Otyughast
Covered in flies and rotted flesh, otyughasts are the animate remains of dead otyugh. Their yellow skin grays and their enormous mouths expand, tearing tendons and unhinging the jaw to open further and swallow more.
Accidental Origin. The first otyughast emerged by accident. Feeding on the flesh of a ghoul, the otyugh ate and ate, slowly dying from necrotic poisoning without noticing. Despite this, the otyugh's hunger only grew, and though its body began to decay, negative energy surged from the Abyss to fuel the creature's gluttony. It grew in size and continued to eat as its blood turned to ash, completing its transformation into a ghast.
Abyssal Hunger. Until then, ghouls were typically found as humanoids. Occasionally, an especially ravenous and cunning ghast led them, but primarily, ghouls and ghasts were humanoid in origin. After becoming aware of the first otyughast, Orcus turned his attention to the aberrations and imparted Abyssal energy in the most gluttonous of otyughs, feeding their undeath. Now, these creatures lead entire hoards of ghouls from their maggoty domains, occasionally forcing their minions to the remains of killing fields and warzones, where thousands of bodies await their maws.
Otyughast
Huge undead, chaotic evil
- Armor Class 12
- Hit Points 162 (14d12 + 70)
- Speed 30 ft.
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 21 (+5) 11 (+0) 13 (+1) 6 (-2)
- Saving Throws Con +9
- Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, poisoned
- Senses darkvision 120 ft., passive Perception 11
- Languages otyugh, common
- Challenge 10 (5,900 XP)
Limited Telepathy. The otyughast can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
Stench. Any creature that starts its turn within 15 feet of the otyughast must succeed on a DC 17 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to this Stench for 24 hours.
Turning Defiance. The otyughast and any ghast or ghoul within 30 feet of it has advantage on saving throws against effects that turn undead.
Actions
Multiattack. The otyughast makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the otyughast can't bite another target.
Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 4 (1d8) piercing damage. If the target is not an undead or construct, it must succeed on a DC 17 Constitution saving throw against or become paralyzed for 1 minute. The target can repeat the saving throw at the end of its turn until it succeeds.
Swallow. Melee Weapon Attack: +8 to hit, reach 5 ft., one Large or smaller creature the otyughast is grappling. Hit: 37 (6d10 + 4) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the otyughast, and it takes 14 (4d6) acid damage at the start of each of the otyughast's turns.
The otyughast can have one target swallowed at a time. If the otyughast takes 20 damage or more in a single turn from a creature inside it, the otyughast must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate a swallowed creature, which falls prone in a space within 10 feet of the otyughast. If the otyughast dies, a swallowed creature is no longer restrained and can escape from the corpse using 10 feet of movement, exiting prone.