Legendary Beasts
In the time before adventurers and kingdoms, great beasts roamed the realms. Most were forgotten to history. The question we must ask ourselves is... Why have they returned?
March of the Penguins. Legendary Penguins herald great arctic migrations. Penguins of all type will abandon their old nesting grounds and follow these impressive beasts across vast expanses of ice and sea in search of a new home. No one knows exactly how the Legendary Penguins know where to go or what drives them to lead their little brothers and sisters.
Arctic Wardens. Legendary Penguins are so exceedingly docile and playful, it can be hard to imagine them as warriors. But any seasoned arctic explorer will tell you that getting too close to a waddle being looked after by a Legendary Penguin is more dangerous than shoving a polar bear cub in front of its mother.
Legendary Down. The down feathers of a Legendary Penguin can be used to line armor to grant the wearer resistance or even immunity cold damage, depending on the quality of the craftsmanship and resources available.
All art and monster design by Cinder Blocksally
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Reddit: /r/monstrousanonymous
Legendary Penguin
Huge beast, unaligned
- Armor Class 17 (natural armor)
- Hit Points 218 (19d12 + 95)
- Speed 25 ft., swim 50 ft.
STR DEX CON INT WIS CHA 23 (+6) 16 (+3) 20 (+5) 6 (-2) 15 (+2) 5 (-3)
- Saving Throws Str +10, Con +9
- Skills Athletics +10, Perception +6
- Damage Immunities cold, nonmagical bludgeoning, piercing, and slashing damage
- Senses Darkvision 120 ft., passive Perception 16
- Languages —
- Challenge 12 (8,400 xp)
Huddler. All non-hostile creatures within 5 feet of the penguin gain a +2 bonus to their AC.
Ice Scamper. The penguin can move across icy surfaces without needing to make an ability check. Difficult terrain composed of ice or snow doesn’t cost it extra movement. Additionally, while on ice or snow, the penguin can slide on its belly to dash as a bonus action in a straight line.
Pack Tactics. The penguin has advantage on an attack roll against a creature if at least one of the penguin's allies is within 5 feet of the creature and the ally isn't incapacitated.
Vigilance. The penguin can't be surprised.
Actions
Multiattack. The penguin makes two peck attacks.
Peck. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Legendary Actions
The penguin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The penguin regains spent legendary actions at the start of its turn.
Peck. The penguin makes a peck attack.
Aggressive Stance (Costs 2 Actions). The pengiun puffs its chest and flaps its wings. Any hostile creatures within 60 feet of it must succeed on a DC 17 Wisdom saving throw or become frightened until the end of their next turn. Hostile creatures within 10 feet of the penguin roll this saving throw with disadvantage. Additionally, allies of the penguin have advantage on attack rolls against creatures frightened in this way.