Random Spell Generator

by Gigatronix

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Random Spell generator

This is a series of tables to determine your very own unique custom spells. First, the PC creating a spell must make 3 DC 15 INT checks to harness some level of control over the new spell. Each success allows the PC choose the result of that specific table. Once finished, players and DM quickly create the spells effects. (On the table that determines the level of the spell, roll the die as normal, but on a number that is higher than the level of spell's that player knows right now, reroll the die, and continue doing so until a number lesser than or equal the player's appropriate spell level is rolled.)
d10 Spell Level
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 Cantrip
d12 First Spell Fragment
1 Summon
2 Bolt of
3 Cloud of
4 Illusory
5 Protective
6 Explosive
7 See Elemental Table
8 Beguiling
9 Oozing
10 Invisible
11 Baby's First
12 Wall of
d10 Second Spell Fragment
1 Invisibility
2 Small Animals
3 John
4 See Elemental Table
5 Curses
6 Spikes
7 Injury
8 Assault
9 Bigger Animals
10 Wave

Elemental Table

d4 Element
1 Fiery/ Fire
2 Aqueous/ Water
3 Windy/ Air
4 Earthen/ Earth

Example Spell

Invisible Small Animals

5th level conjuration

Casting Time: 1 action

Range: 10 feet

Components: S,M (A handful of berries and 100 gold)

Classes: Cleric, Druid, Ranger, Wizard

You summon forth invisible specters that take the form of beasts and appear in an unoccupied space within range, creating 3d4 random small beasts of challenge rating of CR 1 or lower, that are all completely invisible. When the creatures are summoned you may choose to have them be created in different areas all in range of the spell, and under the control of people besdes yourself. On your turn as a bonus action, you may have any number of the creatures under your control perform a singular action that they could reasonably do, and the same applies for the other people granted control of creatures from this spell.

 

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