Way Of Stone
Monks of this tradition seek to become like stone: Immovable, steady, and dependable. While monks of most traditions can become untouchable on the field, monks of this tradition find peace where the battle is thickest. Update this. It's cool.
Hard as Stone
At 3rd level, you learn the nature of stone to be hard and unforgiving. When you use your patient defense feature, you may enter an earthen stance, which lasts until the start of your next turn. When you are targeted by a melee weapon attack while in this stance, you may use your reaction to make a single melee weapon attack, targeting the creature that triggered this reaction, as long as it is within your reach. You must resolve the triggering attack before you make this reaction.
Steady as Stone
At 6th level, you're posture is unshakable as the earth beneath your feet. When you are forced to make a saving throw or ability check against being moved against your will, you may spend one ki point, and may remain in your space, regardless of whether you succeed or fail.
Solid As Stone
At 11th level, you begin to understand the path of still and unyielding stone. If you do not move on your turn, you gain resistance to bludgeoning, piercing, and slashing damage until the start of your next turn.
Unbreakable
At 17th level, you can learn to channel the earth beneath your feet, and call upon it for strength. At the end of your turn, you may spend 2 ki points to spend any remaining movement available to you and remain in your current space to gain temporary hitpoints equal to your remaining movement speed divided by 5*2. These temporary hitpoints last until you move willingly.
Unflinching Defense
1st level monk feature (replaces Unarmored Defense) While you are wearing no armor and not wielding a shield, your AC equals 13 + your Wisdom modifier.
Throwing Techniques
3rd level monk feature (replaces Deflect Missiles)
On your turn, you may add your wisdom modifier to checks made to shove or grapple. When you choose to shove prone a creature that is grappled by you and succeed, you may choose any unoccupied space within 5 feet, and the grappled creature moves to that space.
Variant Class Features.
While these variant class features are quite thematic on monks of this path, they are widely applicable to any monk you choose, and likewise are not required of monks of this path either.