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# Barbarian: Path of the Storm Herald (Revised) Typical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects. Storm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heralds hone their craft in elite lodges founded in arid deserts wracked by storms, amidst the crashing waves, or in the volcanic reaches at the world’s end. Please feel free to play test this subclass, and message me [@OnyxDunes](https://linktr.ee/OnyxDunes), I'd love to hear feedback on any of it. ##### Primal Path: Storm Herald | Barbarian Level |Features | |:----:|:-------------| | 3rd | Storm Aura, Battering Strike | | 6th | Storm Soul | | 10th | Shielding Storm | | 14th | Raging Storm | ## Features ### Storm Aura When you select this path at 3rd level, you emanate a stormy, magical aura while you rage. The aura extends 10 feet from you in every direction, around corners, but not through total cover. The aura increases when you reach certain levels in this class, increasing to 15 feet at 5th level, 20 feet at 10th level, 25 feet at 15th level, and 30 feet at 20th level. Choose Desert, Sea, or Volcano. Your aura's effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you finish a short rest, or by spending a hit die. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. If your aura's effects require a saving throw, the DC equals *8* + your *proficiency bonus* + your *Constitution modifier.* **Desert:** You can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. On a failed save, the creature takes Lightning damage equal to your equal to your *Constitution modifier* + *Barbarian level*, and can't take reactions. Or half as much damage on a successful one, and can take reactions. **Sea:** Creatures of your choice in your aura gains temporary hit points, equal to your *Constitution modifier*, as watery spirits inure it to suffering. **Volcano:** Creatures of your choice in your aura take fire damage equal to your *Constitution modifier* ### Battering Strike Also at 3rd level you can apply the storm's blistering wrath to your blows, and knock them back with battering winds. When you hit a creature with a Reckless attack you can change the damage type to a type based on the environment of your storm aura. On a hit the creature is pushed 5 feet away from you. **Desert:** Lightning damage. **Sea:** Cold damage. **Volcano:** Fire damage. ### Storm Soul At 6th level, the storm grants you benefits even when your aura isn't active. The benefits are based on the environment you chose for your Storm Aura. You gain resistance to the damage type based on the environment of your storm aura. At 14th level you gain immunity to said damage type. **Desert:** You ignore earthy difficult terrain, like sand. Moreover, your group while traveling doesn't suffer the effects of extreme cold or heat, can't get lost, and can find twice as food and water when foraging. **Sea:** You don’t suffer the effects of extreme cold. Moreover, you can breathe underwater, and gain darkvision out 120ft, and a swim speed equal to your walking speed. **Volcano:** You don’t suffer the effects of extreme heat. Moreover, as an action, you can touch a flammable object that isn't being worn or carried by anyone else and set it on fire. ### Shielding Storm At 10th level, you learn to use your mastery of the storm to protect others. Each creature of your choice has the damage resistance you gained from the Storm Soul feature while the creature is in your Storm Aura. ### Raging Storm At 14th level, the power of the storm you channel grows mightier, lashing out at your foes. The effect is based on the environment you chose for your Storm Aura. **Desert:** Whenever the effect of your Storm Aura is activated, you can choose one creature you can see in the aura. That creature must succeed on a Strength saving throw, or its speed is reduced to 0 until the start of your next turn, as magical sands start to bury it. **Sea:** When you hit a creature in your aura with an attack, you can use your reaction to force that creature to make a Strength saving throw. On a failed save, the creature is knocked prone, as if struck by a wave. **Volcano:** When a creature in your aura hits you, or an ally within your aura, you can use your reaction to force that creature to make a Constitution saving throw. On a failed save, the creature is blind until the start of your next turn, as a volcanic vent shoots ash and smoke gets it's eyes.
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Storm Herald|(Revised) by OnyxDunes