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___ > ## Tintinna > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Pink| > |***Hair Color***| |Brown| > |***Eye Color***| |Black| > |***Distinctions***| |Large rodents| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |1'9"|+2d6"| > |***Weight***| |65 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |Rinn| > |***Language***| |Unknown|
### Biology and Appearance Tintinna are a small rat-like mammalian race native to the planet of Rinn. They are known as a very primitive species with most individuals encountered off of their homeworld being those that stowaway on passing smuggler ships. They are covered in brown fur that hides pink skin. Their ears are small and round, possessing small black eyes. Their enhanced sense of smell make them useful scouts and guards. The temperament of the usual Tintinna are pleasant, very curious, and amicable beings who get along with other races. ### Society and Culture Tintinna society is considered very primitive by much of the galaxy with the race developing as far as steam powered technology. Family units live in subterranean burrows that they have dug with their hands and feet. Their society is very tribal based with them being ruled by a Chieftain and a Shaman. These settlements live in mountains which were carved out by the workers. While their world is isolated from much of the galaxy they do get occasional visits from offworlders who use their world as a hideout. With the species' natural curiosity they find themselves quick to adopt to galactic technology and become valued crew members of starships. ### Names Tintinna names are quite diverse, some are short and some are long. Some appear to be tribalistic in nature and others are just nicknames given to them by the crew they join up with. ***Male Names:*** Kit, Meekerdin-maa, Squeak, Ratty ***Female Names:*** Rungs, Ovitz, Squeit, Mousie
### Tintinna Traits ***Ability Score Increase.*** Wisdom score increases by two and Dexterity increases by one ***Age.*** Tintinna reach adulthood in their late teens and live less than a century. ***Alignment.*** Tintinna lean more to the Neutral side of the Alignment due to their tribalistic culture, however as with every species there can be exceptions ***Size.*** The average size of a Tintinna is 2 feet tall, making them Small sized. ***Speed.*** Their base walking speed is 25 feet. ***Languages.*** Tintinna can read, write, and speak Galactic Basic. ***Quick Footed.*** Tintinna are very agile, allowing them to evade their predators and retreat to the safety of their burrows. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. You cannot use this ability again unless you don’t move during one of your turns. ***Darkvision.*** Tintinna are nocturnal creatures that search for food during the night when predators aren’t usually active. You see in dim light within 60 feet of you as if it were bright light. ***Prehensile Tail.*** You have supreme control over your tail and you can use them to manipulate objects just as well as your hands. ***Nimblenesse*** Tintinna are agile and quick, not surprising given their small size and stature. You can move through spaces occupied by a larger creature. ***Energetic Learner.*** Tintinna are a very curious race and are quick to adapt to their new surroundings and are very eager to possess new skill sets to their field. You gain proficiency in two skills and one Artisan’s tools of your choice. ***Undersized.*** Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two handed property unless it has a light property, and if a martial weapon has the versatile property, you can only wield it in two hands. \pagebreak ___ > ## Kilmaulsi > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Green| > |***Feather Color***| |Violet and Black| > |***Eye Color***| |Blue| > |***Distinctions***| |Beak, digitigrade, absence of wings, feather tufts| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |5'6"|+2d6"| > |***Weight***| |120 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |Kilmaulsias| > |***Language***| |Kilmaulsi|
### Biology and Appearance The Kilmaulsi are a flightless avian species native to Kilmaulsias. While their ancestors were once able to fly, the Kilmaulsi retained tufts of feathers beneath the jaw and elbows which are purple in color, though in other individuals they are black. The skin of the species is green with areas of orange around the eyes. Kilmaulsi are very muscular in comparison with other humanoids. As with all humanoids they had two hands and two legs, the former ending with four fingers with sharp talons at the tips. ### Society and Culture The Kilmaulsi are a culture forged in war, with many clans in conflict with each other for thousands of years. That is until contact was made with an alien civilization and the introduction to space travel, did war between the clans end in exchange for exploring the wider galaxy now made available to them. Through