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Abyssal's Advanced Arms V2.1
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# Abyssal's Advanced Arms ##### Weapons are one of the most important parts of fantasy, they are unique and can vary much from one another. 5th Edition brought about a change to the weapon system, it became simplified and easy to understand, which isn't a bad thing, however the pure variety of weapons and interesting properties from previous editions are missing. This document intends to bring a plethora of interesting weapons and unique properties into the game again, as well as give existing weapons some unique properties so they stand out from the rest.
Abyssal's Advanced Arms created by /u/AbyssalLeviathan
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## Variant Rule Class Proficiencies: When using this Homebrew supplement, it is best to consider the original resources in mind. Most Classes would unfortunately get little use from this supplement, however when using this Variant rule they will get use out of them as it adds to their weapon proficiencies. - **Artificer Weapon Proficiencies:** Simple Weapons, Simple Firearms, Martial Firearms, Light Crossbows, Hand Crossbows, Heavy, Crossbows - **Barbarian Weapon Proficiencies:** Simple Weapons, Martial Weapons - **Bard Weapon Proficiencies:** Simple Weapons, Simple Firearms, Caneswords, Hand Crossbows, Longswords, Parrying Daggers, Rapiers, Shortswords, Weapons with the Musical Property - **Blood Hunter Weapon Proficiencies:** Simple Weapons, Simple Firearms, Martial Weapons - **Cleric Weapon Proficiencies:** Simple Weapons, Simple Firearms - **Druid Weapon Proficiencies:** Blowguns, Boomerangs, Cleavers, Clubs, Daggers, Darts, Frying Pans, Javelins, Khopeshes, Maces, Machetes, Macuahuitls, Quarterstaffs, All Scimitars, Scythes, Sickles, Slings \columnbreak
- **Fighter Weapon Proficiencies:** Simple Weapons, Simple Firearms, Martial Weapons - **Monk Weapon Proficiencies:** Simple Weapons, Bladed Fans, Cestus, Chakrams, Katanas, Kusari-Gamas, Meteor Hammers, Monk's Spades, Nunchucks, Shortswords, Throwing Stars, Tonfas, Urumis - **Paladin Weapon Proficiencies:** Simple Weapons, Martial Weapons - Ranger Weapon Proficiencies: Simple Weapons, Simple Firearms, Martial Weapons, Martial Firearms - **Rogue Weapon Proficiencies:** Simple Weapons, Simple Firearms, Bladed Fans, Caneswords, Composite Bows, Hand Crossbows, Katanas, Longswords, Parrying Daggers, Rapiers, Shortswords, Throwing Stars - **Sorcerer Weapon Proficiencies:** Cleavers, Daggers, Darts, Flintlock Pistols, Light Crossbows, Quarterstaffs - **Warlock Weapon Proficiencies:** Simple Weapons, Simple Firearms - **Wizard Weapon Proficiencies:** Cleavers, Daggers, Darts, Flintlock Pistols, Light Crossbows, Quarterstaffs
Abyssal's Advanced Arms created by /u/AbyssalLeviathan
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## Weapon Charts The following section lists new and existing weapons, with properties added.
