Innate Psionics
Due to exposure to psionic energies or through some genetic mutation, you find yourself having access to innate psionic abilities.
Psionic Points
You have a number of psionic points equal to half your level rounded up, these psionic points are expended when you use a psionic ability, and you regain your psionic points after a long rest.
Innate Manifestations
An innate manifestation is a simple psionic ability that you gain access to when you gain access to your psionic powers, these abilities do not cost psionic points to cast.
Innate Telepathy
You gain the ability to telepathically communicate with any creature within 30 feet of you, the creature must have an intelligence score of 6 or greater and you must share a language to be able to communicate.
Innate Telekinesis
You gain the ability to telekinetically move an object. This acts the same as the Mage Hand spell but the hand is invisible.
Innate Mental Defences
Your psionic abilities have strengthened your mind, allowing you to be more resilient to mental attacks, you gain advantage on all saving throws to resist charm effects and you may expend a psionic point as a reaction to gain resistance to psychic damage.
However, should you take any psychic damage, you lose concentration on any psionic ability you were concentrating on at the time without the ability to save, this is in conjunction with standard concentration rules.
Psionic Abilities
You gain access to a number of psionic abilities, use of each ability expends at least one psionic point, and many psionic abilities scale based upon the number of psionic points expended.
Concentration on psionic abilities exerts a great deal of focus, as such, you cannot cast any spells or use any other natural abilities or innate manifestations while concentrating on a psionic ability.
You may not expend more than half your psionic points to scale a psionic ability.
Your psionic ability attack modifier is equal to
Intelligence Modifier + Proficiency
and your psionic save DC is equal to
8 + Proficiency + Intelligence Modifier
Psionic Abilities
Psionic Abilities are spell-like manifestations of your psionic abilities, using a psionic ability costs psionic points, you can spend a maximum of half your level per use of a psionic ability to scale it much the same as you can cast a spell at a higher spell level to increase it's effectiveness.
Psionic Barrier
You create a wall of force around yourself, as a reaction, you reduce all damage by a number of d4 equal to the number of psionic points you expended to use this ability.
Telekinetic Projectile
You use your telekinetic ability to hurl an object at an enemy. The targeted enemy must make a Dexterity saving throw, on a failed save they take 1d6 points of bludgeoning damage for each psionic point they expend to use the ability and are knocked back 10 feet and become prone, or half as much damage on a successful save.
Psionic Blast
You hurl a blast of psionic energy at an opponent, make a psionic attack roll, on hit, the target takes 1d8 points of psychic damage for each psionic point expended to use this ability.
Hold Person
You psionically invade a target's mind, temporarily severing the connection between their mind and body. You may cast the spell Hold Person b y using a psionic point, with the duration being a number of rounds equal to the number of psionic points expended to use the ability.
Mental Acuity
You direct your psionic energies into yourself or an ally, providing them psionic protection from mental attacks. The target of this ability gains a bonus to their Intelligence, Wisdom and Charisma saving throws equal to the number of points expended to use this ability, they also reduce all psychic damage by the same number. This ability lasts for a number of rounds equal to the number of psionic points expended to use this ability.
Sense Psionic Field
You focus on the background psionic energies emitted by all creatures, you are able to sense all creatures with an intelligence score of 5 or higher within a range that increases by 30 feet for each psionic point expended. You learn the creatures approximate location, the number of creatures in range and the creature type.
Nudge Thoughts
You use your psionic abilities to gently nudge a target's thoughts in a way that you desire. By expending a psionic point you gain advantage on your next Insight, Persuasion or Deception check.