Bounty Hunter (Range Archetype)

by DrakkarianShaw

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Bounty Hunter

Tireless, boundless, and with the skills required to search and (oftentimes) destroy, Bounty Hunters are a dangerous force, both in their preferred profession and in day-to-day life, Bounty Hunters represent specialists in tracking down and finding people and objects, most often those that wish not to be found.

Just as skilled in both slowing down their targets to apprehend them as cutting down bandits, these dangerous folk are oftentimes a resort for those needing help outside the law, or finding that they need a particularly deadly touch to handle particular matters.

Found in every corner of the Many-Worlds, these figures are as useful as bloodhounds, and far more dangerous too. Finding one is a delightful mistakes, but being found... well that, dear scholars, is a deadly one.

Bounty Hunter Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bounty Hunter Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Bounty Hunter Spells
Ranger Level Spells
3rd Bane
5th Detect Thoughts
9th Hypnotic Pattern
13th Divination
17th Mislead

Stumbling Impact

At 3rd level, you can strike creatures expertly to cause them to stumble or flinch. Once per turn when you hit a Large or smaller creature with a weapon attack, you can force that creature to make a Strength saving throw against your spell save DC, forcing that creature to move 5 feet in a direction of your choice to an unoccupied space within range.

Exposed Weak Point

At 3rd level, you know how to make the most of an advantageous position, but you are a true master at creating those openings yourself. When you hit a creature with a weapon attack you can use your bonus action to force that creature to make a Wisdom saving throw against your spell save DC. On a failure, the next melee attack made against that creature has advantage. You can use this feature a number of times per long rest equal to your highest level Ranger Spell Slot.

Credits

Bounty Hunter from Darkest Dungeon; Jeonwong Lee

Unbroken Stride

By 7th level, you have mastered the art of tracking, and your knowledge of ambush tactics keep you weary to them, granting you the following features;

  • As an action you can double your proficiency bonus for any skill check that involves tracking a creature for 1 hour.
  • As a reaction, you and creatures of your choice within 30 feet of you can't be surprised while you are conscious for 1 hour.

You can use each of these features once, and regain use of them on a long rest.

Heelbreaker

At 11th level, you've learned how to slow your targets and rip flesh from bone when you force them into positions of your liking. When you would force a creature to move through your Stumbling Impact feature, you can instead force them to make a Constitution saving throw or have their speed reduced by an amount equal to 5 x your highest level Ranger Spell Slot until the start of their next turn. Additionally, any creature whose speed you have reduced, or has been moved by one of your class features, takes 1d6 points of necrotic damage at the start o fits next turn.

Executioner

By 15th level, you are a master of your craft, and wield your skills in mutilation and execution with terrible skill and intent. As a bonus action you can expend a spell slot of 1st level or higher to gain advantage on attack rolls against           creatures whose current hit points are less than half of their                                     hit point maximum. This bonus lasts for                                           1 minute or until you are                                                 incapacitated, die, or choose to                                                  end the effect as a bonus action.

 

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