Data Lore's PF2 Shields [In Progress]

by DataLore

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Shields 2.0
SECOND EDITION

New Shield Rules

Precious Material Shields

Shields made of precious materials are more expensive and have different durabilities. Only darkwood can be used to make tower shields.

Adamantine Shield
ITEM 8+

UNCOMMON
varies by shield
Adamantine shields are particularly sturdy, and when used for a shield bash, they are adamantine weapons.
standard-grade adamantine buckler8400 gp; L adamantine worth at least 50 gp
The shield has Hardness 9, HP 74, and BT 37.
standard-grade adamantine shield8440 gp; 1 adamantine worth at least 55 gp
The shield has Hardness 11, HP 88, and BT 44.
high-grade adamantine buckler168000 gp; L adamantine worth at least 4000 gp
The shield has Hardness 16, HP 124, and BT 62.
high-grade adamantine shield168800 gp; 1 adamantine worth at least 4400 gp
The shield has Hardness 17, HP 136, and BT 68.

Cold Iron Shield
ITEM 2+

varies by shield
Cold iron shields don’t typically have an additional effect, though when used for a shield bash, they are cold iron weapons.
low-grade cold iron buckler230 gp; L cold iron worth at least 15 sp
The shield has Hardness 4, HP 40, and BT 20.
low-grade cold iron shield234 gp; 1 cold iron worth at least 17 sp
The shield has Hardness 6, HP 52, and BT 26.
standard-grade cold iron buckler8300 gp; L cold iron worth at least 150 gp
The shield has Hardness 6, HP 52, and BT 26.
standard-grade cold iron shield8340 gp; 1 cold iron worth at least 170 gp
The shield has Hardness 8, HP 64, and BT 32.
high-grade cold iron buckler165000 gp; 1 cold iron worth at least 2500 gp
The shield has Hardness 12, HP 96, and BT 48.
high-grade cold iron shield165500 gp; 1 cold iron worth at least 2750 gp
The shield has Hardness 14, HP 108, and BT 54.

Darkwood Shield
ITEM 2+

varies by shield
Darkwood shields are 1 Bulk lighter than normal (or light Bulk if their normal Bulk is 1, with no effect on a shield that normally is light).
low-grade darkwood buckler240 gp; L darkwood worth at least 20 sp
The shield has Hardness 2, HP 24, and BT 12.
low-grade darkwood shield244 gp; L darkwood worth at least 22 sp
The shield has Hardness 4, HP 40, and BT 20.
low-grade darkwood tower shield256 gp; 3 darkwood worth at least 30 sp
The shield has Hardness 4, HP 40, and BT 20.
standard-grade darkwood buckler8400 gp; L darkwood worth at least 50 gp
The shield has Hardness 4, HP 40, and BT 20.
standard-grade darkwood shield8440 gp; L darkwood worth at least 55 gp
The shield has Hardness 6, HP 52, and BT 26.
standard-grade darkwood tower shield8560 gp; 3 darkwood worth at least 70 gp
The shield has Hardness 6, HP 52, and BT 26.
high-grade darkwood buckler168000 gp; L darkwood worth at least 4000 gp
The shield has Hardness 10, HP 80, and BT 40.
high-grade darkwood shield168800 gp; L darkwood worth at least 4400 gp
The shield has Hardness 12, HP 96, and BT 48.
high-grade darkwood tower shield1611200 gp; 3 darkwood worth at least 5600 gp
The shield has Hardness 12, HP 96, and BT 48.

Dragonhide Shield
ITEM 8+

UNCOMMON
varies by shield
Dragonhide shields are each immune to one damage type based on the type of dragon (see Dragonhide on page 579).
standard-grade dragonhide buckler8400 gp; L dragonhide worth at least 50 gp
The shield has Hardness 3, HP 32, and BT 16.
standard-grade dragonhide shield8440 gp; 1 dragonhide worth at least 55 gp
The shield has Hardness 5, HP 48, and BT 24.
high-grade dragonhide buckler168000 gp; L dragonhide worth at least 4000 gp
The shield has Hardness 8, HP 64, and BT 32.
high-grade dragonhide shield168800 gp; 1 dragonhide worth at least 4400 gp
The shield has Hardness 9, HP 74, and BT 37.

