Wanderer
At progress
Wanderer
Can't you see we're travelers?
And you ask me:
What is traveling?
I answer with one word: it's moving forward!
Try this on yourself.
May you never be satisfied with what you are
So you can one day be what you're not yet.
It always goes on! Don't stop in the way
Traveling looking for someone or something important to you, looking for some knowledge or just traveling aimlessly trying to forget something. seeking inner peace, magical items, knowledge, money, power, places, eternal life, different people, seeking death or bringing it to someone.
What are you looking for?
Creating a Wanderer
On your travels, you discovered new things that was strange to you until then, you discovered new weapons, cultures, others peoples that seemed interesting to you.
You know some weapons not so much known, and knows how to use it correctly correctly.
You can choose or buy one Japanese weapon, ask to your GM.
check the list at the last page
Class Features
As a Wanderer, you gain following class features
Hit Points
- Hit Dice: 1d8 per Wanderer level
- Hit Points at 1st level: 8 + your constituition modifier
- Hit Points at highter levels: 1d8 (or 5) + your constituition modifier
Proficiencies
- Armor: Light Armor
- Weapons: Simple Weapons, Shortbow, shortsword, Japanese Weapons.
- Tools: A craftsman tool of your choice or a musical instrument.
- Saving Throws: Dexterity and Wisdom
- Skills: Choose three from Survival, Insight, Perception, Stealth, Acrobatics, Religion and Nature
Equipment
You start with following equipment, in addition to the equipment granted by your background:
- (a) Choose one weapon at weapon list
- (a) An explorer's pack, (b) an dungeoneer's pack or (c) an burglar's pack
- (a) 10 Kunai, (b) 10 shurikens or (c) shortbow and quiver with 20 arrows
or Initial Money: 5d5
Multiclass
you cannot multiclass that class or take another class. but feel free to use.
Requirements: Wisdom 13, Dexterity 13.
Wanderer
| Class Level | Proficiency Bonus | Secondary Dmg | Focus Points | Unarmored Movement | Features |
|---|---|---|---|---|---|
| 1st | +2 | d4 | - | - | Unarmored Defense, Martial Art |
| 2nd | +2 | d4 | 2 | 3m | Focus, Unarmored Movement |
| 3rd | +2 | d4 | 3 | 3m | Enhanced Senses |
| 4th | +2 | d6 | 4 | 3m | Ability Score Improvement, Archetype Features |
| 5th | +3 | d6 | 5 | 3m | Extra Attack, Retaliation |
| 6th | +3 | d6 | 6 | 4,5m | Magic Blade |
| 7th | +3 | d6 | 7 | 4,5m | Evasion, Calm Mind |
| 8th | +3 | d6 | 8 | 4,5m | Ability Score Improvement |
| 9th | +4 | d6 | 9 | 4,5m | |
| 10th | +4 | d6 | 10 | 6m | Alcoholic Immunity |
| 11th | +4 | d8 | 11 | 6m | |
| 12th | +4 | d8 | 12 | 6m | Ability Score Improvement |
| 13th | +5 | d8 | 13 | 6m | Resilience |
| 14th | +5 | d8 | 14 | 7,5m | |
| 15th | +5 | d10 | 15 | 7,5m | Serene Spirit |
| 16th | +5 | d10 | 16 | 7,5m | Ability Score Improvement |
| 17th | +6 | d10 | 17 | 7,5m | |
| 18th | +6 | d10 | 18 | 9m | Empty Body |
| 19th | +6 | d10 | 19 | 9m | Ability Score Improvement |
| 20th | +6 | d10 | 20 | 9m | Self Perfect |
Unarmored Defense
At the 1th level, unarmored Defense Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Martial Art
At the 1th level, you can choose one martial art below
Moon Blade: Katana/Swords
Koryu: Naginata/Polearms
Kyudo: Longbow and Shortbows
Focus
At the 2th level, Your mental strength gives you mastery in fighting battles, managing to stay focused during chaos, this focus represented by Focus points is used for the following abilities: Tenryu Ransei, Shukuchi, Patient Defense. When you use a Focus point, it becomes unavailable until you take a short or long rest, and spend at least 30 minutes meditating to recover.
-
Tenryu Ransei: Immediately after performing the attack action on your turn, you can spend one focus point to perform two attack rolls with your weapon at this turn with a bonus action.
-
Shukuchi: You can spend a focus point to use Disengage or dash as a bonus action on your turn, and exiting enemy range does not cause opportunity attacks.
-
Patient Defense: You can use a Focus point to perform Evasion with a bonus action.
Martial Arts
Martial Art - Katana/Swords
When you perform an attack roll with your weapon, you can choose between:
Full Moon Cut: +1 on your Attack Roll;
Crescent Moon Cut: + 2 + (half of your class level, rounded down) on your Damage Move
-
When using an Action to strike on your turn you can spend your Bonus Action to strike again using your secondary damage
-
You have a very strong bond with your weapons, The damage dice changes as you acquire levels.
Martial Art - Naginata/Polearms
When you perform an attack roll with your weapon, you can choose between:
Jodan no Kamae: If your Attack dice is 18> and you hit successfully, the target will lose -1 AC for one round.
