Zone of Protection
3rd-level abjuration
- Casting Time: 1 action
- Range: 60 ft
- Components: V, S
- Duration: Concentration, up to 10 minutes
You create a magical zone that protects allies from harm in a 15-foot cube. Designate any number of creatures that you see to be affected by it. An affected creature has their AC raised by 2. Additionally, when an affected creature has to make a Dexterity saving throw to avoid taking damage, they take no damage on a successful save, and half as much damage on a failed one.
Classes: Cleric, Paladin