Convalescence
3rd-level evocation
- Casting Time: 1 action
- Range: Self (30 foot cone)
- Components: V, S
- Duration: Instantaneous
- Spell Lists: Bard, Cleric, Paladin, Weaver**
Celestial light flows from your hand, restoring those in front of you. Each creature in a 30-foot cone regains a number of hit points equal to 3d6 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d6 for each slot level above 3rd.
Flare
1st-level evocation
- Casting Time: 1 action
- Range: 300 feet
- Components: V, S
- Duration: Instaneous
- Spell Lists: Sorcerer, Wizard
You create a blast of light that seeks a single target you can see within range. The target takes 2d6 fire damage, and cannot take the hide action or become invisible until the beginning of your next turn.
Masquerade
3rd-level enchantment (ritual)
- Casting Time: 1 minute
- Range: 30 feet
- Components: V, S, M (A heart from a creature of the type you choose)
- Duration: 24 hours
- Spell Lists: Druid, Wizard
You alter the very fundamental identity of up to 6 willing creatures within range. Choose one of the following: aberration, beast, celestial, construct, dragon, elemental, fey, fiend, giant, monstrosity, ooze, plant, or undead. For the duration, all targeted creature types are treated as the option you chose.
You or any of the targeted creatures can end this effect on themselves as an action.
Pillar of Stone
2nd-level conjuration
- Casting Time: 1 action
- Range: Self
- Components: V, S, M (Earth, stone or brick at your feet)
- Duration: 1 minute
- Spell Lists: Druid, Sorcerer, Warlock, Wizard
You touch the ground, shaping it into a pillar beneath your feet. The pillar lifts you 20 feet into the air, on a circular platform of 5 feet diameter. Any creature sharing the space with you is also lifted onto the platform by this spell. If a creature is within 5 feet of your space and not sharing the space with you when you cast this spell, they must succeed a Dexterity saving throw or fall prone.
Rend
8th-level necromancy
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (A black knife)
- Duration: Instantaneous
- Spell Lists: Sorcerer, Warlock
You lash out with violent energy, attempting to split the soul of your targets. All targets in a 30 foot cone from the direction you are facing must make a Constitution saving throw. On a failure, the target has their maximum hit points reduced by half for 8 hours. If a target has more current hit points than half their maximum hit points, they are reduced to this new maximum.
Safeguard
2nd-level abjuration
- Casting Time: 1 reaction, taken when a creature within range is hit by an attack or targeted by the magic missile spell
- Range: 15 feet
- Components: V, S
- Duration: 1 round
- Spell Lists: Sorcerer, Wizard
An invisible barrier of magical force appears and protects the target. Until the start of the targets next turn, the target has a +5 bonus to AC, including against the triggering attack, and the target takes no damage from magic missile.
Saviour's Light
abjuration cantrip
- Casting Time: 1 reaction, taken when a creature within range fails a death saving throw.
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Spell Lists: Bard, Cleric
You wash a wave of supportive magic over a downed creature within range that has failed a death saving throw. The target removes any failed death saving throws it has made.
Credits
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.
Homebrew Created by u/FrostBladestorm
Version 1.0
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**The Weaver is a homebrew class available in the Complete Guide to Sanctum. Version 2.0 can be found here