Golem Keter Malkuth, The Royal Crown and the Light of Wisdom

by S0larC0sm0s

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Golem Keter Malkuth, The Royal Crown and the Light of Wisdom

9th level Transmutation (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard)


  • Casting Time: 1 Year
  • Range: 30 Feet
  • Components: V, S, M (An inanimate construct of Gargantuan size worth at least 1,200,000 gp, and the components consumed by the spell: 6 lich phylacteries, adamantine worth 300,000, and the heart of a tarrasque)
  • Duration: Infinite

A caster instills a soul and mind into a gigantic mechanical construct, The Golem Keter Malkuth. The caster focuses their magic on part of it every 2 months: The head, the core, the right arm, the right leg, the left arm, and the left leg. The phylacteries are used to create a mighty soul (A phylactery can be substituted with a magic caster's soul) and the adamantine to fortify it for movement and for combat.

The Keter Malkuth can fight on its own, but can be piloted by a child of one of the liches (or caster) This grants the Keter Malkuth another turn in combat at 10 higher initiative than the first it rolls every round, the pilot controls it's actions unless incapacitated. The Keter Malkuth has a personality with quirks and traits derived from the liches (Or the caster) consumed to create it's soul, but it has an ideal written into it by the caster chanting it while creating the core. Such an ideal could be, "I will protect the world from inter planar threats" or "I will only fight if my creator is in trouble" Whatever the Caster decides.


Golem Keter Malkuth

Gargantuan construct (titan), Lawful Neutral


  • Armor Class 24 (natural Armor)
  • Hit Points 750
  • Speed 300ft, fly 300ft. (hover)

STR DEX CON INT WIS CHA
30 (+10) 20 (+5) 30 (+10) 20 (+5) 20 (+5) 20 (+5)

  • Saving Throws Str + 19, Con + 19
  • Skills Athletics + 19, Insight + 14, Perception + 14
  • Damage Resistances Acid, Cold, Fire, Lightning, Thunder
  • Damage Immunities Bludgeoning, Piercing, and Slashing from nonmagical attacks; Force, Poison
  • Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Unconscious
  • Senses Truesight 300 ft., passive Perception 24
  • Languages All languages but rarely speaks

Abilities

  • Immutable Form Keter Malkuth is immune to any spell or affect that would alter it's form.
  • Legendary Resistance (3/Day)
  • Freedom of Movement If Keter Malkuth fails a saving throw, it can choose to succeed instead
  • Magic Weapon Keter Malkuth's attacks are magical
  • Magic Resistance Keter Malkuth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Keter Malkuth makes any combination of 2 fists attacks or 2 crushes.
Fist Melee Weapon Attack: Automatic Hit, reach 30 ft., one target. Hit 120 Force Damage, and the target is grappled (escape DC 27) or pushed up to 30 feet away from Keter Malkuth if it is gargantuan or smaller (Keter Malkuth chooses when it hits)
Crush Keter Malkuth makes one fist attack against a Huge or smaller targetis grappling. If it hits, the target is crushed. The crushed target is blinded and restrained, and it takes 60 bludgeoning damaging at the start of each of Keter Malkuth's turns. Keter Malkuth can't attack another target with this hand, and can only crush up to 2 targets at once.

General Ability Description. General Attack Description

 

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