##### Simple Melee Weapons | Name | Cost | Damage | Weight | Properties | |:----:|:---:|:----:|:----:|:--| |Brass Knuckles | 1 gp | 1d4 bludgeoning | 1 lb. | Concealed, Light, Secure | Cleaver | 1 gp |1d4 slashing|1 lb|Brutal, Concealed| | Club | 1 sp |1d4 bludgeoning |2 lb.|Light, Stout| |Dagger | 2 gp | 1d4 piercing | 1 lb. |Finesse, Light, Subtle, Thrown (range 20/60) | Fighting Claws | 3 gp |1d4 slashing|2 lb.|Finesse, Light, Secure, Vicious | | Frying Pan | 1 gp |1d6 bludgeoning|5 lb.| Stout, **Special**| | Greatclub | 2 sp |1d8 bludgeoning|10 lb.|Stout, Two-handed| |Handaxe | 5 gp |1d6 slashing|2 lb.|Light, Thrown (range 20/60) | |Javelin | 5 sp |1d6 bludgeoning|2 lb.|Thrown (range 30/120) | |Light Hammer | 2 gp |1d6 bludgeoning|2 lb.| Light, Thrown (range 20/60 | |Mace | 5 gp |1d6 bludgeoning|4 lb.|Brutal | |Machete | 5 gp |1d6 slashing|2 lb.|**Special**| |Punching Dagger | 2 gp| 1d6 piercing| 2 ld.| Finesse, Light, Secure | |Quarterstaff | 2 sp| 1d6 bludgeoning| 4 lb.| Stout, Versatile (1d8) |Scythe | 8 gp| 2d4 slashing| 12 lb.| Brutal, Two-handed, Unwieldy |Sickle | 1 gp| 1d4 slashing| 2 lb.| Brutal, Grappling, Light |Spear | 1 gp| 1d4 piercing| 3 lb.| Armor Pierce, Thrown (range 20/60), Versatile (1d8) |Spiked Gauntlet | 5 gp| 1d4 piercing| 2 lb.| Defensive, Grappling, Light, Secure |Trident | 5 gp| 1d6 piercing| 4 lb.| Defensive, Thrown (range 20/60), Versatile (1d8) |Unarmed Strike | N/A| 1 bludgeoning| N/A| N/A
##### Simple Ranged Weapons | Name | Cost | Damage | Weight | Properties | |:----:|:---:|:----:|:----:|:--| |Blowgun | 10 gp| 1 piercing| 1 lb.| Ammunition (range 25/100), Loading, Subtle, **Special** |Crossbow, light | 25 gp| 1d8 piercing| 5 lb.| Ammunition (range 80/320), Loading, Two-handed |Dart | 5 cp| 1d4 piercing| 1/4 lb.| Finesse, Subtle, Thrown (range 20/60) |Harpoon | 5 gp| 1d6 piercing| 6 lb.| Armor Pierce, Thrown (range 20/60) |Net | 1 gp| N/A| 3 lb.| **Special**, Thrown (range 5/15) |Shortbow | 25 gp| 1d6 piercing| 2 lb.| Ammunition (range 80/320), Two-handed |Sling| 1 sp| 1d4 bludgeoning| N/A| Ammunition (range 30/120), **Special**
Abyssal's Advanced Arms created by /u/AbyssalLeviathan
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##### Martial Melee Weapons | Name | Cost | Damage | Weight | Properties | |:----:|:---:|:----:|:----:|:--| |Battleaxe | 10 gp| 1d8 slashing| 4 lb.|Versatile (1d10) |Bladed Fan | 5 gp| 1d6 slashing| 1/2 lb.| Concealed, Finesse, Light |Canesword | 25 gp| 1d8 slashing| 3 lb.| Concealed, Finesse, **Special** |Cestus | 5 gp| 1d6 bludgeoning| 3 lb.| Defensive, Light, Secure, **Special**, Stout |Chain | 20 gp| 2d4 bludgeoning| 15 lb.| Grappling, Reach, Reckless, Two-handed, Unwieldy |Chain, spiked | 25 gp| 2d4 piercing| 15 lb.| Reach, Reckless, Two-handed, Unwieldy, Vicious |Dagger, parrying| 20 gp| 1d6 piercing| 2 lb.| Defensive, Finesse, Light |Dire Scimitar | 40 gp| 1d10 slashing| 5 lb.| Brutal, Finesse, Heavy, Two-handed |Double-Bladed Scimitar | 50gp| 2d4 slashing| 6 lb.| Brutal, Finesse, **Special**, Two-handed |Flail | 10gp| 1d8 bludgeoning| 2 lb.| Brutal, Reach |**Flute Blade*** | 35 gp| 1d8 piercing| 2 lb.| Critical, Finesse, Musical |Glaive | 10 gp| 1d10 slashing| 6 lb.| Critical, Heavy, Reach, Two-handed |Greataxe | 30 gp| 1d12 slashing| 7 lb.