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# The Artifact ___ While sentient artifacts can be crafted by legendary artificers or animated by divine blessings, you were once a Humanoid creature until your soul was ensorcelled by the enchantment of a mystical object. You can summon arcane power through this artifact, but the will behind its energy constantly drinks in the magic around you. ##### Artifact Expanded Spells |Spell Level | Spells |:--:|:--| |1st | command, shield |2nd | detect thoughts, mirror image |3rd | bestow curse, life transference
XGE
|4th | confusion, shadow of moil
XGE
|5th | scrying, enervation
XGE
### Otherworldly Artifact Starting at 1st level, your soul is bound to a to a gleaming amulet of arcane design, which serves as a spellcasting focus for your warlock spells. This artifact can be lost, stolen, and destroyed, but after a short rest, it reappears on your person. When another creature equips your amulet, you may use your reaction to select one eldritch invocation you know that does not require warlock class features to operate—a friendly creature wearing your amulet benefits from the chosen invocation until the amulet is removed. (If a chosen invocation has a limited number of uses per short or long rest, each time it is used by a friendly character, that action consumes one such usage available to you.) As a bonus action, you can change the eldritch invocation your amulet confers. Additionally, whenever a creature wearing your amulet is forced to make a saving throw by one of your spells or abilities, you may choose to inflict disadvantage on that roll. A creature wearing your amulet always counts as being within touch range of spells you cast. ### Conduit of Thirsting Will Starting at 6th level, whenever you cast a spell that inflicts damage other than piercing, slashing, or bludgeoning, you may choose to inflict necrotic damage instead. Whenever you cast a spell that inflicts necrotic damage on a target, you may spend one of your hit dice as if you were taking a sort rest. If a humanoid creature dies as a result of necrotic damage you inflict, you may spend a hit die to recover a spent warlock spell slot instead of hit points. ### Curse Eater Starting at 10th level, you gain the ability to absorb magic directed at you. As a reaction, you can cast *counterspell* as a Warlock spell, without expending a spell slot. You must target a spell that affects you, but the caster does not have to be in range of *counterspell* to use this feature. If you successfully negate the incoming spell, you gain a spell slot of equal level to the spell countered. Once you use this feature, you can't use it again until you finish a short or long rest. \columnbreak ### Shackle & Ward Starting at 14th level, your amulet acts as an extension of your will, protecting your allies and cursing your enemies. When a friendly creature you can see is targeted by an attack roll or forced to make a saving throw, you may spend your reaction to vanish your amulet and manifest it upon that creature. As an action, you can attempt to manifest your amulet upon an enemy creature that you can see. Your target must succeed a Wisdom saving throw against your warlock spell save DC to avoid this effect. At the start of each of its turns, a creature must repeat this Wisdom saving throw in order to remove your amulet. Each time your amulet successfully manifests, you may change the eldritch invocation your amulet confers or remove it entirely; however, you must summon or retrieve your amulet before you can manifest it again.
\pagebreak ## Eldritch Invocations #### Puppet Master *Prerequisites: Artifact Patron, 5th level* ________________________________________ You can place your amulet on the remains of a medium or smaller humanoid as an action, and cause it to rise again as if under the effect of the animate dead spell. If the amulet is separated from the undead creature's possession or is used to cast another spell, this effect ends immediately. Once you use this feature, you can't use it again until you finish a long rest. #### Shadow Aegis *Prerequisites: Artifact Patron* ________________________________________ You can use your reaction to cast shield on a creature you can see that is holding your amulet without expending a spell slot. Once you use this feature you can't do so again until you finish a short or long rest. #### Third Eye *Prerequisites: Artifact Patron* ________________________________________ As an action, you can see and hear through your amulet until the start of your next turn. During this time, you are deaf and blind with regard to your own senses. #### Trickster's Step *Prerequisites Artifact Patron, 5th level* ________________________________________ You can use your bonus action to swap places with your amulet, as long as it is within 60 feet of you. Alternatively, you can use this feature to swap places with a willing creature holding your Amulet within that range. Once you use this feature, you can't do so again until you finish a short or long rest. \columnbreak ## Credits Thank You to all of the artists who make their work available for aspiring creators! #### Writing and Design - **Julia Witham** - "Curse Eater" by **/u/TheHauntedTopHat** - Eldritch Invocations by **/u/PeanutJayGee** #### Artifact Illustration - **Ale Beard** - [Original Post and Artist Page](https://www.deviantart.com/ale-beard/art/The-Amulet-403982188) #### Water Color Resources - **Jared Ondricek** (user/flamableconcrete) - [Image library and license information](https://bit.ly/3grHPz9) #### Special Thanks - **/u/itsnotebook** For their detailed and insightful feedback