Mithral Shield
ITEM 8+

UNCOMMON
varies by shield
Mithral shields are 1 Bulk lighter than normal (or light if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). When used for a shield bash, they are treated as silver weapons.
standard-grade mithral buckler8400 gp; L mithral worth at least 50 gp
The shield has Hardness 4, HP 40, and BT 20.
standard-grade mithral shield8440 gp; L mithral worth at least 55 gp
The shield has Hardness 6, HP 52, and BT 26.
high-grade mithral buckler168000 gp; L mithral worth at least 4000 gp
The shield has Hardness 10, HP 80, and BT 40.
high-grade mithral shield168800 gp; L mithral worth at least 4400 gp
The shield has Hardness 12, HP 96, and BT 48.

Orichalcum Shield
ITEM 16

RARE
varies by shield
Orichalcum shields’ properties are particularly useful for keeping them intact. The first time each day an orichalcum shield would be destroyed, it is instead left with 1 Hit Point and the broken condition.
high-grade orichalcum buckler1612000 gp; L orichalcum worth at least 6000 gp
The shield has Hardness 16, HP 130, and BT 65.
high-grade orichalcum shield1613200 gp; 1 orichalcum worth at least 6600 gp
The shield has Hardness 17, HP 144, and BT 72.

Silver Shield
ITEM 2+

varies by shield
Silver shields don’t typically have an additional effect, though when used for a shield bash, they are silver weapons.
low-grade silver buckler230 gp; L silver worth at least 15 sp
The shield has Hardness 2, HP 24, and BT 12.
low-grade silver shield234 gp; 1 silver at least 55 gp
The shield has Hardness 4, HP 40, and BT 20.
standard-grade silver buckler8300 gp; L silver worth at least 150 gp
The shield has Hardness 4, HP 40, and BT 20.
standard-grade silver shield8340 gp; 1 silver worth at least 170 gp
The shield has Hardness 6, HP 52, and BT 26.
high-grade silver shield165000 gp; 1 silver worth at least 2500 gp
The shield has Hardness 10, HP 80, and BT 40.
high-grade silver shield165500 gp; 1 silver worth at least 2750 gp
The shield has Hardness 12, HP 96, and BT 48.

Shield Runes

Similar to weapons and armor, shields may also be affected by runes. However, a shield may only be affected by one rune at once. Many shield runes are limited to shields made of a particular material or of a particular type.

Arrow-Catcher
RUNE 11

Abjuration
Magical
1350 gp
etched onto any wooden buckler, shield or tower shield
The item gains the following additional activation which allows it to transfer its inscriptions.
Interact A ranged weapon Strike targets a creature within 15 feet of you when you have this shield raised, and the attacker has not yet rolled their attackThe triggering Strike targets you instead of its normal target. If it hits, you gain the effects of the Shield Block reaction.

Dragonslayer
RUNE 9

Uncommon
Abjuration
Magical
670 gp
etched onto any dragonhide buckler or shield
A dragonslayer’s shield is a dragonhide shield from a certain type of dragon, which distinguishes each shield from the others. While raised, this dragonhide shield grants its circumstance bonus to Reflex saves against area effects (as well as to AC, as normal).
   While you hold the shield, it also grants you a +2 circumstance bonus to Will saves against a dragon’s frightful presence ability.

Floating Buckler
RUNE 11+

Uncommon
Magical
etched onto any buckler
A floating buckler is usually carved with wing motifs. This buckler can protect you on its own.
Interact once per day; The buckler magically releases itself and floats off your arm into the air next to you, granting you its AC bonus automatically, as if you had Raised the Shield. Because you’re not wielding the shield, you can’t use reactions such as Shield Block with the shield, but you gain the AC bonus even when using both of your hands. You gain no other bonus from using the shield. After 1 minute, the shield drops to the ground, ending its floating effect. While the shield is adjacent to you, you can Interact to grasp it, ending its floating effect early.
floating buckler111250 gp;
greater floating buckler169000 gp;
you can activate the shield any number of times per day.

