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#### Beacon Blade *conjuration cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Cleric ___ Your weapon glows with a pervasive light. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and sheds dim light in a 5 foot radius until the end of your next turn. For the duration, the affected creature cannot become invisible At 5th level, the melee attack deals an additional 1d8 radiant damage. This increases by 1d8 at 11th and 17th levels. #### Blooming Blade *transmutation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Druid ___ Thorns sprout along your weapon. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and a 5 foot circle of magical plants sprouts within the creature's space, turning it into difficult terrain until the start of your next turn. At 5th level, the melee attack deals an additional 1d8 piercing damage. This increases by 1d8 at 11th and 17th levels. #### Charged Blade *evocation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Sorcerer, Warlock, Wizard ___ Your weapon crackles with electricity. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the electricity surrounds their body until the start of your next turn. If a creature friendly to the target passes within 5 feet of it, or if the target passes within 5 feet of a creature friendly to it, the charge jumps to the other creature, dealing lightning damage equal to your spellcasting modifier. The charge then disperses. At 5th level, the melee attack deals an additional 1d8 lightning damage and the damage a creature takes from the charge increases by 1d8. Both rolls increase by 1d8 at 11th and 17th levels. #### Death's Bath Blade *evocation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Sorcerer, Warlock, Wizard ___ Magical acid coats your weapon. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the acid forms a 5 foot circular pool on the ground in their space. If a creature passes through the pool or ends their turn in it, they take acid damage equal to your spellcasting modifier and the pool vanishes. At 5th level, the melee attack deals an additional 1d8 acid damage and the damage a creature takes from the pool increases by 1d8. Both rolls increase by 1d8 at 11th and 17th levels. #### Earthbound Blade *transmutation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Druid ___ You dig your weapon into the ground, and the earth gathers around it. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the impact makes them unable to take reactions until the start of your next turn. At 5th level, the melee attack deals an additional 1d8 bludgeoning damage. This increases by 1d8 at 11th and 17th levels. #### Frigid Blade *evocation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Sorcerer, Warlock, Wizard ___ Your weapon becomes bitterly cold to the touch. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and their speed is reduced by 10 feet until the start of your next turn. At 5th level, the melee attack deals an additional 1d8 cold damage. This increases by 1d8 at 11th and 17th levels. \pagebreak #### Irrevocable Blade *conjuration cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Cleric ___ The embrace of the grave surrounds your weapon. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and the next time it would regain hit points before the start of your next turn, that healing is reduced by 1d8. At 5th level, the melee attack deals an additional 1d8 necrotic damage and the healing reduction increases by 2d8. Both rolls increase by 1d8 at 11th level and 17th level. #### Penitant Blade *conjuration cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Cleric ___ You weave a divine reprimand into your strike. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and if it is concentrating on a spell or effect, it has disadvantage on the saving throw to maintain concentration. At 5th level, the melee attack deals an additional 1d8 psychic damage. This increases by 1d8 at 11th and 17th levels. \columnbreak #### Venomous Blade *evocation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Sorcerer, Warlock, Wizard ___ A sickly light shrouds along your weapon. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and venom seeps into their wound. At the end of the target's next round, they must make a Constitution saving throw, taking 1d8 poison damage on a failure. Anything that removes or provides immunity to the poisoned condition prevents this damage as well. At 5th level, the melee attack deals an additional 1d8 poison damage and the damage the target takes if they fail the saving throw increases by 1d8. Both rolls increase by 1d8 at 11th and 17th levels. #### Tempestuous Blade *transmutation cantrip* ___ - **Casting Time:** 1 action - **Range:** 5 feet - **Components:** V, M (a weapon) - **Duration:** 1 round - **Classes:** Druid ___ You call slicing winds around your weapon. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects and is pushed 10 feet backwards if they are Large or smaller. At 5th level, the melee attack deals an additional 1d8 slashing damage. This increases by 1d8 at 11th and 17th levels.