| Brutal, Heavy, Two-handed |Greatsword | 50 gp| 2d6 slashing| 6 lb.| Heavy, Two-handed |Halberd | 20 gp| 1d10 slashing| 6 lb.| Brutal, Heavy, Reach, Two-handed |**Hunting Horn*** | 35 gp| 1d12 bludgeoning| 8 lb.| Stout, Musical, Two-handed |Katana | 40 gp| 1d8 slashing| 3 lb.| Finesse, Versatile (1d10) |Khopesh | 10 gp| 1d8 slashing| 3 lb.| Brutal, Grappling |Kpinga | 25 gp| 1d6 slashing| 5 lb.| Brutal, Defensive, Grappling |Kusari-Gama | 15 gp| 2d4 slashing| 3 lb.| Finesse, Grappling, Reach, Reckless, Two-handed |Lance | 10 gp| 1d12 piercing| 6 lb.| Armor Pierce, Defensive, Reach, Unwieldy, **Special** |Longsword | 15 gp| 1d8 slashing| 3 lb.| Versatile (1d10) |**Lute Axe*** | 35 gp| 1d8 slashing| 4 lb.| Musical, Versatile (1d10) |Macuahuitl | 25 gp| 1d8 slashing| 6 lb.| Brutal, Vicious |Maul | 10 gp| 2d6 bludgeoning| 10 lb.| Heavy, Two-handed |Meteor Hammer | 40 gp| 2d6 bludgeoning| 3 lb.| Finesse, Reach, Reckless, Two-handed, Unwieldy |Monks Spade | 30 gp| 1d10 slashing| 8 lb.| Defensive, Reach, Two-handed |Morningstar | 15 gp| 1d8 piercing| 4 lb.| Brutal, Stout |Nunchaku | 10 gp| 2d4 bludgeoning| 2 lb.| Finesse, Stout |Pike | 5 gp| 1d10 piercing | 18 lb.| Armor Pierce, Heavy, Reach, Two-handed |Rapier | 25 gp| 1d8 piercing| 2 lb.| Critical, Defensive, Finesse |Scimitar | 25 gp| 1d6 slashing| 3 lb.| Brutal, Finesse, Light |Shortsword | 10 gp| 1d6 piercing| 2 lb.| Finesse, Light |Tonfa | 5 gp| 1d6 bludgeoning| 2 lb.| Defensive, Light, Stout |Urumi | 15 gp| 3d4 slashing| 2 lb.| Finesse, Reach, Reckless, Unwieldy, Vicious |War Pick | 5 gp| 1d8 piercing| 2lb.| Armor Pierce, Brutal |Warhammer | 15 gp| 1d8 bludgeoning| 5 lb.| Versatile (1d10) |Whip | 2 gp| 1d4 slashing| 3 lb.| Finesse, Grappling, Reach |Zweihander | 80 gp| 2d8 slashing| 23 lb.| Heavy, **Special**, Two-handed, Unwieldy
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##### Martial Ranged Weapons | Name | Cost | Damage | Weight | Properties | |:----:|:---:|:----:|:----:|:--| |Bola | 1 gp| 1d4 bludgeoning| 2 lb.| Grappling, Light, Thrown (20/40) |Boomerang| 3 gp| 1d6 bludgeoning| 2 lb.| Finesse, Light, Returning, Thrown (30/80), **Special** |Chakram | 1 gp| 1d6 slashing| 1 lb.| Finesse, Thrown (30/70) |Composite Bow | 40 gp| 1d8 piercing| 2 lb.| Ammunition (range 150/600), Two-handed |Crossbow, hand | 75 gp| 1d6 piercing| 3 lb.| Ammunition (range 30/120), Light, Loading |Crossbow, heavy | 50 gp| 1d10 piercing| 18 lb.| Ammunition (range 100/400), Armor Pierce, Heavy, Loading, Two-handed |Crossbow, repeat | 100 gp| 1d8 piercing| 16 lb.| Ammunition (range 80/320), Heavy, Reload 6, Two-handed |Greatbow | 100 gp| 2d6 piercing| 18 lb.| Ammunition (range 300/1000), Heavy, **Special**, Two-handed |Longbow | 50 gp| 1d10 piercing| 3 lb| Ammunition (range 200/800), Heavy, Two-handed |Throwing Star | 1 gp| 1d6 piercing| 1/4 lb.| Finesse, Light, Subtle, Thrown (range 40/100)
Abyssal's Advanced Arms created by /u/AbyssalLeviathan
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## Firearms Firearms are an integral part of more modern or steampunk fantasy settings, however they aren't for every setting and can easily be excluded from being used. However using them adds new the new weapons detailed above in the Firearms sections of this homebrew supplement, and a new Property down below in the Properties section. - Additionally, searching the battlefield for expended ammunition at the end of combat does not yield any ammo for Firearms. Firearms also do not suffer disadvantage on ranged attacks when used in melee range.
