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### Planes Walker Planes Walkers Rangers explore the inner and outer planes. They seek to gain knowledge and to understand those creatures who live in those worlds. They realize that all life is important and not to judge others based on appearance or their origin. However, they will engage in combat if necessary.
#### Planes Walker Spells You gain bonus spells at the ranger levels listed.
| Ranger Level | Spells | |:---:|:-----------| | 3rd | Comprehend Languages, Protection from Evil and Good | | 5th | Enhance Ability, See Invisibility | | 9th | Blink, Protection from Energy | | 13th | Dimension Door, Fabricate | | 17th | Commune with Nature, Teleportation Circle |
#### Adaptation At 3rd level, your body has changed to survive in hostile environments. You no longer require air to breathe. In addition, you can speak, read, and write Deep Speech and Primordial.
#### Planar Warrior At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks. Once per turn, when you make a weapon attack against a target, the target takes an extra 1d6 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 1d8 force damage and can be applied more than once per turn.
#### Extra Attack Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. \columnbreak
#### Inhospitable Worlds You have learned to survive in hostile environments. Starting at 7th level, when you have take cold, fire, necrotic, psychic, or radiant damage, you can use your reaction to gain resistance to that instance of damage.
#### Ethereal Strike Your movements seem to phase in and out of existence, allowing you to temporarily sever a creature's connection to planar travel. Beginning at 11th level, when you make a successful weapon attack against a creature, you can prevent that creature from shifting or teleporting, magically or nonmagically, until the beginning of your next turn. You can use this feature a number of times equal to your proficiency bonus modifier. You regain all expended uses after a long rest.
#### Planar Defense Through your travels, you have strengthened your fortitude against creatures who have attempted to manipulate you. Beginning at 15th level, you cannot be charmed, frightened, or possessed.