Force Shield
RUNE 9

Uncommon
Evocation
Force
Magical
650 gp
etched onto any tower shield
The edges of this elaborately engraved tower shield bear tiny glass tiles set in mosaic patterns.
command once per day; The shield surrounds you with a bubble of force that protects you from harm, granting you resistance 5 to physical damage for 1 minute. The bubble disappears if you cease holding the shield.

Forge Warden
RUNE 10

Uncommon
Abjuration
Magical
975 gp
etched onto a metal buckler, shield or tower shield
The religious symbol of Torag, the forge god—an ornate hammer of dwarven construction—adorns the face of this metal shield. The shield is a religious symbol of Torag.
   You and any adjacent allies have fire resistance 5 while you have the shield raised. When used for a Shield Block, the forge warden rings out like the hammer strike of a blacksmith, and the symbol glows as if lit by the fires of a furnace.
command (fire) You use the forge warden to Shield Block an adjacent creature’s attack and the shield takes damageThe attacking creature takes 2d6 fire damage.

Indestructible
RUNE 18

Rare
Abjuration
Magical
24000 gp
etched onto a adamantine buckler or shield
An indestructible shield is an adamantine shield that can withstand just about any damage. It can be damaged only by a disintegrate spell (roll damage as if against a creature that failed its save) or by an artifact tied to destruction, such as a sphere of annihilation.

Nethysian Bulwark
RUNE 16

Uncommon
Abjuration
Evocation
Magical
8000 gp
etched onto a cold-iron buckler or shield
This buckler or shield is often fashioned to resemble the religious symbol of its dual-natured namesake. A Nethysian bulwark is high-grade cold iron that defends the wielder and can explode with retributive force when struck.
envisionThe shield becomes broken when performing a Shield BlockThe shield explodes in a burst of bright light and shadowy tendrils, releasing a 15-foot cone of force that must include the attacker if possible. The cone deals 6d8 force damage to all enemies in the area (DC 34 basic Reflex save).

Reflecting
RUNE 18

Uncommon
Abjuration
Magical
18000 gp
etched onto a mithral or silver buckler or shield
This high-grade silver or mithral shield is polished to a mirrorlike sheen. The shield functions as a spellguard shield (see below) that can also reflect spells.
command once per day; You are targeted by a spell The reflecting shield is raised; You attempt to reflect the spell on its caster, with the effects of a 9th-level spell turning with a counteract modifier of +40.

Reforging
RUNE 13

Rare
Abjuration
Magical
6000 gp
etched onto a cold iron buckler or shield
This cold-iron shield contains a smoldering core of magma that never cools. Whenever the reforging shield’s current Hit Points are below its Break Threshold, the shield recovers 5 Hit Points at the start of its wielder’s turn each round until it is no longer broken. Each time a character Repairs the shield, the shield recovers double the number of Hit Points.

Spellguard
RUNE 6

Abjuration
Magical
250 gp
etched onto a mithral or silver buckler or shield
This shield bears eldritch glyphs to guard against magic. While you have this shield raised, you gain its circumstance bonus to saving throws against spells that target you (as well as to AC).

Spined Shield
RUNE 7+

Evocation
Magical
etched onto a darkwood buckler or shield
Jagged wooden spines project from the surface of this shield (granting the benefit of magical shield spikes when bashing). Shields gain 6 shield spikes and bucklers gain 4.
    When you use the Shield Block reaction with this shield, the spines take the damage before the shield itself does. When the shield would take damage (after applying Hardness), one spine snaps off per 6 damage, reducing the damage by 6. The shield takes any remaining damage. When there are no spines left, the shield takes damage as normal.
   When all the spines are gone, you lose the ability to attack with them until the spines regenerate the next day.
InteractionYou shoot one of the shield’s spines at a target. A fired spine uses the spikes’ statistics, but it is a martial ranged weapon with a range increment of 120 feet.
lesser spines7260 gp;
+1 striking shield spikes
spines16950 gp;
+2 greater striking shield spikes; increases spine hp to 8
greater spines2020000 gp;
+3 major striking shield spikes; increases spine hp to 10

 

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