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## The Backalley Deal Psst..Hey you, yeah you, wanna buy something? All sales final, and if i catch you reproducing this you won't see me coming. ### Catalog ##### Potion of Fruit Fly Agility: 800gp *Potion, rare* When you drink this potion, your Dexterity score changes to 22 for 1 hour. The potion has no effect on you if your Dexterity is equal to or greater than that score. This potion's sweet-smelling liquid contains the corpse of a fruit fly frozen in amber. ##### Potion of Cloud Giant Strength: 3000gp *Potion, very rare* When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a cloud giant. ##### Slurry Of The Swole: 2500gp *Potion, very rare* This potion tastes unpleasantly thick and slightly chalky. On consuming this potion, you grow ten times in size, becoming a Huge creature for a period of one minute before reverting to your natural form. Everything you are wearing and carrying changes size with you. Any item dropped by you returns to normal size at once. If there isn’t enough room for you to grow ten times in size, you attain the maximum possible size in the space available. Until the effects of the potion end, you have advantage on Strength checks and Strength saving throws, and disadvantage on Dexterity checks. Your weapons also grow to match this new, monstrous size. While these weapons are enlarged, attacks with them deal 2d8 extra damage." ##### Sleuth's Vermouth: 3000gp *Potion, very rare* This sweet and oddly herbal concoction sends the drinker into a motionless stupor for a number of minutes equal to ten minus the drinker's Constitution score, during which the drinker is Paralyzed. While in this stupor, you see visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or the like, up to a 50-foot cube), going back a number of days equal to two plus your Wisdom modifier. For each minute spent in this stupor, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as battles and betrayals, marriages and murders, births and funerals. However, they might also include more mundane events that are nevertheless important in your current situation. \columnbreak ##### Elixir of Good Luck: 3000gp *Potion, very rare* When you drink this potion, you may add 1d4 to all attack rolls, ability checks, and saving throws for the next 24 hours. This potion appears as constantly swirling liquid gold. ##### Elixir Of New Year’s Morn: 4000gp *Potion, very rare* The potent and bitter elixir tastes of coffee and smoke. While under the effects of this concoction, you do not suffer exhaustion from not taking a long rest for 1d4 + 1 days. Additionally, for that same duration, you cannot be Surprised. While under its effects, even the notion of resting fills you with a strange unease. This potion contains 7 uses. ##### Pugnacious Poultice: 500gp *Potion, rare* This repugnant poultice gets the job done. It smells so utterly foul that you're constantly on edge and ready for a fight, even if it infuriates anyone forced to smell it. For the next hour after applying the poultice as an action, you cannot roll less than a 9 on Initiative checks, turning anything lower than that into a 9. However, for that hour you are at disadvantage on all Charisma-based checks. ##### Teterrimous Tincture: 1800gp *Potion (Poison), rare* When ingested, this potion deals 8d12 Necrotic damage and the drinker must succeed on a DC18 Constitution saving throw, or be Paralyzed for 10 minutes. This poison can be made to unerringly resemble a potion of any rarity. ##### Vardanes' Perfectly Palatable Pea Soup: 60gp *Soup, uncommon* This utterly divine concoction is doubtless so delicious that it could sway even the most hardened foe. Probably. It also calls for some very strange ingredients...
\pagebreak ### Extra Oddities ##### Arcane Numeracy: 20gp Need something counted? Need financial advice? As long as Vork can perceive the objects in question, Vork automatically succeeds on any check made to estimate their number. Additionally, Vork rolls all Persuasion checks made to give financial advice with Advantage. (minimum DC 22). ##### Romance Novels: 100gp (or best offer) Having exhaustively studied the greatest example of formulaic supernatural romance known to mortal minds, Vork has gained the ability to pen a romance novel on *any subject matter* within 1d8 + 1 days. These command a high price if the right audience is found. Vork is, at present, convinced he is the world's greatest author. ##### Greater Plane Shift: 400gp to copy *7th-level conjuration* Casting Time: 1 hour Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) This spell is a COVEN CASTING spell that requires at least FIVE casters to expend a 7th level slot to cast this spell. Those casting this spell and up to five other willing creatures are transported to a different plane of existence, as if casting the Plane Shift spell. This spell behaves differently in regards to spell circles. If you use a spell circle while casting this spell, any object full contained within the circle is transported with the coven. These objects might be as small as dust or as large as an entire house. Transporting objects of size category Large or greater in this way is extremely taxing, and each member of the coven suffers a level of exhaustion after doing so. Interruptions. If this spell is interrupted, the teleportation fails, and the spell slots are wasted. \columnbreak ##### Aerial Evacuator: 850gp *(Item, Attunement)* This is a life-saving creation of wheels and cogs. If you fall unconscious or expire, a whirring contraption emerges from your backpack, its twirling blades air-lifting you to safety to a preset location you have assigned. It has a 30ft fly speed. As an action, you may change the preset location it flies to.