Steel Wind Strike, Revised
3rd-level Conjuration
- Classes: Ranger, Warlock, Wizard
- Casting Time: 1 action
- Range: 30 feet
- Components: S, M (a melee weapon worth at least 1 sp)
- Duration: Instantaneous
You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee weapon attack against each target using the weapon used as this spell's material component. On a hit, the target takes force damage equal to the regular damage of the weapon plus an additional 4d6 damage.
You can then teleport to a space within 5 feet of one of the targets you hit or missed.
Why The Revision?
Steel Wind Strike was meant as a spell for rangers, encouraging a mix of martial combat and spellcasting. However, its status as a 5th-level spell that relied on the user's spellcasting ability made it better for the other class it was given to: wizards. And even though it was on the wizard spell list, gish classes such as the Eldritch Knight couldn't use it. In order to make the spell more appealing — and accessible — to gish classes, it was moved down to a 3rd-level spell, and made to rely on the actual use of a weapon. Also, warlocks get it for the sake of Bladelocks or Hexblades (as if they needed more).
The original Steel Wind Strike spell is present in Xanathar's Guide to Everything, published by Wizard of the Coast, and is the property of them.