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Become a Patron!
## Otherworldly Patron ## Ancient Beast: Tanuki ### #### Expanded Spell List ##### Ancient Tanuki Expanded Spells | Spell Level | Spells | |:------------:|:-----------| | 1st | beast bond, disguise self | | 2nd | animal messenger, blur | | 3rd | conjure animals, create food and water | | 4th | guardian of nature, polymorph | | 5th | commune with nature, modify memory | #### Tanuki Magic At 1st level, your service to your patron has afforded you the following boons. You gain the *minor illusion* cantrip, it counts as a Warlock spell for you and doesn't count against spells known. Additionally, You can speak to Tanukis, raccoons, and dogs as if you were under the effects of the Speak with Animals spell. #### Tanuki Tsuki Also at 1st level, you can curse a creature with an aspect of your patrons spirit. As an action, you can force one creature you can see within 30ft of you to make a Charisma saving throw against your spell save DC or be under the Tanuki Tsuki condition for 1 minute. The creature can repeat this saving throw at the start of each of their turns. While under this condition they have disadvantage on attack rolls against you. You can use this feature a number of time equal to your Charisma modifier and regain all uses after finishing a long rest. \columnbreak
#### A Contest of Shapes At 6th level, you are able to take advantage of moments of weakness in your enemies. As a reaction, when a creature misses a weapon attack against you, you can force that creature to make a Charisma saving throw against your spell save DC or be magicaly polymorphed into a tanuki until the end of their next turn. If the creature is under the Tanuki Tsuki condition when they attempt to attack any creature that you can see you can use your reaction to use the effect of this feature. You can do this once per short rest. #### No Debt unpaid At 10th level, your patrons fortune can be channeled for your gain - but no debt goes unpaid. Once per turn you can grant yourself advantage on one of your weapon attacks, or can grant yourself advantage on one saving throw against a spell a creature makes against you. In response, the next time that creatures targets you with an attack roll they have advantage on that attack roll or, that creature has advantage on the next saving throw from a spell you use that targets that creature. #### Beast Channeling At 14th level, you have gained great understanding and control over the power your patron holds and you can now being to channel even greater power from your patron. As an action, you can enter a special transformation that lasts for 1 minute. While in this state you sprout Tanuki-like ears, whiskers and tail. While in this transformation you gain the following benefits; * Your movement dose not provoke attacks of opportunity. * You add your Charisma modifier to your Armour Class. * Upon entering this transformation, you cast the *Wrath of Nature* spell.
You can use this feature once per long rest. \pagebreak ## Eldritch Invocations ### Grifters Game *Prerequisite: Ancient Beast: Tanuki Patron*
You can use your patron’s mastery over reshaping objects to transform mundane objects. You can transform any non-magical object of medium size or lower into another mundane object of the same size for 1 hour. The object takes on the appearance that you choses and mimics its smell, texture and feeling of the new object however it retains the same weight as the original object. After 1 hour is up the object returns to its original shape. ### Hara-tsutsumi *Prerequisite: 6th-level Warlock Ancient Beast: Tanuki Patron*
You have learned to play a rythmic drumming sound on your belly from your patron. You can cast the *Confusion* spell without consuming a spell slot. you can do this once per long rest. ### Feral Form *Prerequisite: 3rd level, Ancient Beast Patron*
You gain the ability to as an action, polymorph into the same creature as your patron. You can do this once per long rest. ### Beasts Fangs *Prerequisite: Pact of the Blade, Ancient Beast Patron*
you gain a natural weapon from your patron, which you can use to make unarmed strikes. If you hit with them, you deal slashing, peircing, or bludgeoning damage (your choice when you gain this invocation) equal to 1d8 + your Charisma modifier. ### Perfect Beast Channeling *Prerequisite: 18th-level, Ancient Beast Patron*
When you use your Beast Channeling Feature you gain these additional effects; * You gain +1 to Charisma ability checks and saving throws. * The duration of your transformation increases to 10 minutes. * The spell *Regenerate* is cast on yourself with you as the caster. > **Art Credit** > > * @13033303 - https://twitter.com/13033303 \columnbreak ___ > ## Tanuki >*Tiny Beast, unaligned* > ___ > - **Armor Class** 13 > - **Hit Points** 2 (1d4) > - **Speed** 30 ft., climb 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|3 (-4)|16 (+3)|15 (+2)|5 (-3)|14 (+2)|7 (-2)| >___ > - **Skills** Perception +5, Survival +4, Stealth +5 > - **Senses** Darkvision 60 ft., Passive Perception 15 > - **Languages** - > - **Challenge** 0 > ___ > > ### Actions > * **Claw.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point slashing damage. > * **Bite.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 point piercing damage.