that introduction they focused more on technological advancement and letting their ancient religion take a backseat as a priority for their culture. Despite this drastic change, much of the galaxy recognizes the skills of the Kilmaulsi as soldiers and warriors. Individual Kilmaulsi are described as devout, curious, and resolute, traits that gave rise to their strong religious period and their obsession for exploration. Ironically, despite their warrior-like culture, the Kilmaulsi take great joy in interacting with more peaceful races, though non-Kilmaulsi find them lacking a sense of humor. ### Names Kilmaulsi names are quite diverse, many of them both short and long. ***Male Names:*** Aryllan, Dawre, Eshalak, Thivera ***Female Names:*** Kir, Lykern, Prakk, Zarlia
### Kilmaulsi Traits ***Ability Score.*** Strength score increases by two and Dexterity increases by one ***Age.*** Kilmaulsi reach adulthood in their early teens and live less than a century. ***Alignment.*** Kilmaulsi evolve from a warrior like culture and are valued as some of the best soldiers in the galaxy. Individual Kilmaulsi are devout, curious, and resolute always willingly to explore the galaxy to learn many other cultures. They lean to the Neutral Good side of the Alignment, however as with every species there can be exceptions ***Size.*** The average size of a Kilmaulsi are around 5 feet tall, making them Medium sized. ***Speed.*** Their base walking speed is 30 feet. ***Languages.*** Kilmaulsi can read, write, and speak Kilmaulsi and Galactic Basic. ***Martial Proficiency.*** Kilmaulsi are well renowned as fierce warriors and have been molded by war before their discovery by neighboring planets. You gain proficiency in Light and Medium Armor as well as the Vibrosword and Vibropike. ***Powerful Build.*** Kilmaulsi are a physically imposing species who aside from their skills as soldiers also make useful labor workers. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. ***Warrior Academic.*** Ever since their introduction to the galaxy, the Kilmaulsi became absorbed with technological advancement and exploring new cultures. You gain proficiency in Lore and Technology ***Aggressive.*** Kilmaulsi when in a fight can enter into a state that allows them to be more agile than they are supposed to be, almost appearing to be blurs to onlookers. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. \pagebreak ___ > ## Tarc > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Bright Red| > |***Hair Color***| |None| > |***Eye Color***| |Black| > |***Distinctions***| |Four arms, chitinous exoskeleton, lack of teeth and tongue| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |5'9"-7'2"|+2d6"| > |***Weight***| |140 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |Hjaff| > |***Language***| |Tarc Language|
### Biology and Appearance The Tarc are sentient crustacean species native to the world of Hjaff. They once evolved from large sea-dwelling creatures that were forced to adapt to the desert-like environment of Hajiff. With these adaptations they developed a high tolerance for extreme temperatures and the ability to go without fresh water for an extended period of time. Their chitinous exoskeleton allowed them to absorb moisture and control their body temperature while also providing them protection from damage. Tarcs are far heavier and bulkier than Humans and other species of similar size. They possessed two legs and four arms, two that possessed three fingers and the remaining two ended in claws for fighting, as well as two eyes and a pair of antennae on their head. Despite their size they have surprisingly quick reflexes, though they are relatively weighed down and are slow on land. ### Society and Culture Many species percieve the Tarc as cold and emotionless, though the Tarc themselves consider any emotions they possess as private and rarely share it with others. They often come across as ruthless and selfish, although that is entirely a product of their culture and the environment in which they inhabit. The actions of the Tarc’s are always necessary and decisive, aiming to achieve a specific result within a set time period, more long term than short term. If that action did not achieve the desired result, then another will be immediately implemented. In combat Tarcs lash out toward their enemy, letting loose their pent up aggression. The government of the Tarc possessed a zero-policy in relation to other species, something that could border on xenophobia, as they see other non-Tarc as a threat to their way of life. ### Names Tarc names are quite diverse, many of them short and long with no distinguishment between males and females ***First Names:*** Fascyn, Visacc
### Tarc Traits ***Ability Score.*** Strength score increases by two and Constitution increases by one ***Age.*** Tarc reach adulthood in their early teens and live less than a century. ***Alignment.