##### Simple Firearms | Name | Cost | Damage | Weight | Properties | |:----:|:---:|:----:|:----:|:--| |Blunderbuss | 60 gp| 2d6 piercing| 15 lb.| Ammunition (range 15), Misfire, Loading, Scatter, Unwieldy |Flintlock Pistol | 25 gp| 1d8 piercing| 3 lb.| Ammunition (range 30/120), Light, Loading, Misfire |Flintlock Musket | 50 gp| 1d10 piercing| 10 lb.| Ammunition (range 80/320), Misfire, Loading, Two-handed
##### Martial Firearms | Name | Cost | Damage | Weight | Properties | |:----:|:---:|:----:|:----:|:--| |**Caoch Gun*** | 120 gp| 2d8 piercing| 8 lb.| Ammunition (range 20), Brutal, Reload 2, Scatter, Unwieldy |**Lever-Action Rifle*** | 100 gp| 2d6 piercing| 9 lb| Ammunition (range 300/1000), Brutal, Reload 4, Two-handed | **Portable Cannon*** | 150gp| 2d10 Bludgeoning| 30 lb.| Ammunition (80/320), Brutal, Heavy, Loading, Misfire, **Special** |**Revolver*** | 80 gp| 1d10 piercing| 4 lb.| Ammunition (range 60/180), Brutal, Light, Reload 6
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> Weapons marked with an **asterisk** are much rarer than other weapons on this list and can only be found in specific areas, however this rule can be ignored if it doesn't fit your setting. ## *Weapon Properties* All the Basic Properties can be found in the PHB and DMG respectively, here I will jot down all the Properties introduced by this supplement ### Armor Pierce Weapons with this property are especially designed to punch through armor, when making an attack roll with a weapon with the Armor Pierce property against a target wearing armor, you gain a +1 to your attack roll. This number is considered a +2 if they are wearing heavy armor. This effect does not occur unless the enemy is wearing armor, or your DM says otherwise. ### Brutal Brutal weapons are designed to deal massive amounts of damage. When rolling damage dice for an attack made with a brutal weapon, you reroll 1s. ### Concealed Weapons with the concealed property are easily hidden or do not immediately appear to be weapons. You have advantage on checks made to hide the existence or nature of these weapons. ### Critical Critical weapons are especially effective at targeting the weak spots of creatures. When attacking with a Critical weapon your weapon attacks score a critical hit on a roll of 19 or 20. When using a Critical weapon in combination with an ability that makes it easier to score a critical hit, such as Improved Critical or Hexblade's Curse, your critical hit score is improved by one. ### Defensive Defensive weapons are designed to parry strikes, deflect, or catch attacks. While wielding a defensive weapon your AC against melee weapon attacks is increased by 1. ### Grappling Grappling Weapons have hooks, chains or other means of grabbing and holding a creature. When you make an attack with a grappling weapon, you may choose to deal no damage and instead attempt to grapple the target or knock it prone by making a grapple check using your attack roll in place of a strength (athletics) check. ### Heavy Small creatures have disadvantage on Attack rolls with heavy Weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
