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# Living Shadow Warlock You serve the great living shadow. A massive, yet formless entity that seeks to cover the entire world in darkness. For dutifully serving your master, it grants you minor control over your own shadow. ##### Living Shadow Features | Warlock Level | Features | |:----:|:-------------| | 1st | Expanded Spells list, Awakened Shadow, Shadow Cantrips | | 6th | Shadow Travel | | 10th | Smothering Shadow | | 14th | Protective Shadow | ## Expanded spell list The Lord of Dreams lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Dreams Expanded Spells | Spell Level | Spells | |:----:|:-------------| | 1st | *Bane, Inflict Wounds* | | 2nd | *Blindness/Deafness, Pass without Trace* | | 3rd | *Bestow Curse, Nondetection* | | 4th | *Evard’s Black Tentacles, Mordenkainen’s Faithful Hound* | | 5th | *Creation, Planar Binding* | ## Awakened Shadow By 1st level, your magic can awaken your own Shadow. It is friendly to you and your companions, and it obeys your commands. See below for the statistics in the "Awakened Shadow" stat block. While you are not incapacitated, you can summon or dispel your Shadow as an action and can give it commands as a bonus action. When you move it automatically moves with you and has 40 feet of it's own movement, but can not end it's turn more than 10 feet away from you. In combat, the shadow shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Dodge, Help, Hide, or Search action. It can also deliver any of your spells with the range of touch. If it takes any necrotic damage, it regains hitpoints equal to the damage it would have taken. If it is reduced to 0 hit points it disappears and you can summon it again after a short or long rest. Alternatively once a day, you can expend a spell slot to summon it with hitpoints up to 5 times the spell slot expended. ## Shadow Cantrips You learn two of the following cantrips: *Chill Touch, Minor Illusion, Spare the Dying, and Toll the Dead.* They count as warlock cantrips for you, but they don’t count against your number of cantrips known. ## Shadow Travel At 6th level, you gain the ability to step from one shadow into another. While your shdow is summoned, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is in dim light or darkness. Your shadow can then make one *Strength Drain* attack as part of the same action. ## Smothering Shadow At 10th level, as an action, your shadow can attempt to grapple another creature and slowly suffocate it. It is a Melee Weapon Attack with +5 to hit, reach 10 ft. and affects one Large or smaller creature. On a hit the creature is grappled with an escape strength DC equal to your Spell Save. Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the shadow can't smother another target. In addition, at the start of each of the target's turns, the target takes 2d4 necrotic damage. While the shadow has a creature grappled it's speed is zero, it's strenght drain attack has advantage and on an attack roll of 19 or 20 the shadow scores a critical hit. ## Protective Shadow At 14th level, while you are unconscious or reduced to 0 hit points, but not killed out-right your shadow summons itself to protect you. While the shadow is protecting your body, you have advantage on death saving throws and it can take two of it's actions on it's turn, but can not move more than 15 feet away from you. The shadow is dispelled if you die or it is reduced to 0 hit points. >##### Created by Se7enEvilXs on Reddit > Feel free to leave any comments or concerns. I'd love to get some feedback. > Created using the Homebrewery and GMBINder.
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Warlock | Pact of the Lord of Dreams
\pagebreakNum ___ ___ > ## Awakened Shadow >*Medium Undead, neutral* > ___ > - **Armor Class** 11 + your charisma modifer. > - **Hit Points** equal the shadow’s Constitution modifier + your Charisma modifier + five times your level in this class > - **Speed** 40ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|13 (+2)|14 (+2)|6 (-2)|10 (+0)|7 (-2)| >___ > - **Saving Throws** Dex +4, Con +4 > - **Skills** Stealth +4, Intimidation +2, Performance +3 > - **Damage Resistances** Bludgeoning, Piercing, and Slashing from Nonmagical Attacks > - **Damage Immunities** Necrotic, Poison > - **Condition Immunities** Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained > - **Senses** Darkvision 60 ft., Passive Perception 10 > - **Languages** understands the languages you speak > ___ > ***Amorphous.*** The shadow can move through a space as narrow as 1 inch wide without squeezing. > > ***Attached.*** The shadow can not move past 40 feet in any direction from you. If it ends it's turn more than 10 feet away from you, it teleports within 10 feet of you and you take 1d6 necrotic damage. > > ***Might of the Master.*** The following numbers increase by 1 when your proficiency bonus increases by 1: the shadow’s skill and saving throw bonuses (above), the bonuses to hit and damage of its Strenght Drain attack. > > ***Shadow Superiority.*** While in dim light or darkness, the shadow has advantage on attack rolls, saving throws and Dexterity (Stealth) and (Slight of Hand) checks. > > ***Sunlight Sensitivity.*** The shadow has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when it, the target of its attack, or whatever it's trying to perceive is in direct sunlight. It also has it's speed reduced to 15 feet and is vulnerable to radiant damage. > > ***Vigilant.*** The Shadow can’t be surprised. > ### Actions (Requires Your Bonus Action) > ***Strength Drain.*** *Melee Weapon Attack*: +4 to hit, reach 5 ft., one creature. Hit: 1d6 + 2 necrotic damage, and the target's Strength score is reduced by 1 until the end of their next turn. On a critical hit, the damage is doubled and the target's Strength score is reduced by 2 until the end of their next turn. > > ***Defend.*** The Shadow increases your AC by 2 until the start of your next turn provided it's within 5 feet of you. > ### Reaction > ***Shield of the Shadow.*** The defender uses it's reaction to become the target of an attack made for you or an ally it's within 10 feet of. It can use this ability a number of times equal to your charisma modifier and all expended uses are regained on a long rest.