Zombie Pigman
Medium undead, lawful evil
- Armor Class 12 (natural armor)
- Hit Points 13 (2d8+4)
- Speed 25 ft.
STR DEX CON INT WIS CHA 12 (+1) 7 (-2) 15 (+2) 8 (-1) 7 (-2) 7 (-1)
- Saving Throws Wis +0
- Damage Immunities Poison, Fire
- Condition Immunities Poisoned
- Senses Darkvision 60 Ft., passive Perception 8
- Challenge 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie pigman to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie pigman drops to 1 hit point instead.
Pack Tactics. The zombie pigman has advantage on an attack roll against a creature if at least one of the zombie pigman's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Hive Mind. When the zombie pigman is attacked, it will telepathically alert all other zombie pigmen within a 1 mile radius of danger.
Gold Hungry. When the zombie pigman is not in combat, it will seek out the nearest piece of gold within 1 mile of it.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Created by DungeonMasterShi. Support me @DungeonMasterShi, and patreon.com/dungeonmastershi to gain access to PDFs and future versions of all my homebrew content!
Art is "Zombie Pigman (minecraft fan art)" by Brandon McDonald. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved / endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast.