### Heavy Variant Rule If you are a creature of Small size, you may use a weapon with the Heavy property without Disadvantage on your attacks if your Strength score is 15 or higher. This however does not translate to the Zweihander, Greatbow, or Portable Cannon. You have Disadvantage on attacks made with those weapons regardless. ### Musical Weapons with this property are unique in the fact they are combined with a musical instrument, as such Bards can use them as a Spellcasting Focus for their spells. ### Reckless Reckless weapons are designed to be dangerous to their foes, but are also dangerous to their wielder. When attacking with a Reckless weapon, your weapon attacks score a critical fail on a roll of 1 or 2. Reckless Variant Rule: If for some reason you don't use Critical Fails, you instead take the damage of said weapon, halved (minimum of 1) on a roll of 1 or 2.
Abyssal's Advanced Arms created by /u/AbyssalLeviathan
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### Reckless Variant: Misfire Misfire is identical to Reckless, however it's only for Firearms. When attacking with a weapon that has the Misfire property, your weapon attacks score a critical fail on a roll of 1 or 2. Additionally if you do roll a critical failure, your firearm jams and cannot be used again until you use an action to clear it ### Reload X Weapons with this property are designed to fire multiple rounds of their ammunition before needing to be reloaded. You must spend 1 attack or 1 bonus action to reload, you must have one free hand to do this. ### Scatter Weapons with the scatter property trade accuracy for damage. When making an attack with a weapon that has this property instead of making an attack roll, creatures in a cone out to the maximum range of the weapon must make a Dexterity saving throw. A creature takes the weapons damage on a failed save, or half as much damage on a successful one. > The Save DC for this property is equal to 8 + your proficiency bonus (if proficient in the weapon), + your Dexterity modifier ### Secure Secure weapons are strapped to the body or held in such a way that they are difficult to remove. These weapons require a full action to equip or unequipped, but cannot be disarmed. ### Stout Stout weapons hit hard, even when they don’t deal damage. When you make an attack with a stout weapon, you may choose to deal nonlethal damage. A creature that has it's HP reach 0 when hit with a nonlethal attack is rendered unconscious instead of dead. ### Subtle Subtle weapons are designed to deliver their damage without giving away your position. Attacking with a subtle weapon while hidden does not end the hidden condition. ### Unwieldy Weapons with the unwieldy property or large, awkward, or otherwise difficult to use quickly. An Unwieldy weapon cannot be used to make opportunity attacks. ### Vicious Vicious weapons are designed to rip and tear, and leave painful wounds in your foes. When rolling damage dice for an attack made with a Vicious weapon, if you roll maximum damage on all the dice, you may roll another die and add it to the damage roll.
