Monk: Way of Life and Death

by OnyxDunes

Search GM Binder Visit User Profile

Monk: Way of Life and Death

Monks of the way of life and death learn to manipulate the flow of the sea ki, or life energy, dwelling within all living things to bring aid to those in need, or hinder those who would do harm. Through nurturing new life when it arises, or giving proper burial rites to those who must pass on, monks of this tradition learn to guide any wayward soul from cradle to casket maintaining the ebb and flow of life and death. Allowing new life to flourish, or putting the dead, and undead alike to rest.

Please feel free to play test this subclass, and message us at Sleepy_Dunes on Intsagram, Reddit, or Twitter. We'd love to hear feedback on any of it.

Monastic Tradition: Way of Life and Death
Monk Level Features
3rd Flow of Weal and Woe
6th Reaping Harvest
11th Mastery of Life and Death
17th Healing and Harming Touch

Features

Flow of Weal and Woe

Starting when you choose this tradition at 3rd level, you can cast the Bane and Bless spells without material components. Wisdom is your spellcasting ability for these spells. You can cast either of these spells as a bonus action, at 1st level, a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

In addition, you can cast the Ceremony spell at will, no material components required, only selecting the Coming of Age, Atonement, or Funeral Rite ceremonies.

Reaping Harvest

At 6th level, you can ensnare a trace of ki from the soul of a dieing creature and use it to heal the living. When a living creature within 30 feet of you is reduced to 0 hit points you can use your reaction to heal another creature within 30 feet of you, yourself included, a number of hit points equal to your Wisdom modifier + half your monk level.

Mastery of Life and Death

Beginning at 11th level, you use your familiarity with death to help yourself and others to escape its grasp. When you, or a creature within 30 feet of you, drops to 0 hit points, you can expend 2 ki points (no action required) to drop to 1 hit point instead.

Healing and Harming Touch

Starting at 17th level, you can funnel and release your ki to either heal or harm someone. As an action, you can spend 6 ki points to cast the Heal and Harm spells without material components, but these spells now have range of touch. Wisdom is your spellcasting ability for these spells. You can spend additional ki points to increase the spell's level, the level increases by 1 for each additional ki point you spend (maximum of 9th level spell)

Page 1 | Life and Death
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.