*** Tarc are rarely seen in the galaxy as they are forbidden from leaving their homeworld. They are highly xenophobic usually seeing other non-Tarcs as a threat to their society. Those that are seen off of Hjaff are usually outcasts or criminals. They lean toward the Chaotic Evil side of the Alignment, however as with every species there can be exceptions ***Size.*** The average size of a Tarc is around 5 to 7 feet tall, making them Medium sized. ***Speed.*** Their base walking speed is 30 feet. ***Languages.*** Tarc can only speak in the Tarc language, which is difficult to understand by other species, however they can understand Galactic Basic. ***Chitinous Exoskeleton.*** Tarc being a crustacean species have the additional advantage of a natural exoskeleton. When you aren’t wearing armor, your AC is 13 + Dexterity Modifier. ***Natural Weapon.*** Tarcs have two sets of limbs, two that have fingers and opposable thumbs and the remaining two are pincers. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d6 + your Strength modifier. ***Slow Metabolism.*** Tarcs having evolved on a desert world with very little food and water can last for long periods of time without either. You are able to go a number of days without food equal to 3 + twice your Constitution modifier before suffering exhaustion. ***Intimidating Xenophobe.*** Tarcs are a highly xenophobic race and see other non-Tarcs as inferiors. Whenever you make an ability check related to Intimidating you are considered proficient in the check. If you would already be proficient, you instead have expertise. \columnbreak \pagebreak ___ > ## Mrlssi > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Light Blue| > |***Feather Color***| |Grey on body, brown on head with many colors developing with age| > |***Eye Color***| |Black| > |***Distinctions***| |Flightless avians and blunt beak| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |1'6"-4'3"|+2d6"| > |***Weight***| |60 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |Mrlsst| > |***Language***| |Mrlsstese|
### Biology and Appearance Mrlssi are a flightless avian species native to the planet of Mrlsst. Their bodies are covered in gray feathers while their head was bare with the exception of a crown of colorful feathers. ### Society and Culture The Mrlssi are renowned throughout the galaxy as scholars and scientists. While not the most adventurous species in the galaxy the Mrlssi did travel with scientific purpose and destination. They are a quick-witted and very curious race always seeking knowledge over material possessions. While they consider themselves a humorous race, many offworlders find their comedy to be overly complex and unintelligible. ### Names Mrlssi names are quite diverse, but are generally easy to pronounce with familiar surnames. ***Male Names:*** Gyr, Noss, Frrflin ***Female Names:*** Canny, Dee, Quinna
### Mrlssi Traits ***Ability Score.*** Wisdom or Intelligence score increases by two and Dexterity increases by one ***Age.*** Mrlssi can reach adulthood in their early teens and live less than a century. ***Alignment.*** Mrlssi valued knowledge over anything else, as such their universities of science and trade are some of the finest in the entire galaxy, attracting many different students. They lean to the Neutral Good side of the Alignment, however as with every species there can be exceptions ***Size.*** The average size of a Mrlssi are around 2 to 4 feet tall, making them Small sized. ***Speed.*** Their base walking speed is 25 feet. ***Languages.*** Mrlssi can read, write, and speak Mrlsstese, Galactic Basic, and another language of your choice. ***Grovel, Cower, and Beg.*** Mrlssi are not exactly known for their combat skills, as such they will try to avoid combat but if they are cornered they will do everything they can to reason with their opponent rather than receive any harm. As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 20 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest. ***Vessels of Knowledge.*** Mrlssi are well known as being scholars and scientists throughout the galaxy, with their universities attracting students of every species. You gain proficiency in one skill under Wisdom or Intelligence skills. ***Quick Footed.*** Mrlssi are a very small and agile species, their size makes them a difficult target for most opponents. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. You cannot use this ability again unless you don’t move during one of your turns. ***Nimble Escape.*** Mrlssi are not naturally a combat capable race focusing more on knowledge, but they are still nimble enough to put distance between themselves and their opponents. You can take the Disengage or Hide as a Bonus Action. ***Undersized.*** Your small stature makes it hard for you to wield bigger weapons. You can’t use heavy shields. Additionally, you can’t use martial weapons with the two handed property unless it has a light property, and if a martial weapon has the versatile property, you can only wield it in two hands.
