Warlock Patron: The Pawnbroker Revisited

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Warlock Patron: The Pawnbroker

A pawnbroker is a traveller, a being who walks the line between planes, peddling services. They have an expansive network of shady contacts who can hook you up with anything... for a price. However, mere pieces of silver and gold will not do. You have to pay in drachma: the soul-forged currency of the gods. Whatever your patron wants, they understand that money is as powerful a force as magic, and they are willing to use their contacts and powers to help you, as long as they get their cut.

Expanded Spell List

The Pawnbroker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st Alarm, Identify
2nd Augury, Locate Object
3rd Create Food and Water, Leomund's Tiny Hut
4th Fabricate, Leomund's Secret Chest
5th Contact Other Plane, Greater Restoration

Interplanar Trader

Starting at 1st level, you may access the services of creatures from all of existence. Whenever a creature dies, you gain drachma equal to the challenge rating of a creature that you dealt a significant amount of damage to (at DM's discretion). If the creature's challenge rating is below 1, it's up to the DM to decide whether a drachma has been earned. Drachma are large bronze-looking coins that are stored in a demiplane that can only be accessed by you and your patron. Whenever you use a feature that spends drachma, they automatically disappear from the demiplane. Your drachma demiplane can only store drachma up to 4x your Warlock level. Any excess drachma is lost.

Whenever you cast a spell, you may spend drachma equal to 3x the level you cast the spell without using up Spell Slots.

Mammon's Exchange

Starting at 1st level, you may convert any mortal currency into its equivalent value in a different coin (e.g. 10sp to 1gp) or into a different mortal currency. You also have advantage on Charisma (Persuasion) checks to negotiate prices. At 6th level as a bonus action you can rip out your own soul to gain drachma up to your Warlock Level. At 10th level you can withdraw up to 2x your Warlock Level. Until you return the amount of drachma withdrawn from your soul, you can not gain the benefits of a long rest.

Corrupting Contract

Starting at 6th level, you have gained enough clout for lesser beings from the lower planes to work for you. You pay drachma for one of the following effects to occur:

Confuse (Bonus Action, 5 Drachma) A horror only visible to you and the target appears out of a dimensional portal to distract your foes. A creature of your choice within 60ft must succeed on a DC 14 Wisdom saving throw or have disadvantage on all checks until the end of your next turn. You may spend additional drachma to increase the DC by 1 per drachma.

Grapple (Action, 7 drachma) An arm appears out of a dimensional portal to grapple your foes up to a size larger than you. The marked creature must succeed on a grapple check equal to your spell save DC or become grappled. The target may repeat the check to break free on their next turn.

Attack (Action, 7 drachma) A sword appears out of a dimensional portal to strike your foes. You summon a longsword within 60ft of you that lasts one minute. You can use a bonus action to move the longsword up to 20ft and to attack, using your Charisma modifier as the attack modifier and dealing 2d8 damage + your Charisma modifier. This damage upgrades to 2d10 at 10th level, 2d12 at 14th level and 3d12 at 18th level. You can only have one of these active at any given time.

You can use one of Corrupting Contract's features for free once per long rest. Afterwards you can pay to this feature an amount of times equal to your Charisma modifier between each long rest.

Purchased Prayers

Starting at 10th level, you've gained the attention of beings from the upper planes who may aid you. Once per short or long rest, you may use an action to heal your allies. Pay drachma up to a maximum of your Warlock level to heal up to two creatures within 30ft of you. The amount of healing is equal to a number of d10s per drachma paid. This healing can be split in any proportion between those healed. You can use Purchased Prayers for free once per long rest, however the amount of d10s is equal to half your Warlock level. You can not pay to increase free healing.

Established Contacts

Starting at 14th level, you have earned the attention of some greater beings from the outer planes. However, the planes don't approve of trading to both the upper and lower planes. Your dealings with the lesser beings can go unnoticed, but you can't deal with leadership of both sides. When you gain this ability, you must pick between a Blessing of Light or a Blessing of Darkness, as a token of one side's favour.

Blessing of Light Your connection to the light supports and invigorates your allies. When you use your Purchased Prayers feature, anyone affected by it gains temporary hit points equal to your Warlock level, gains a +10ft bonus to their speed until the end of their next turn, and advantage to all attacks until the end of their next turn.

Blessing of Darkness Your connection to darkness weakens and harms your foes. When you use your Corrupting Contract feature, mark a creature. For 1 minute, that creature has disadvantage on saving throws caused by your Corrupting Contract feature and loses any resistance or immunity to damage caused by your Corrupting Contract feature.

Optional Drachma Wallet Rule

If having a capacity of 4x your Warlock Level for drachma storage is too limiting, your DM can lift that rule to make your drachma storage unlimited.

Pawnbroker Invocations

Pawnbrokers are known to deal in all sorts of shifty odds and ends to keep their business running. These are some tricks of the trade that you've picked up from your patron.

