Blacksmith
The pursue of the perfect weapon is what some would call noble, and what others would call foolhardy. With each beat of the hammer on the anvil, Blacksmiths continue to create what in their minds is perfection on the battlefield. Wanting to emulate the god of smithing himself, Hephaestus, Blacksmiths forge on, creating weapon after armor after weapon, striving to create their magnum opus.
Tool Proficiency
When you choose this specialty at 3rd level, you gain proficiency with heavy armor, smith's tools, and either mason’s tools or tinker’s tools.
Blacksmith Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Blacksmith Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
Blacksmith Spells
| Level | Blacksmith Spell |
|---|---|
| 3rd | identify, burning Hands |
| 5th | heat metal, magic weapon |
| 9th | fireball, flame arrows |
| 13th | fabricate, wall of fire |
| 17th | creation, flame strike |
Tiny Golem
Tiny humanoid, any alignment
- Armor Class 13
- Hit Points 22 (5d8)
- Speed 10 ft.
STR DEX CON INT WIS CHA 13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
- Saving Throws Con +5
- Damage Vulnerabilities acid, fire
- Damage Resistances bludgeoning
- Damage Immunities poison
- Condition Immunities exhaustion, blinded, charmed, frightened, deafened, poisoned, stunned, unconscious
- Senses passive Perception 8
- Languages —
- Challenge 1 (200 XP)
Metal Worker
Starting at 3rd level, with 2 pounds of metal, you can create one Tiny golem, up to a maximum of 5 for every long rest. You can command the Golem with simple instructions. They lose their sentience after 24 hours of creation, and must be re-smelted before used again for golems.
Forger of Men
Adept Smith
At 5th level, you can now make Uncommon light armor, medium armor, simple weapons, and martial weapons. It requires a workshop (at minimum it would be an anvil, a hearth, and smith’s tools). To work on it, you first roll a d20 and add your Arcana bonus and proficiency (DC is 20), and on a success, roll a percentile die and you accomplish that percent of work on it. You can only continue work after a long rest. To create it you must also have the necessary materials of equal value to it (materials needed at DM discretion), as well as be familiar with it.
Metal Laborer
Starting at 9th level, with 20 pounds of metal you can make one Small golem. You can only create another after a long rest. You can command the Golem with simple instructions. They lose their sentience after 12 hours of creation, and must be re-smelted before used again for golems.
Small Golem
Small humanoid, any alignment
- Armor Class 13
- Hit Points 32 (8d8)
- Speed 10 ft.
STR DEX CON INT WIS CHA 15 (+2) 4 (-3) 18 (+4) 5 (-3) 6 (-2) 5 (-3)
- Saving Throws Con +5
- Damage Vulnerabilities acid, fire
- Damage Resistances bludgeoning
- Damage Immunities poison
- Condition Immunities exhaustion, blinded, charmed, frightened, deafened poisoned, stunned, unconscious
- Senses passive Perception 8
- Languages —
- Challenge 3 (700 XP)
Fire resistance
Also at 9th level, you gain resistance to fire damage.
Forger of Gods
Master Smith
At 15th level, you can now make Rare light armor, medium armor, simple weapons, and martial weapons. It requires a workshop (at minimum it would be an anvil, a hearth, and smith’s tools). To work on it, you first roll a d20 and add your Arcana bonus and proficiency bonus (DC 30), and on a success roll a percentile die and you accomplish that percent of work on it. You can only continue work after a long rest. To create it you must also have the necessary materials of equal value to it (materials needed at DM discretion), as well as be familiar with it.
Fire Immunity
Also at 15th level, you gain immunity to fire damage.