Example: you roll an Attack: d20 + 5 And get:
20 ⟵ [15] 1d20 + 5 Failure
23 ⟵ [18] 1d20 + 5 Success
Butterfly Cut: roll twice your attack, on a hit, roll a 1d8 + your(dmg mod) on damage roll
- You have a very strong bond with your weapons, The damage dice changes as you acquire levels.
Martial Art - Longbow/Shortbows
When you perform an attack roll with your weapon, you can choose between:
Quick Shoot: You can shoot two arrows, quickly and change your target if you want, but on the second arrow you use a bonus action, regardless of the target, you don't add modifiers in attack roll.
Precise Shoot: + 1 on your attack roll and negate piercing resistance.
Enhanced Senses
At the 3th level, You focus your senses totally on the battle, forgetting the pain, you get 1d10 + Con modifier. You need to finish a short/long rest before you can use this feature again
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack
At the 5th level, You can attack twice, instead of once, whenever you take the Attack action on your turn
Retaliation
At the 5th level, when you're the target of a melee Strike, you can spend 3 Focus points and use your Reaction to identify and cut off several tendons or weaknesses of the target quickly, which will be disabled for one round. You will only be able to reuse this ability after a short or long rest.
Magic Blade
At the 6th level, your strikes count as magic weapon strikes, with the purpose of overcoming resistance or immunity to attack and non-magical damage.
Evasion
At the 7th level, you can nimbly dodge out of the way of certain area Effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an Effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Calm mind
At the 7th level, you can use your action to finish an effect on
Alcoholic Immunity
At 10th level, you gain immunity from getting drunk and being poisoned.
Resilience
At the 14th level, your concentration will give you proficiency in all endurance tests. In addition, every time you perform a saving throw and fail, you can spend 1 focus point to play again and get the second result.
Serene Spirit
At the 15th level, Your training and your focus supports your body, you will endure 2 days without eating and withou6t rest, without winning penalties
Empty Body
At the 18th level, you can use your action to spend 4 Focus points and remain invisible for 1 minute. During that time, you also gain resistance to all damage except energy damage. In addition, you can spend 8 focus points to cast the astral projection magic, without the need for material components. When you do, you cannot take any other creature with you.
Self Perfect
At the 20th level, when you roll initiative and have no chi points remaining, you retrieve 5 focus points.
Art By:Nafiha Nasar
Archetype: Moon Path
After a long time, you master the art of giving a decisive and fatal blow to any blind spot of the enemy.
Opening Attack
In the 3rd level, your first turn in combat if you haven't taken damage, while performing an Attack Action, you'll hit your target with blinding speed, on your first attack you you roll twice the number of damage dice.
Moon Stance
At the 4th level, at the beginning of your turn, you can choose to prepare with one action and one focus point against all threats received by taking a contrary stance. For each melee attack that hits you until the next turn you can make a standard melee attack against this creature, your attack occurs before the full trigger attack. You are limited to a number of counterattacks per round equal to your Dexterity modifier -1. When using the Moon Stance feature, you cannot deflect projectiles.
Level 4 or 6, Idk yet.
Weak Spot
In the 11th level, you have achieved perfection in your moves, when you use "Opening Attack" and "Garyou Tensei" you ignore 2 Armor Class points
Garyou Tensei
At the 17th level, you become fast enough to make multiple blows in a single breath, when attacking you can spend 10 Focus points, and makes an attack with advantage and roll 6 Damage dice of your weapon, This is the final technique, it is said that no one other than those who used this technique lived to tell about it.
Weapon List
You can choose one Japanese weapon:
| Name | Cost | Damage | Weight | Properties |
|---|---|---|---|---|
| Katana | 15 gp | 1d8 Slashing | 3 lb | Finesse, Versatile(1d10) |
| Naginata | 20 gp | 1d10 Slashing | 6 lb | Heavy, Reach, Two-Handed |
| Yumi ( Daikyu) | 50 gp | 1d8 Piercing | 2 lb | Ammo(150/600) Heavy, Two-Handed |
| Yumi (Hankyu) | 25 gp | 1d6 Piercing | 2 lb | Two-Handed Ammo(80/320) |
| Otsuchi | 10 gp | 1d12 Bludgeoning | 20 lb | Heavy, Two-Handed |
| Kunai | 1 gp | 1d4 Piercing | 0.7 lb | Thrown(20/60),Finesse |
| Shuriken | 1 gp | 1d4 slashing | 0.3 lb | Thrown(20/60) |
| Wakizashi | 10 gp | 1d6 slashing | 2 lb | Finesse, Light |
Japanese Weapons
| Weapon | Analog |
|---|---|
| Bo | Quarterstaff |
| Daikyu | Longbow |
| Fukiya | Blowgun |
| Hankyu | Shortbow |
| Jitte | Mace |
| Kama | Sickle |
| Kanabo | Maul |
| Katana | Longsword |
| Magari yari | Trident |
| Naginata | Halberd |
| No-dachi | Greatsword |
| Ono | Handaxe |
| Tanto | Dagger |
| Tetsubo | Greatclub |
| Wakizashi | Shortsword |
| Yari | Spear |
Fan Content Policy
Content is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.