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# Savage ### ## Fighter Subclass ###### Savages are common in many areas of land. They are typically creatures who have shunned civilization and live off the land. They tend to be quite and stealthy when stalking prey, however a Savage in combat is a terror to behold. Swinging weapons wildly and leaving foes with wounds that fester and boil. And they scream, a howl so loud any wise creature would run in fear. ### Bonus Proficiencies When you choose this Subclass at 3rd level you gain proficiency with the Poisoner's kit ### Wild Poison At 3rd level you learn how to coat your weapon with poison, as a bonus action on your turn you can coat your weapon or 6 pieces of ammunition with a Wild Poison. When you hit with a attack you deal additional Poison damage. Also when you hit the target must succeed on a Constitution Saving Throw or be *Poisoned*. The DC and additional Damage can be found on the following table ##### Wild Poison Damage | Level | Damage | DC | |:---:|:---:| :--- | | 3rd | 1d4 | 10 | | 7th | 1d6 | 12 | 10th | 1d8 | 14 | 15th | 1d10 | 16 | 18th | 1d12 | 18 You can create a number of Poisons equal to your proficiency bonus per Long rest, as long as you have access to suitable materials (DM's Disgression) ### Wilderness Born At 7th level you have an uncanny knack for finding suitable food, water, and shelter, additionally you have built up a resistance to eating subpar food or drinking bad water, you gain advantage on Saving Throws against being poisoned by food or drink. ### Howl At 10th level, as an action on your turn you can let out a piercing Howl. Any creature within 45 feet must make a Wisdom Saving throw (DC 8 +Strength modifier + Proficiency Bonus) or be *Frightened* for one minute. Creatures that are deaf or *Deafened* automatically succeed on this Saving Throw Once you use this ability you must complete a Long rest before using it again. \columnbreak ### Terrifying Aggression At 15th level when you drop a target below 0 Hit Points you can move 15 feet towards another target an make another attack as apart of the same Attack action. You can do this a number of times equal to your Strength or Dexterity modifier per Long rest. ### Wild Abandon At 18th Level, when you make the first attack of your turn you can choose to do so at Disadvantage, if you successfully hit, the number of Attacks you can make on this turn doubles. (Example: At level 18 a Fighter has 3 Attacks, you use one attack to use Wild Abandon leaving you with two attacks, if you successfully hit you can make 4 attacks and use your bonus action to make 2 more)
Savage - Fighter 5e Subclass | Thanks GM Binder