Caravaneer - Artificer Specialist

by PosTavern

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The Caravaneer

Caravaneer

Every adventuring party needs a safe place to rest. A Caravaneer is a master of hospitality who maintains and provides a smoking magical vehicle to act as a home away from home for any diligent traveler.

Tool Proficiency

When you adopt this Artificer specialization at 3rd level, you gain proficiency with mason’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Caravaneer spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Caravaneer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Caravaneer spells
Artificer Level Caravaneer spells
3rd Fire Bolt, Fog Cloud, Healing Word
5th Cordon of Arrows, Prayer of Healing
9th Clairvoyance, Stinking Cloud
13th Guardian of Faith, Private Sanctum
17th Hallow, Teleportation Circle

Arcane Caravan

By 3rd level, you have constructed a mobile home known as an arcane caravan. See its game statistics in the Arcane Caravan stat block along with your 9th and 15th level features. You determine the arcane caravan’s appearance and you can use an action to control it with a console inside.

Inside the arcane caravan is an extradimensional dwelling. It is warm and dry, regardless of conditions outside. You can create any floor plan you like with the space indicated in the stat block. The place is furnished and decorated as you choose, but it must include a fireplace that leads to the chimney outside, a console, and at least one door and window. Any equipment or furnishings conjured within the arcane caravan dissipate into smoke if removed from it. You can use an action with mason’s tools to transform the layout when no creatures are inside it except yourself.

Once per round, if fire damage is dealt to the fireplace, the arcane caravan regains 2d4+2 hit points. If its hit points are reduced to zero, all creatures and objects within the extradimensional dwelling are expelled through the chimney and fall prone into the nearest open spaces, taking 2d6 bludgeoning damage plus any excess damage the arcane caravan took. No creatures can enter or recall the arcane caravan until it is revived. You can spend 1 hour working with mason’s tools and expend a spell slot of 1st level or higher to revive it with all of its hit points restored.

Using mason's tools, you can spend 8 hours to construct a new arcane caravan. If you already have an arcane caravan from this feature, the first one immediately perishes.


Arcane Caravan

Large or Huge Vehicle (3,000 or 9,000 lb.)


  • Armor Class 15 (natural armor)
  • Hit Points 2 + your Intelligence modifier + 5 times your artificer level
  • Speed 25 ft. (increases to 50 ft. at 9th level)

STR DEX CON
18 (+4) 7 (-2) 20 (+5)

Traits

Chimney Focus. If a spell that affects an area is cast within 5 feet of the fireplace, such as Burning Hands or Fog Cloud, the caster can choose to have it originated or centered on the caravan's chimney, affecting the area outside. This effect does not damage the caravan itself.

Extradimensional Dwelling. The dwelling inside the caravan can be up to 10 cubes, each cube being 10 feet on each side. At 9th level, the maximum space increases to 100 cubes.

Recall Link. You can use an action to recall the caravan, making it travel to your location from up to 5 miles away. At 9th level, you can recall the caravan from anywhere on the same plane of existence.

Universal Mobility (9th level). You can spend 1 hour working with mason's tools to swap in a climbing or swimming speed to the caravan equal to its base speed. At 15th level, you can grant it a flying speed.

Console Actions

Activate/Deactivate Headlight. A piece of the caravan casts or snuffs a bright light in a 30-foot radius and dim light for an additional 30 feet.

Set Course. The controller chooses a destination it can see or has seen and a rough route. The caravan automatically follows the route to the destination.

Use Periscope (Bonus action). You can see outside as if you were in the caravan's space.

Wayfinding Teleport (15th level). The caravan teleports to a destination it has been on the same plane of existence in the past 7 days. Once this is used, it can't be used again until the next dawn.

Zone of Hospitality

At 5th level, you can generate zones which act as small magical sanctuaries for your allies. When a creature restores hit points within 5 feet of an object with a property from your Magical Tinkering feature, it gains temporary hit points equal to your Intelligence modifier plus double your proficiency bonus.

Left: The Snail House by Forceura
Right: RV design by Pengzhen Zhang

Optional Feature: Sentient Host

Some magical homes are inhabited by a sentient spiritual host, such as Calcifer from Howl's Moving Castle and Idris from the Doctor's TARDIS.

When you create a new arcane caravan, you can give it a sentient host using the Sentient Magic Item rules found in the Dungeon Master's Guide, modifying the terms when appropriate to suit a vehicle. They can exist as a tangible spirit kept within the extradimensional dwelling or as the arcane caravan itself.

You can design your sentient host with help from the following tables.

d12 Creature Type (appearance only)
1 Abberation
2 Celestial
3 Construct
4 Dragon
5 Elemental
6 Fey
7 Fiend
8 Monstrosity
9 Ooze
10 Plant
11 Undead
12 Combine two
d6 Manifestation
1 The arcane caravan itself
2 Within the extradimensional dwelling's walls
3 Part of the console
4 The fireplace
5 A decoration
6 A floating entity
d6 Origin
1 Former living being
2 Warlock patron
3 Artificial Intelligence
4 Extension of the Caravaneer's soul
5 Awakened object
6 Proxy for a deity
d6 Power within extradimensional dwelling
1 None
2 Moves furniture and decorations at will
3 Writes on anything without the use of a pen
4 Locks or unlocks doors
5 Replicates one non-violent cantrip
6 Makes all your bacon burn

Art: Steampunk TARDIS Interior Console Room by Wonderwig

Credits

Author and Designer

Cici (u/PosTavern)

Art Credits Note

As a commitment of respect and virtue, I have included each artist's name and artwork title in distinguishable bold text on their respective page. This is done to recognize the artists’ hard work and encourage all interested viewers to look into them further. Any art without this credit is public domain (CC0). If you are an artist and wish to have your piece removed from this product, please contact cici.imagineer@gmail.com.

Acknowledgements

My friends and significant other for their enthusiasm and support
The redditors who commented terrific feedback
The creators of Howl's Moving Castle for initially inspiring the specialist

Credits Art: Howl's Moving Castle at Staubbach Falls, Switzerland by Oliver Wetter