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#### Defense Fighting Style
At 2nd level, you adopt a defensive fighting style, granting you a +1 Bonus to AC while you are wearing armor. Furthermore, you gain proficiency in heavy armor and shields. You cannot gain the benefit from the same fighting style more than once even if you later get to choose it again.
#### Arcane Bastion
At 2nd level, your studies into Abjuration magic allow you to add the Shield spell to your list of prepared spells. Shield neither counts against your number of prepared spells nor is it required to be written in your spellbook as you have committed it to memory. Furthermore, you are able to use a shield as a spellcasting focus, and while you are wielding a shield, you are able to add +1 to saving throws against magical effects.
#### Arcane Aspect: Bear
At 5th level, you have achieved a greater connection to latent Abjuration and Divination magics around you allowing you to exert control over the battlefield.
The following effects are added to Arcane Exertion:
* When a targeted attack misses you, or a friendly creature within 5 feet of you is targeted by an attack, you may use your reaction to either make a weapon attack or cast a spell at the attacking creature, you deal extra force damage equal to your Arcane Intuition die to any creature you damage with this reaction.
* Once per round. you may make one Attack of Opportunity without using your reaction, and any Attack of Opportunity you take is made with advantage.
* You may cast the Shield spell as a reaction to any target within 5 feet of you being attacked by a creature you can see, and the Spell’s effects are applied to all creatures within five feet of you
#### Invictus
At level 11, you are always surrounded by a small field of Abjuration energy providing a constant defence. You gain the following benefits:
* At the start of your turn, as long as you are conscious, you gain temporary hit points equal to your Arcane Intuition die.
* As long as you have any temporary hit points, You cannot gain the poisoned, paralyzed, stunned, blinded, deafened, or frightened conditions. However, gaining temporary hit points does not end these conditions
#### Arcane Juggernaut
At level 20, your connection to latent Abjuration magic allows you to subconsciously utilize it granting you the following benefits:
* You are always under the effect of Arcane Exertion
* You gain proficiency in all saving throws
* You learn the spell Death Ward; it does not count against your number of prepared spells, and if you spend ten minutes and target yourself, it does not require a spell slot to cast.
### Wolf Style
You utilize the combination of magic and might in the most fundamental way possible, coating your blade in powerful magic and casting powerful spells to either buff yourself or control the battlefield. Wolf Style Spellblades can be found anywhere a swordsman might stumble across a Spellbook, and are often key players in major battles.
#### Dueling Fighting Style
At 2nd level, you adopt a dueling fighting style, granting you a +2 Bonus to damage rolls when you are wielding a melee weapon in one hand and no other Weapons.. You cannot gain the benefit from the same fighting style more than once even if you later get to choose it again.
#### Magic Swordsman
At 2nd level, you learn the cantrips Booming Blade and Green Flame Blade. These cantrips do not count against your number of known cantrips, and when you cast a spell targeting only yourself, you may use your bonus action to cast either cantrip.
Furthermore, your understanding of latent magical energies has allowed you to learn a set of incantations and signes that can replace most material components, and as such whenever you have an open hand and can speak, you are considered to have an arcane focus.
#### Arcane Aspect: Wolf
At 5th level, you have acclimated yourself to better handle an increased amount of magical energy, and as such Arcane Exertion gains the following effects:
* When you enter Arcane Exertion, you recover expended Spell Slots equal to the level of your max Spell Slot divided by 3, rounding up.
* You are able to concentrate on two Spellblade spells at once, rolling concentration on each of the spells separately when you are forced to make a concentration check, and you are able to add your Arcane Intuition die to any concentration check you make.
* You can use your bonus action to cast a spell that requires a spell slot even if you previously used your action to cast a spell that requires a spell slot and vice versa.
#### Arcane Overexertion
At 11th level, you have learned how to utilize latent magical energies to cast spells even if you have run out of spell slots, but doing so repeatedly takes a large toll on your health.
Whenever you cast a spell, you may choose not to use a spell slot and if you do so, you must succeed on a Constitution Saving Throw with DC equal to 13 plus the spells level taking 10 necrotic damage per Spell level and gaining 1 level of exhaustion on a failure, or taking half damage and gaining no exhaustion on a success. Damage taken this way cannot be reduced in any way.
