Fighter: Demon Slayer

by blueisherp

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Martial Archetype

Demon Slayer

Relentless in their pursuit of vengeance, demon slayers seek to purge the world of all that is vile and unholy. Initiates of this archetype are taught a ranged fighting style, skillfully keeping their foes at bay. Though deemed "demon slayers," they prey upon all that are strange and wicked, lurking in the shadows.

Adept Arbalest

Beginning at 3rd level, you ignore the loading property of crossbows. The bolts fired from your crossbow are treated as silvered, and you don't need a free hand to reload them.

You can load a net into your heavy crossbow with a free hand, as if it were ammunition. Once per turn, you can fire a net from your heavy crossbow with a range of 15/60 feet.

Vault

At 3rd level, you can perform combat rolls to close gaps and evade enemies. Provided you are not wearing heavy armor or a shield, you can move up to 15 feet (at no cost to your speed) while ignoring difficult terrain and without provoking opportunity attacks. You can do this as a bonus action or as a reaction to when you see a hostile creature move into a space within 15 feet of you.

Until the end of your turn, your ranged weapon attacks have advantage if made against the closest hostile creature within 30 feet of where you ended your Vault.

You can use this feature three times. You regain all uses after a short or long rest.

Slayer's Rage

At 7th level, you have advantage on Intelligence and Wisdom ability checks against aberrations, fiends, monstrosities, and undead. The damage you deal to these creatures with silvered weapons can be dealt in force damage instead.

Preternatural Instinct

At 10th level, you gain proficiency in Dexterity saving throws. When you succeed on a Dexterity saving throw or an attack you can see misses you, you can use your reaction to Vault.

Also, you can Vault without cost if you do so as a reaction.

Rapid Fire

At 15th level, you fuel rage into your attacks, trading accuracy for fire power. If you take the Attack action on your turn and have advantage on a ranged attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target as part of the same action. You can do so no more than once per turn.

Cut Down

At 18th level, your repeated attacks against your foe exposes its weaknesses. After you've hit the same creature with two ranged weapon attacks since the start of your turn, your following ranged weapon attacks against it deal 1d12 additional force damage until the start of your next turn.

Homebrew by blueisherp

Art by rodg-art
 

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