\pagebreak > ## H'nemthe > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Blueish grey to pink| > |***Hair Color***| |None| > |***Eye Color***| |Green| > |***Distinctions***| |Long curved nose, four horns, and deadly mating rituals| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |5'9"|+2d6"| > |***Weight***| |120 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |H'nemthe| > |***Language***| |H'nemthe|
### Biology and Appearance H'nemthe are a bipedal reptilian race native to their home planet of the same name. They possess a long beak like mouth, green eyes, and sharp talon like claws for fingers. Their skin color ranged from blue-gray to pink. They also have four small horns in their heads which allowed them to sense electromagnetic fields and weather patterns in a similar fashion to the Gotal race. These senses allow them to adapt to changing weather patterns on their home planet, as well as sense heat patterns in their prey allowing them to be exceptional hunters. ### Society and Culture Despite their fearsome appearances the H'nemthe are actually a very peaceful race as they prized music and in turn were considered they pleasant to other non-H'nemthe. Though their mating rituals are very barbaric and a direct contradiction to their peaceful society, as after a female mates with a male she eviscerates him with her sharp tongue killing them and eating their flesh. To the H'nemthe it can only be accomplished through true love as there are very few females in their society and believed that after the ritual the male would become a guardian to his children through their entire life. ### Names H'nemthe are very diverse and complex sounding names usually with two letters right next to each other that don't distinqush between males or females ***First Names:*** Garriel, H'rassh, Liakkor, Vir'roc
### H'nemthe Traits ***Ability Score.*** Wisdom score increases by two and Charisma increases by one ***Age.*** H’nemthe can reach adulthood in their early teens and live less than a century. ***Alignment.*** H’nemthe culture is very focused on the search for true love and passing on to the new generation. While seen as a very peaceful and very culturally inclined, many in the galaxy see their deadly mating ritual as deeply disturbing and contradictory to their peaceful nature. They lean toward the Neutral side of the Alignment, however as with every species there can be exceptions ***Size.*** The average size of a H’nemthe are around 5 feet tall, making them Medium sized. ***Speed.*** Their base walking speed is 30 feet. ***Languages.*** H’nemthe can read, write, and speak H’nemthe and Galactic Basic ***Artistic Taste.*** H’nemthe culture always promotes music and art. You have proficiency in one set of Musical Instruments. ***Energy Detection.*** H’nemthe have cones on their heads that allow them to perceive the environment around them with electromagnetic sensors. You have blindsight out to 30 feet. If another trait would grant you blindsight, the range is increased by half as many feet. ***Vicious Predator.*** You gain proficiency in Survival and Stealth. \pagebreak > ## Shi'ido > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Pale Grey| > |***Hair Color***| |None| > |***Eye Color***| |Any color and usually deep set eyes| > |***Distinctions***| |Pale skin, wide mouths, and deep set eyes| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |5'9"|+2d6"| > |***Weight***| |110 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |Lao-mon| > |***Language***| |Shi'idese|
### Biology and Appearance Shi’ido are a race of shapeshifters native to the planet of Lao-mon. In their natural forms, the Shi’ido look like humanoids with pale skin, wide mouths, and deep set eyes. Their entire physiology was extremely pliable and their skeletons were made of very thin, yet dense, bone. Their tendons are detachable and can move about at will and due to their pliable structure the Shi’ido can mimic nearly any object or sentient being similar to the Clawdites. However, unlike them they can increase or decrease their mass to mimic anything that is smaller or larger than them, even mimicking the textures of organic and inorganic objects. Though for their shapeshifting ability to be perfect, all Shi’ido have telepathic abilities which allow them to project false impressions into the minds of other species compensating for their inconsistencies. Though this telepathy required large amounts of concentration, and when they lose control then they can stand out like a sore thumb. ### Society and Culture The Shi’ido are known to be a shy yet curious race. They prefer to avoid confrontation when need be, though despite that older Shi’ido have the urge to travel the wider galaxy and study other alien civilizations. Shi’ido have a democratic government on their world which wanted to remain isolated from the larger galaxy. While they are a very rare race to come across they can normally be seen as thieves, assassins, and spies. ### Names Shi'ido have a diverse pool of names from complex to simple along with a familiar surname, which does not distingush between female or male. ***First Names:*** Mammon, Belia, Nank, Vandolae
### Shi'ido Traits ***Ability Score.*** Charisma score increases by two and Strength, Dexterity, or Constitution increases by one ***Age.*** Shi’ido reach adulthood in their early teens and live up to 500 years. ***Alignment.*** Shi'ido don’t lean toward any sort of alignment, the best and worst are found among the species. ***Size.*** The average size of a Shi’ido are around 6 feet tall, making them Medium sized. ***Speed.