as you land.

If you moved before the jump and the attack hits, the creature can roll a dexterity saving throw with a DC of 10 + your prof. bonus to not fall prone. You deal an extra 1d6 of damage for every 60 cm (2 ft) that you have jumped in the air.

Third Form: Endless Darkness*

The swordsman enters a state where only his dark emotions are able to be free. On Your Turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor:

  • You have an advantage on strength checks and saving throws.
  • When you make a melee weapon attack you gain a +3 bonus to the damage. This bonus increases as you level.
  • Resistance to bludgeoning, piercing, and slashing damage.

Your rage lasts until the end of your breathing. It ends early if you are knocked unconscious or if your breathing ends.

You can also end your rage as a bonus action.

Once you have raged the maximum number of times, you must finish a long rest before you can rage again. You may rage a number of times equal to your proficiency bonus.

Fourth Form: Crescent Moon

The swordsman makes multiple curved slashes layered over one another, resembling a rising vortex.
As an action, you may use all your extra attacks in a single one. If the attack hits you deal an extra 1d6 of damage for every extra attack you have. Your current breathing ends.

Fifth Form: Perpetual Night*

The swordsman releases a wild storm of slashes in multiple directions, hitting even further than his normal range.
You can use your action to make a melee attack against any number of creatures within 3 m (10 ft), with a separate attack roll for each target.

Sixth Form: New Moon*

The swordsman finds some peace in his heart, and he uses it as its newfound strength. After using this form, for the rest of the turn, you are considered as if you had +4 to your Strength modifier. At the end of the turn, your current breathing ends.

Using a form decreases your current breathing by 6s. Every extra die isn't multiplied by a critical hit.