#### Prime Concentration
At 20th level, your understanding of latent magical energies has allowed you to access a greater level of magic than all but the most learned and studious, granting you the following effects.
* You are always under the effect of Arcane Exertion
* You learn the spell Tenser’s Transformation and are able to cast it once per long rest, furthermore you may cast spells while under the effect of Tenser’s Transformation, but are not able to concentrate on a second spell.
* You are immune to Anti-Magic fields, Dispel Magic, Counterspell, and similar effects.
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### Snake Style
You focus more on your physical prowess and maneuverability to overwhelm opponents, using your spellcasting only to supplement your natural fighting prowess. Snake Style Spellblades are often found in cultures where physical combat is seen as a mark of honor or when an experienced fighter decides to take up magic. No matter their origin, Snake Style Spellblades are often important as mage-killers as their mobility allows them to close in onto an enemy back-line in blistering speed.
#### Two-Weapon Fighting Style
At 2nd level, you adopt a Two-Weapon fighting style, allowing you to add your ability modifier to the damage of the second attack when you engage in two-weapon fighting.. You cannot gain the benefit from the same fighting style more than once even if you later get to choose it again.
#### Two Fang
At 2nd level, you have learned how to attack with blinding speed, disorienting your opponents, and as such whenever you land two separate melee weapon attacks on a creature on a turn, that creature is unable to make attacks of opportunity until the start of their next turn.
#### Arcane Aspect: Snake
At 5th level, you have learned how to supplement your physique with conjuration and transformation magic. You learn the Spell Misty Step and it doesn’t count against your your number of prepared spells nor does it need to be in your spellbook as you’ve committed it to memory, and Arcane Exertion gains the following benefits:
* Whenever you hit with a weapon that you’re proficient with and deal damage, you deal extra damage of your weapon’s type equal to your Arcane Intuition die plus your intelligence modifier.
* You gain a bonus to your AC equal to your intelligence modifier.
* You gain an additional 10 feet of movement.
* Attacks of Opportunity are made against you at disadvantage, and you have advantage on any check to resist or break a grapple or restrain.
#### Overwhelm
At 11th level, you have learned how to expend a large amount of magical energy in a short amount of time allowing you to temporarily perform beyond your limits.
When you take the attack action, you may expend a spell slot to perform a number of extra attacks equal to the level of the expended spell slot divided by two(rounded up).
#### Arcane Apotheosis
At 20th level, you have learned to integrate latent magic to permanently alter your physiology. You gain the following benefits:
* You are always under the effects of Arcane Exertion.
* You can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
* You may cast Misty Step at will, not expending a spell slot.
* As long as you have an unexpended Spell Slot, you do not age.
### Eagle Style
You have learned to apply the precise movements and aiming learned through martial combat to arcane casting. What you lack in more powerful spells, you make up for in precise application. Eagle Style Battlemages often terrorize enemy forces by attacking with extreme precision under protection of stealth or range.
#### Arcane Eye
At 2nd level, you are able to enhance your ability to accurately cast spells by using a bow to guide the magic. You are able to use a Shortbow or Longbow as an arcane focus, and by drawing back the bowstring of a bow, you are able to replace the somatic component of any spell or cantrip that requires a ranged spell attack, and are able to add a +2 bonus to the ranged spell attack.
#### Arcane Aspect: Eagle
At 5th level, you are able to even further enhance your ranged spell attacks by utilizing Divination magic to guide spell attacks to opponent's weak spots while maintaining increased accuracy over extended range, and keeping yourself safe. Arcane Exertion gains the following benefits:
* Any ranged spell attack affected by Arcane Eye has double range
* Once a turn, a ranged spell attack affected by Arcane eye may deal extra damage of it’s relevant type equal to two times your arcane Intuition die.
* You are able to take the hide action as a bonus action
* While your speed is above 0, you are considered to have half cover
#### Subliminal Divination
At 11th level, you are able to subconsciously tap into Divination magic giving you guidance during mundane activities. You gain the following effects:
* You may add your Arcane Intuition die to any Stealth or Perception check you make.
* Choose two skills to gain proficiency in, your Proficiency Bonus is double for any ability check you make that uses either chosen proficiency.