Abyssal's Advanced Arms created by /u/AbyssalLeviathan
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## **Special Weapons** Refer to the following properties when using **Special** weapons ### Boomerang: Boomerangs are weapons of quite exotic nature, a throwing weapon as well as a weapon which can be used in close combat. After throwing this weapon, if you are proficient with it, you may use a bonus action to return the weapon to your hand. Additionally you may either use the boomerang as a Ranged Weapon, or a Melee Weapon. ### Blowgun A blowgun deals little damage on it's own, but is particularly effective as a means of delivering poisons. Creatures hit by a poisoned blowgun needle have disadvantage on their first saving throw against the poison's effects. ### Canesword A canesword is a unique weapon made up of a thin blade hidden inside a sturdy sheath designed to look like a walking cane. While sheathed a cansword deals 1d8 bludgeoning damage, but when unsheathed it deals 1d8 slashing damage. ### Cestus This weapon covers the entire hand and is more like a gauntlet than it's real world counterpart. While using this weapon, if you engage in two-weapon fighting while using a cestus, the damage for this weapon becomes 1d8 instead of 1d6. \columnbreak ### Double-Bladed Scimitar: The double-bladed scimitar is a strange weapon that isn't easy to master as it has a blade on either end of it's handle instead of just one. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4. ### Frying Pan: The Frying Pan is a surprisingly competent weapon despite its origins as a cooking utensil, however as such you can still use it for cooking and preparing food. However, it has an additional use other than being used for cooking, if the Frying Pan has been recently exposed to fire, it deals an additional damage die of Fire Damage. This extra damage fades after 1 minute unless the Frying Pan is exposed to fire again, in which case the timer resets. ### Greatbow The greatbow is a bow of incredible, almost impractical size, it fires arrows across immense distances and with great force. As such the weapon is very hard to pull back and fire, you must have a Strength score of 13 or higher to use this weapon. ### Lance Refer to Page 148 of the Player's Handbook. ### Machete A machete is a weapon designed to slash through plants and undergrowth to clear paths for travel. When attacking a creature in the Plant category with a machete, add an additional damage die to your weapon damage rolls. ### Net Refer to Page 148 of the Player's Handbook. ### Portable Cannon: The portable cannon is a weapon in a similar vein to the zweihander and greatbow, where it's immense size and weight demands compensation from those that use it. You must have a Strength score of 15 or higher to effectively use this weapon, otherwise all of your attacks with this weapon are made at Disadvantage and you take 1/4th of the damage dealt (minimum of 2) if the attack hits. ### Sling A sling is a weapon designed to launch small rocks at foes to inflict damage, however it's also quite effective in close quarters combat when loaded as well. You can either use the Sling as a Ranged Weapon, or a Melee Weapon. ### Zweihander The Zweihander is similar to the Greatbow in terms of it's almost impractical size, they are known to be immensely heavy and require great skill and strength to wield. You must have a Strength score of 13 or higher to use this weapon.
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> ## Credits and thanks >- This Weapon system was created by [AbyssalLeviathan](https://www.reddit.com/user/AbyssalLeviathan/) >- And no aby, i will not give myself ~~Vvix on gmbinder i'll make stuff sometimes~~ credit :^) > ___ > ##### Theme used: > ___ >- The Blackthorn Theme created by /u/blckthorn > ___ > > ##### Art Used: > > ___ >- Cover image Species Specialist by [Paul Scott Canavan](http://www.artofmtg.com/artist/paul-scott-canavan/) on Art of Magic: the Gathering > ___ >- Page 2 Lone Rider by [Daarken](http://www.artofmtg.com/artist/daarken/) on Art of Magic: the Gathering > ___ >- Page 3 Expedition Champion by [Bram Sels](http://www.artofmtg.com/artist/bram-sels/) on Art of Magic: the Gathering > ___ >- Page 6 Sword of Sinew and Steel by [Chris Rahn](http://www.artofmtg.com/artist/chris-rahn/) on Art of Magic: the Gathering > ___ >- Page 8 Balduvian Horde by [Daarken](http://www.artofmtg.com/artist/daarken/) on Art of Magic: the Gathering > ___ >- Page 9 Ihsan’s Shade by [Daarken](http://www.artofmtg.com/artist/daarken/) on Art of Magic: the Gathering > ___ >- Page 10 Timberwatch Elf by [Yohann Schepacz](http://www.artofmtg.com/artist/yohann-schepacz/) on Art of Magic: the Gathering
Abyssal's Advanced Arms created by /u/AbyssalLeviathan