Bandit Origin
Your power comes from stealing. Perhaps your ancestors were thieves, and stole a powerful artifact, imbuing their children with raw arcane power. Perhaps your bloodline was cursed for stealing the jewels of a deity, and the curse has manifested in you in the form of magic. Regardless, the magic has changed to fit your ancestry, making you sly and stealthy, but with great arcane power.
Loot the Body
Starting when you choose this origin at 1st level, you gain the ability to steal things from corpses with ease. Starting at 1st level, when a creature you can see within 15 feet of you is reduced to 0 hit points, you can use your reaction to store some of the creature's belongings within a magical vault created by your magic. Your vault can hold a number of pounds of material equal to your sorcerer level x 100. You can use an action to summon an object from within your vault to your hand or on the ground in an unoccupied space you can see within 10 feet of you. An object you store can be no larger than 5 feet on a side. You can't store artifacts or sentient items within your vault.
If you die, the contents of your vault spill out, appearing in and around your space.
Additional Proficiency
At 1st level, you gain proficiency in stealth checks.
Blink from the Eye
Starting at 6th level, you can obscure yourself from the mind of another. As an action, you can become invisible to one creature you can see until the start of your next turn, or until you attack or cast a spell. You can spend 2 sorcery points to use this feature as a bonus action.
Magical Proficiency
Starting at 14th level, your blood has taught you to steal magic items, and has let you adapt to use them better. You ignore all class, race, and level requirements on the use of magic items. Additionally, if the magic item casts a spell, you can cast it as a bonus action by spending an amount of sorcery points equal to half the spell's level.
Robber's Evasion
Starting at 18th level, the bandit like magic is firmly established in you. As a reaction to taking damage, you can use your reaction and 4 sorcery points to evade the damage, taking half damage from the triggering attack. You also become invisible until the start of your next turn.