If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time you meet its prerequisites. A level prerequisite refers to your level in this class.

Quick Cash

Low on cash? You may exchange your drachma into gold at the rate of 1 drachma per 10 gp, however you can not exchange gold into drachma.

Pawnbroker's Experience

You've picked up on your patron's skills at negotiation. You gain proficiency in Wisdom (Insight) checks and may use Charisma (Insight) instead when dealing with selling and purchasing goods. In addition you gain proficiency in Charisma (Persuasion) checks when dealing with selling and purchasing goods. Once you reach Level 5 or higher, this invocation grants Expertise in the Insight and Persuasion skills if you already had previous proficiency in those skills.

Window Shopping

Prerequisites: 5th Level

Exploring a dungeon and out of health potions? Need a fire and have no lumber axe? A problem no more! You can message your Patron to open a small portal to purchase some supplies, for a fee of course. Once per week, as an action, you can purchase items directly from your patron that are listed in the Player's Hand Book Adventuring Gear and Tools section at 1.5x, rounding up, their listed price. The stock count of inventory is up to the DM's discretion, as your patron doesn't have an unlimited supplies of health potions or lumber axes and needs time to refill. The purchased goods automatically go into your inventory. If there is no space on your character then they are dropped in the nearest open space next to your character.

Information Broker

Prerequisites: 7th Level

You spend 14 drachma to cast Divination, asking your patron for their knowledge on your given question. You may only use Information Broker once per long rest.

Preserve Soul

Prerequisites: 7th Level

When a friendly creature dies within 60 ft of you, you may use your reaction to capture their soul in a special Drachma called a táfos, with their face on the heads side of the coin. You do not receive ordinary drachma this way. This táfos can be used in place of the component requirement for the spells Revivify and Raise Dead. In addition, when used this way the death timer for Revivify is extended by a number of minutes equal to your Charisma modifier, and for Raise Dead a number of days equal to your Charisma modifier. You can only use Preserve Soul once per long rest. Using Preserve Soul on another creature while a previous táfos is active will cause the older táfo to dissipate, releasing the soul.

Return Customers

Prerequisites: 9th Level, Window Shopping Invocation

Your patron has enjoyed your consistent service and is pulling back on his fees. The price modifier for Window Shopping is now 1.0x. In addition to Adventuring Gear and Tools, your Patron now carries Weapons, Armor and Shields, and Mounts and Vehicles listed in the Player's Handbook in their inventory. Inventory stock is up to DM's discretion as your patron doesn't have an unlimited number of arrows or carriages.

Hired Baptism

Prerequisites: 12th Level, Blessing of Light ability

You learn the spell Hallow. When you cast Hallow, you may spend 10 drachma to add one additional effect listed in the spell's description.

Hired Help

Prerequisites: 12th Level, Blessing of Darkness ability

You learn the spell Infernal Calling (XGtE). When you cast Infernal Calling, you can spend drachma equal to 3x the challenge rating of the summoned devil to force it to obey your commands, with no Charisma check required. Attacking the devil will break effect of Hired Help. A devil summoned under the effects of Hired Help will still resist commands to make it's devil's talisman.

Purchase Resurrection

Prerequisites: 15th Level, Preserve Soul Invocation

You buy back a friendly creature's life under the effect of Preserve Soul. You perform a 1 hour ritual over the dead creature and spend Drachma equal to that creature's level, or challenge rating, x2 to cast Raise Dead on the dead creature without the required spell components.

Pickup Shop

Prerequisites: 15th Level

You need to get somewhere fast! You spend 25 drachma to cast Teleport to have your patron move you to your destination, although your familiarity is what is accounted for. You can spend additional drachma to increase your d100 roll by 10 per drachma spent. You can only use Pickup Shop once per long rest.

Debt Collector

Prerequisites: 5th Level, Pact of the Blade

You've learned how your patron deals with those who skip out on their payments. When you kill or reduce a creature to 0 HP, you may use your reaction to capture not just their soul, but their entire body into a special drachma known as a sóma. You do not receive ordinary drachma for defeating a creature this way. If you use Debt Collector while in possession of another sóma, the oldest sóma is released and you don't receive drachma for that creature. A creature captured in a sóma is immediately stabilized and conscious but unaware of the outside world, with their body stored in a harmless demiplane within that sóma.

After 1 hour a creature captured in a sóma can make a Wisdom Saving Throw against your Spell Save DC to break out of your sóma, and can repeat this save once every hour. Upon success the sóma breaks and releases the captured creature within 15ft of you. You may use your action to release a captured creature from their sóma anywhere within 15 ft of you.

Once per long rest you may sell sóma for 1.5x the creature's CR rounded down.