*** Their base walking speed is 30 feet. ***Languages.*** Shi’ido can read, write, and speak Shi’idese and Galactic Basic. ***Secretive Skinshifter.*** Due to their covert nature, all Shi'ido use their natural attributes to their advantage alongside their shapeshifting abilities. You gain proficiency in Stealth and Sleight of Hand. ***Changeling.*** As an action, you can change your appearance and your voice. You can determine the specifics of the changes, including your coloration, hair length, and sex. You can adjust your height and weight, however changing your size will take a DC 13 concentration roll. You can make yourself change into a member of another race of the small-large size, though if you are going to change into a large or small creature you will need to pass several DC 14 concentration rolls with the following species stats. You can also transform into both organic and inanimate objects which will require several DC 14 concentration checks. You cannot replicate the appearance of a creature you have never seen before. If you are using your new form to stay hidden, roll for a DC 14 Stealth check. If you are successful you remain unseen, if you fail the creature isn’t fooled by your disguise. You stay in this form until you have used an action to revert back into your true form, until you lose your concentration, or die. Your clothing and equipment aren’t changed by this trait, though if you transform into an object that lacks any limbs you are unable to use them until you revert back into a form that does have limbs. \pagebreak ___ > ## Lugubraa > ___ > #### Visual Characteristics > |||| > |:--|:--|:--| > |***Skin Color***| |Pale White to Dark Gray| > |***Hair Color***| |None| > |***Eye Color***| |None| > |***Distinctions***| |Eyeless and gaping maw| > ___ > #### Physical Characteristics > ||||| > |:--|:--|:--:|:--:| > |***Height***| |4'11"|+2d6"| > |***Weight***| |120 lb.|x(2d4) lb.| > ___ > #### Sociocultural Characteristics > |||| > |:--|:--|:--| > |***Homeworld***| |Stratos Distribution| > |***Language***| |Lugubraal|
### Biology and Appearance The Lugubraa are a leech-like species, having evolved from wormlike lifeforms native in the Stratos Distribution, a large asteroid field fully exposed to the vacuum of space. Being suited in a vacuum environment, the Lugubraa are fully capable of surviving planets of toxin and thin atmospheres. The average Lugubraa stand on two short, but thick legs along with a small tail. They lacked eyes and were physically blinded to visual light. Though to make up for this they possessed numerous heat pits on both sides of their face and are capable of echolocation, allowing them to mentally map out their surroundings. The most defining feature of the Lugubraa however is it's large gaping mouth which is filled with razor sharp teeth which allows them to to cut through flesh in a gear like fashion. ### Society and Culture Lugubraa are driven by one thing and one thing only; hunger regardless if they are alone or in a horde, hundreds strong. As such Lugubraa of all ages were seen as cheap and readily avaliable labor for many organizations in the Unknown Regions. Individuals that survive to be 50 would deal in credits, selling themselves and their hordes as mercenaries. Through these gains they buy meats for not only themselves, but also their family units to satisfy their unending hunger. The Lugubraa are well known for their loyalty, tenacity, and deadliness by many governments of the Unknown Regions. They are most commonly used in armies, using their massive numbers to overwhelm their opponents or as guards for many different systems or planets. ### Names Lugubraa names appear very simplistic, only using their species name as a template for their given name. ***First Names:*** Lorgrombo, Lorgusta, Lartumba
### Lugubraa Traits ***Ability Score.*** Constitution score increases by two and Strength increases by one ***Age.*** Lugubraa reach true sentience when they turn 50 and live up to 150 years. ***Alignment.*** Due to their obsession toward satisfying their hunger and focus on the survival of their horde cause them to lean toward chaotic neutral, though there are exceptions ***Size.*** The average size of a Lugubraa are around 4 feet tall, making them Medium sized. ***Speed.*** Their base walking speed is 30 feet. ***Languages.*** Lugubraa can read, write, and speak Lugubraal, and Galactic Basic. ***Echolocation Sight.*** Lugubraa are naturally blind creatures, but they gain perception of their surroundings by use of echolocation painting a very accurate picture of their environment in a certain distance. You have blindsight out to 30 feet and are blind beyond that range. ***Lungless.*** Lugubraa do not have lungs, and therefore do not need to breathe. ***Cannibalize.*** If you spend at least 1 minute devouring the corpse of a beast or humanoid, you gain temporary hit points equal to your Constitution modifier (minimum of one). Once you’ve used this feature, you must complete a short or long rest before you can use it again. ***Powerful Build.*** Lugubraa despite their short stature are deceptively strong, which is matched only by their durability. You count as one size larger when determining your carrying capacity and weight you can push, drag, or lift ***Excellent Climber.*** Lugubraa are able to gain extra grip around obstacles thanks to their barbed tentacles. You have a climbing speed of 30 feet. ***Natural Weapons.*** Your tentacles are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal kinetic damage equal to 1d4 + your Strength modifier.