#### Precognition
At 20th level, your connection to Divination magic has become so profound, you are able to subconsciously use Divination magic in combat circumstances. You gain the following effects:
* You are always under the effect of Arcane Exertion
* Any critical hit against you is turned into a normal hit
* Ranged Spell Attacks affected by Arcane Eye critically hit on a roll of 18-20
* You cannot be surprised as long as you are not unconscious.
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#### Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the Player's Handbook, here's what you need to know if you choose spellblade as one of your classes.
**Ability Score Minimum.** As a multiclass character, you must have at least a Strength or a Dexterity score of 13 and an Intelligence score of 13 to take a level in this class, or to take a level in another class if you are already a spellblade.
**Proficiencies Gained.** If spellblade isn't your initial class, here are the proficiencies you gain when you take your first level as an spellblade: light armor, medium armor, , simple weapons, martial weapons.
**Spell Slots.** Add half your levels (rounded up) in the spellblade class to the appropriate levels from other classes to determine your available spell slots.
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## Spellblade Spell List
Here's the list of spells you consult when you learn a Spellblade spell.
##### Cantrips
*Acid Splash*
*Blade Ward*
*Chill Touch*
*Dancing Lights*
*Fire Bolt*
*Frostbite*
*Gust*
*Infestation*
*Light*
*Lightning Lure*
*Mage Hand*
*Magic Stone*
*Message*
*Poison Spray*
*Prestidigitation*
*Ray of Frost*
*Shocking Grasp*
*Sword Burst*
*Thunderclap*
*True Strike*
##### 1st Level
*Absorb Elements*
*Armor of Agathys*
*Burning Hands*
*Catapult*
*Cause Fear*
*Chromatic Orb*
*Color Spray*
*Comprehend Languages*
*Detect Magic*
*Disguise Self*
*Earth Tremor*
*Expeditious Retreat*
*False Life*
*Feather Fall*
*Fog Cloud*
*Grease*
*Ice Knife*
*Identify*
*Jump*
*Longstrider*
*Mage Armor*
*Magic Missile*
*Ray of Sickness*
*Silent Image*
*Sleep*
*Snare*
*Tasha's Hideous Laughter*
*Thunderwave*
*Witch Bolt*
##### 2nd Level
*Aganazzar’s Scorcher*
*Alter Self*
*Blindness/Deafness*
*Blur*
*Continual Flame*
*Crown of Madness*
*Cloud of Daggers*
*Darkness*
*Darkvision*
*Dragon's Breath*
*Earthbind*
*Enhance Ability*
*Enlarge/Reduce*
*Hold Person*
*Invisibility*
*Levitate*
*Magic Weapon*
*Maximilian's Earthen Grasp*
*Melf's Magic Arrow*
*Mirror Image*
*Phantasmal Force*
*Ray of Enfeeblement*
*Scorching Ray*
*See Invisibility*
*Shadow Blade*
*Shatter*
*Spider Climb*
*Warding Wind*
*Web*
##### 3rd Level
*Blink*
*Catnap*
*Counterspell*
*Dispel Magic*
*Enemies Abound*
*Erupting Earth*
*Fear*
*Flame Arrows*
*Fireball*
*Fly*
*Haste*
*Life Transference*
*Lightning Bolt*
*Melf's Miniature Meteors*
*Nondetection*
*Phantom Steed*
*Protection from Energy*
*Sending*
*Sleet Storm*
*Slow*
*Thunder Step*
*Tidal Wave*
*Tongues*
*Vampiric Touch*
*Water Breathing*
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##### 4th Level
*Arcane Eye*
*Banishment*
*Blight*
*Conjure Minor Elementals*
*Elemental Bane*
*Evard's Black Tentacles*
*Fire Shield*
*Greater Invisibility*
*Ice Storm*
*Mordenkainen's Faithful Hound*
*Otiluke’s Resilient Sphere*
*Phantasmal Killer*
*Sickening Radiance*
*Staggering Smite*
*Stone Shape*
*Stoneskin*
*Storm Sphere*
*Wall of Fire*
##### 5th Level
*Bigby's Hand*
*Cloudkill*
*Cone of Cold*
*Destructive Wave*
*Enervation*
*Far Step*
*Geas*
*Hold Monster*
*Immolation*
*Mislead*
*Passwall*
*Skill Empowerment*
*Steel Wind Strike*
*Synaptic Static*
*Telekinesis*