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# Cleric Domains ## Domain of Truth #### Above all else, the object of my faith merely asks me to be true and seek truth. Gods of the truth domain are patrons of experimenters, historians or any individual seeking to peer beyond layers of ignorance and deception. They guide any who seek truth, from a guard uncovering the true culprit of a murder to scholars conducting experiments on the most grand scale. Their Clerics will scour ancient libraries for lost records, mercilessly dissect the deceptions of any who would seek to lie near them or conduct experiments to grasp the underyling truths of reality. The followers of these gods are encouraged to conduct their lives in the most honest way possible, never deceiving those around them and acting in line with what they truly believe. ##### Truth Domain Spells | Cleric Level | Spells | |:---:|:-----------:| | 1st | Comprehend Languages, Identify | | 3rd | See Invisibility, Zone of Truth | | 5th| Speak with Dead, Tongues | | 7th | Arcane Eye, Divination | | 9th | Legend Lore, Scrying | ##### Seeker of Veracity Being a faithful follower of a god fo truth you dedicate much of your time to uncovering and destroying any deception around you. At 1st level gain proficiency in one of the following skills; Insight, Investigation or Perception. ##### Radiant Sincerity When you speak your words seem to emanate an almost divine sincerity. At times you can even concentrate this aura so that it burns any deceivers that surround you. At 1st level if you do not already know it learn the Word of Radiance cantrip which doesn't count against the number of Cleric cantrips you know. For you, any creature which has lied within the last minute also has disadvantage on their wisdom saving throw for this cantrip. You also gain proficiency in persuasion checks, if you are already proficient you may select another Cleric proficiency. ##### Channel Divinity: Divine Insight Your god occasionally finds it appropriate to grant an instance of it's divine sight, sharing with you insights from the truth of reality. At 2nd level you can use your channel divinity to draw upon that divine insight. As a reaction you can learn if anything you have seen or heard within the last 6 seconds was a lie or an illusion. You also learn what specifically the lie or illusion was but not the underlying truth. If you detect an illusion through this ability you do not see through the illusion but simply know that it is false. 2nd level ##### Piercing Gaze For a limited period of time you have become able to handle the absolute truth perceived by your god. At 6th level you can channel your divine powers to pierce through reality and perceive the underlying truth. A number of times equal to your wisdom modifier you can use your action to gain 10ft of truesight for 1 minute. Maintaining the truesight requires concentration. ##### Potent Spellcasting Your ability to channel the powers of your god has grown with your abilities. At 8th level you can now add your wisdom modifier to any damage you do with a Cleric cantrip. ##### Beacon of Truth The power of the sincerity emanating from you has begun to warp the reality around you. Attacking any deceptions that would dare defile the holy truth of reality. At level 17 once per long rest as a bonus action you can channel this aura to turn yourself into a beacon of truth. For 1 minute you gain the following benefits - You can use your bonus action to dispel any illusions within 60ft of you. - Any creature that casts illusion magic or tells lie within 30ft of you takes 4d10 radiant damage. - You gain resistance to psychic damage.