Art: Ignat Komitov













Warlock: The Scourge
You have sworn a pact with a patron of pestilence. This may be a powerful demon who commands plagues, a sentient disease that has inhabited your body, or a deity of plague, decay, or rot. Such beings aim to spread their influence over as many as possible, crippling society with their afflictions. Maybe your patron aims to use the contagion to the worlds benefit, clearing out the weak in place of the strong. Whatever the case, you are a tool to be used.
Your exposure to the infections you wield may have influenced your appearance. Perhaps you have decayed skin, diseased postules, rashes, or a sickly aura around you. Maybe you have complete control over the sickness that you command, giving you a flawless vigour.
Scourge Features
| Warlock Level | Feature |
|---|---|
| 1st | Expanded Spell List, Affliction |
| 6th | Antigen |
| 10th | Necrosis |
| 14th | Plague Champion |
Expanded Spell List
The Scourge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Scourge Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | detect poison and disease, inflict wounds |
| 2nd | blindness/deafness, web |
| 3rd | life transferenceXGE, stinking cloud |
| 4th | giant insect, vitriolic sphereXGE |
| 5th | cloudkill, contagion |
*If you do not have access to Xanathar's Guide to Everything, you can substitute animate dead and death ward in place of the XGE spells.
Affliction
Beginning at 1st level, your patron has blessed you with the power of disease. As a bonus action, you can target a creature within 30 feet and attempt to apply an affliction. The target must succeed a Constitution saving throw against your warlock spell save DC. Creatures immune to disease or already under the influence of an affliction automatically succeed this saving throw. On a failure, the target is marked with an affliction of your choice, which are detailed under "Afflictions" below.
An affliction lasts for 10 minutes or until you end it on your turn (no action required). At the end of each of the target's turns, they can make another Constitution saving throw with disadvantage. On a success, the affliction ends on the target. A lesser restoration spell or similar magic also ends the affliction.
You can attempt to apply an affliction a number of times equal to your Charisma modifier (minimum 1). You regain all expended uses when you finish a long rest.
Antigen
Starting at 6th level, you have adapted to working with toxins. You have advantage on saving throws against being poisoned, you have resistance against poison damage, and you are immune to disease.
Necrosis
At 10th level, a creature with your afflictions can only make a Constitution saving throw to end your affliction if they have regained hit points since the end of their last turn or they spend an action to try and steel their body against the effects.
Plague Champion
Beginning at 14th level, your patron has blessed you with absolute control over your plague. Afflictions you apply last for an hour, and when you successfully apply an affliction, you can choose two effects instead of one.
Afflictions
The following afflictions are presented in alphabetical order.
Arthralgic. The target has disadvantage on Dexterity ability checks and saving throws, and their speed is halved.
Hallucinogenic. The target has disadvantage on Wisdom ability checks and saving throw, and they have disadvantage on any ability check they make to determine the nature of an illusion or similar effect.
Hemorrhagic. The target has disadvantage on Constitution ability checks and saving throws, and they have their hit point maximum reduced to their current hit point maximum, by an amount up to your Warlock level.
Lethargic. The target has disadvantage on Strength ability checks and saving throws, and they must roll a d4 and subtract it from weapon attack rolls they make.
Nauseous. The target has disadvantage on Charisma ability checks and saving throws, and they can’t take reactions.
Neurologic. The target has disadvantage on Intelligence ability checks and saving throws, and they have disadvantage on Constitution saving throws they make to maintain concentration.
Version 2.0
Got any ideas or feedback? Message me here