Barbarian: Path of The Raging Fist
To a Barbarian of the Path of The Raging Fist, a weapon is simply a useless contraption only meant to slow them down. The barbarians of this path don't need a hulking weapon if they can beat their opponents into the ground and crush their head with their boot. Those who foolishly choose to challenged a barbarian from the Path of The Raging fist will find that this, seemingly unarmed Barbarian, has no restraint for the blunt force trauma that they have in store for you.
Raging Fists
Starting when you choose this path at 3rd level, your superior strength can be translated into your unarmed strikes. You gain the following benefits when you are wearing no armor and no shield:
You can roll a d8 in place of the normal damage of your unarmed strike. This die increases to 1d10 when you reach 6th level in this class and to 1d12 once you reach 14th level in this class.
If you hit an unarmed strike during your attack action while you are raging, you may use your bonus action to take the shove action or a grapple. Whenever creature is grappled or prone, you may make an unarmed strike against them as a bonus action.
Primal Strikes
Starting at 6th level, while raging, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non magical attacks and damage.
Brace Up
At 6th level, if you haven’t moved on your turn, as a bonus action you may choose to turn your speed to 0 until the beginning of your next turn. If any creature tries to make a melee attack against you before the beginning of your next turn you may use your reaction to add your constitution modifier to your armor class and if the attack misses you may make one unarmed attack with advantage (No action Required).
Reckless Blow
Starting at 10th level, once per turn when you use your reckless attack while raging to make unarmed strikes, you may choose one of the following effects. Some of your features require your target to make a saving throw to resist the features effects. The saving throw DC is calculated as follows:
Reckless Blow save DC = 8 + your proficiency bonus + your Strength modifier
The target must succeed a Strength saving throw and on a failed save they are pushed back 5 feet and knocked prone The target must succeed on a Dexterity saving throw and on a failed save you may use your reaction to make another unarmed strike. The target must succeed on a Constitution saving throw and on a failed save the target cannot make opportunity attacks until the end of your next turn.
Unmatched Physicality
While you are raging your natural power is unmatched and undefeatable. At 14th level, while raging, once you make an unarmed strike you may choose to double your rage damage on unarmed strikes for the rest of your turn and add this bonus to your attack rolls. During this turn, if you roll a 1 or a 2 you may choose to reroll the die. You may use this feature a number of times equal to your strength modifier per long rest.
Art Credit
Wayne Reynolds
