My Documents
Become a Patron!
### Bard: College of Worship Bard's of the College of Worship have studied with, in, or underneath some kind of holy figure, church, or divine domain of some sorts. A typical bard of the College of Worship will worship many Deities and learn as much as they can about them. Although, typically these Deities only come from one domain. This of course translates into these Bard's making music surrounding their Deity's Ideals and morals. These Bards, in a similar vein to Clerics, will use the divine power of the Deities they worship for their magic and to fulfill or follow the ideals of the Deities they worship. One major difference between these Bards and Clerics however, is the Bard typically has no interest of fully devoting their life to that Deity. Instead they follow a Deity to learn, grow, or for power. Those apart of this College, may meet in holy temples, churches, and monestaries. But many times, the meeting place is not as important to this College, as long as they can find religous signifiance out of something. Even something as small as a beautiful flower, or a clear sky. #### Divine Teachings Your study under a divine domain allows you to learn spells from the Cleric class. Starting when you choose this archetype at 3rd level, When your Spellcasting feature lets you learn or replace a Bard cantrip or a Bard spell of 1st level or higher, you can choose the new spell from the Cleric spell list or the Bard spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a Bard spell for you. #### Inspired Healing At 3rd level you gain a new way to use your bardic inspiration. The inspired creature can use their bonus action to heal themselves. When they do this they heal a number of hit points equal to 2 times your bardic inspiration die plus your charisma modifier. When you reach 10th level in this class, the healing increases to 3 times you bardic inpsiration die. #### Student of Worship By 6th level, Your time in the study of a divine domain has brought you a connection to the divine that only other worshipers could speak of. At 6th level, you may choose to worship to a Deity that can grant you wisdom, power, and many other things. You may choose to spend 30 minutes worshiping to a deity of your choice. If the deity aligns with chaos you may roll from the Chaotic Worship table, if they align with Lawfulness you may roll from the Lawful Worship table, and if they align with Neutrality you may roll from the Neutral worship table. Once you Worship to a God you may not worship to a God again until 2 days have passed. The Worship can also be taken as apart of a short or long rest. \columnbreak ##### Chaotic Worship Table | d4 | Chaotic Deity's Benefit | |:---:|:-----------:| | 1 | The next 2d4 Ability Checks, Attack Rolls, or Saving Throws you make will be made with advantage. | | 2 | The next 1d4 Ability Checks, Attack Rolls, or Saving Throws you make will be made with disadvantage. | | 3 | Choose one visible creature within 90 feet of you, you give them Bardic Inspiration without expending one of your Bardic Inspiration dice that lasts for an extra 1d4 hours. If no other visible creature is within 90 feet of you, you may give bardic inspiration to yourself. | | 4 | Nothing Happens. | ##### Lawful Worship Table | d4 | Lawful Deity's Benefit | |:---:|:-----------:| | 1 | You gain a number of Temporary Hit points equal to two times your Bard level. | | 2 | Two times within the next 8 hours, you may choose to add your Charisma modifier to your damage. | | 3 | You cast Augury without expending a spell slot. | | 4 | Nothing Happens. | ##### Neutral Worship Table | d4 | Neutral Deity's Benefit | |:---:|:-----------:| | 1 | Once within the next 3 hours, you may choose to either cast bane, or bless, both as a 3rd level spell without expending a spell slot. | | 2 | For the next 3 hours, you gain resistance to one damage type of your choice. | | 3 | You regain 1 Bardic Inspiration die. If you already have all of your Bardic Inspiration dice, within the next hour you may use your Bardic Inspiration feature without expending one of your Bardic Inspiration dice. | | 4 | Nothing Happens | #### Holy Fable At 14th level, you may sing or play a tale to the last Deity you worshiped that can grant you and all those who hear it incredible power and inspiration. This song can be played for up to a minute and while you are playing the song you cannot concentrate on any spells. While this song is being played you, and up to a number of allies equal to your charisma modifier within 100 feet of you that can hear you gain the following benefits. All creatures within radius at the begining of their turn gain a number of Temporary Hit Points equal to the Bard's Charisma modifier. If they already have temporary hit points, this will add on to their total. When a friendly creature regains hit points the players's Bardic Inspiration die is added to the number of hit points. At the end of the fable, you regain three uses of bardic inspiration. Once you use this feature you cannot use it again until you Worship to a God again.