Dota 2 Items

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Aether Lens

Wondrous Item, Uncommon (requires attunement by a spellcaster)

Credit: "Dota 2", Valve

Polished with the incantation of his final breath, the gift of a dying mage to his sickly son.


While attuned, when you cast a spell that has a range of 5 feet or greater, that spell's range is extended by 30ft. When you cast a spell with a range of touch, it instead has a range of 10ft.

Blademail

Armor (medium or heavy), rare

Credit: "Dota 2", Valve

A razor-sharp coat of mail, it is the choice of selfless martyrs in combat.


This armor has 4 charges. When you are hit with a melee weapon attack while you are attuned to this magical armor, you can use your reaction to expend 1 of its charges and cause the attacker to take damage equal to the damage you took from the attack.

The armor regains 1d4 expended charges daily at dawn. If you expend the armor's last charge, roll a d20. On a 1, the blades on the armor twist and bend and are destroyed.

Dragon Lance

Weapon (lance), rare

Credit: "Dota 2", Valve

The forward charge of the wyvern host grants no quarter.


You gain a +1 bonus to attack and damage rolls made with this magic weapon.

This magical lance seems to reach farther than would be possible. As a bonus action on your turn, you can focus on a creature you can see within 20 ft. The Dragon Lance's reach becomes 20ft. against that creature until end of turn. Recharges at dawn.

Enchanted Mango

Consumable, common

Credit: "Dota 2", Valve

The bittersweet flavors of Jidi Isle are irresistible to amphibians.


When eaten as an action by a creature that could cast a 1st level, this magical mango restores a 1st level spell slot.

Glimmer Cape

Wondrous item, rare

Credit: "Dota 2", Valve

The stolen cape of a master illusionist.


You may activate this magical cloak by using an action to speak the magic word. Once activated, you will become invisible until the end of your next turn. Recharges at dawn.

Phase Boots

Wondrous item, uncommon

Credit: "Dota 2", Valve

Boots that allow the wearer to travel between the aether.


While you wear these boots, you can activate them as a bonus action. While the boots are active, your walking speed increases by 5ft. and you may walk through any creature (this movement can still provoke opportunity attacks) . If you end your turn inside another creature, you take 1d10 psychic damage. Lasts for 1 minute. Recharges at dawn.

Wind Lace

Wondrous item, uncommon

Credit: "Dota 2", Valve

Hasten to battle on wind-touched heels.


While your boots are laced up with these magical shoelaces, your walking speed is increased by 5ft..

 

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