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# Warlock Invocations: Cantrips ## Elemental Eldritch Infusion When you choose this invocation, choose an effect from the table below. You may attempt to apply that effect to the first target affected by your cantrip each turn of combat. Unless otherwise noted in the description, on a hit or a failed save, the target suffers the effect. **Requirement**: A damaging cantrip * Flame: The target - creature or flammable object - is set on fire, taking 1d10 damage at the end of it's turn until an action is taken to put it out. * Frost: The target's attack rolls are reduced by 1d4, and it can't take the dash action, until the end of your next turn * Thunder: The target is buffeted by a crack of sound, shoved 5' in a direction of your choice, and is deafened until the end of your next turn. If the creature cannot be moved in the chosen direction, it falls prone in its current location. * Lightning: You have advantage on the cantrip's attack roll, or the target has disadvantage on its saving throw, if it is wearing metal armor or wielding a metal weapon. The target cannot take opportunity attacks until the end of your next turn.