Indentured Servant

Prerequisites: 5th Level, Pact of the Chain

Upon killing a creature of CR 1/5 of your Warlock level or lower, rounding down, you can use your reaction to capture their soul in a special drachma known as a psychí. You do not receive ordinary drachma for defeating a creature this way. During a long rest you may consume this psychí to bring back the slain creature as a familiar under the Find Familiar spell. You can only have one Indentured Servant or psychí at a time. At any time you can sell off your Indentured Servant for 1/2 their CR in drachma, which causes them to disappear. Should your Indentured Servant die, you may spend drachma equal to 5x their CR to bring them back during a short or long rest without expending a spell slot.

Inventory Storefront

Prerequisites: 5th Level, Pact of the Tome

Picking up your patron's business tactics, you've opened up a store of your own out of your Book of Shadows. During a short or long rest, you can perform a ritual with items you own, writing down their names in your Book of Shadows. At the end of the rest, those items turn into shadows and are sucked into your Book of Shadows, sold off to unknown customers, leaving behind 0.5x their value in gp and erasing their entries. If the item does not have a listed gold price in the Player's Handbook, it is up to the DM's discretion what 0.5x equals to.

Rampant Collector

Prerequisites: 12th Level, Debt Collector Invocation

You can now have a number of sóma equal to your Charisma Modifier (minimum 1). In addition, when you capture a creature within your sóma, you may spend drachma to extend the initial 1 hour capture period to prevent the creature's escape. For every 1 drachma you spend, this initial period extends by 1 hour. For example, when you defeat a creature and spend 12 drachma, the creature can not make a Wisdom Saving Throw to escape until 13 hours have passed, 1 for the initial hour plus 12 for the purchased time.

Expanded Servitude

Prerequisites: 12th Level, Indentured Servant Invocation

Your increased clout has gained you access to the slave markets of the lower planes. You can now use Indentured Servant without needing to kill a creature, instead choosing any creature you know that their CR is 1/4 your Warlock level. An Expanded Servitude familiar brought back by Indentured Servant costs a number of drachma equal to 4x their CR instead of their original listing.

Booming Storefront

Prerequisites: 12th Level, Inventory Storefront Invocation

Your store has gained more clout in the market. Items you sell through Inventory Storefront now sell for their original 1.0x value. In addition, you can now replace spells you know with spells from other Patrons, for a fee of course. During a long rest, you may replace a Warlock spell you know, that is not a cantrip, with another Warlock spell from another Patron's Expanded Spells section by spending Drachma equal to 5x that spell's level. It must be a spell which you have spell slots for. For example, you can replace Alarm with Fireball from Fiend Expanded Spells for 15 drachma. Alarm is now removed from your list of known spells.

Work Requests

Sometimes your patron has work that needs to be done that they can't be bothered to do themselves. That's where you come in. Once per week your DM can roll on the Work Requests table to see what job your Patron needs you to do, in exchange for drachma. Work with your DM to modify the table and frequency to fit your setting.

d20 Work Requests
1 Some Little Timmy fell down a well, go save him
2 Someone's out killing people and they're asking your patron for help. Guess who's killing them
3 Someone's out killing people and they're asking your patron for help. Guess who's saving them
4 Your patron was asked to kill an important individual, you're killing said individual
5 Your patron was asked to guard an important individual, you're guarding said individual
6 Your patron was asked for specific magic to be cast, but didn't want another warlock. You're fulfilling that request
7 Someone skipped on your Patron's payments. Find their whereabouts and inform your patron
8 Your patron was asked to deliver a package. You are now delivering the package
9 Another party's bard broke their wrists and has a performance coming up. I hope you know how to play the lute
10 Another party's bard has a competition coming up and wants you to deal with the enemy bard. Break their wrists
11 People have been going missing and your patron was asked for help. You're now on the case
12 Goods have been stolen by something in the woods nearby. You're now after the stolen goods
13 Someone asked your patron for knowledge on an important individual. You're now a PI
14 Someone prayed to your patron asking to heal a loved one. I hope you know medicine
15 The crops are dying. I hope you know agriculture techniques
16 A merchant's business has been slow. Guess who's on advertising
17 Someone prayed for their crush to fall in love with them. Guess who's playing cupid
18 Someone prayed to your patron for safe passage. You're now their temporary bodyguard
19 Someone prayed to your patron to get rid of a stalker. Guess who's on breakup duty
20 Your patron has some work from another deity for you. You've been outsourced for a job

Based on the difficulty of the job, you can adjust the drachma payment to range around 1/4 ~ 1x your Warlock level as a good drachma amount. Of course modify the payment and table to fit your campaign setting.

Credits

Original Concept and Subclass by /u/invertingbunny Invocations and Renaming by /u/Marine_Unknown https://www.pinterest.com/pin/174162710575834204/ https://www.deviantart.com/1oshuart/art/El-vendedor-misterioso-282775719

Document Layout by /u/Iveld
 

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