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## Electroc When Annam made the rocs, he did so with the intent that they would challenge the dragons for control of the air. But he also considered them as mounts for his children. Before he perfected the rocs most are familiar with, he experimented with creatures made of pure lightning for his Storm Giants to ride, knowing they would not be harmed. Few of these experiments survived, but those that did soar high in the atmosphere, causing storms and pursuing their prey. ***Pursued by Tamers.*** Electroc are constantly hunted by Storm Giants who hope to tame them and make them mounts. Those that they capture require years to break and a fearless rider, but they become immensely useful companions. ***Followed by Storms.*** They fly just ahead of storm fronts, leading them like bolts of lightning that strike ahead. Wherever they fly, they bring hurricanes and typhoons, and in the rare event they find themselves above water with no storm around, they beat their wings and raise a storm to race behind them. \columnbreak ___ > ## Electroc >*Gargantuan monstrosity, unaligned* > ___ > - **Armor Class** 17 (natural armor) > - **Hit Points** 231 (14d20 + 84) > - **Speed** 20 ft., fly 120 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|28 (+9)|12 (+1)|22 (+6)|5 (-3)|10 (+0)|9 (-1)| >___ > - **Saving Throws** Dex +6, Con +11, Wis +5, Cha +4 > - **Skills** Perception +5 > - **Damage Immunities** lightning, thunder > - **Senses** passive Perception 15 > - **Languages** understands Giant but can't speak > - **Challenge** 13 (10,000 XP) > ___ > ***Flyby.*** The roc doesn't provoke opportunity attacks when it flies out of an enemy's reach. > > ***Illumination.*** The roc sheds bright light in a 10-foot radius and dim light for an additional 10 feet. > > ***Keen Sight.*** The roc has advantage on Wisdom (Perception) checks that rely on sight. > > ***Lightning Body.*** A creature that touches the roc or hits it with a melee attack while within 5 feet of it takes 6 (1d12) lightning damage. > ### Actions > ***Multiattack.*** The roc makes two attacks: one with its beak and one with its talons. > > ***Beak.*** *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 27 (4d8 + 9) piercing damage and 6 (1d12) lightning damage. > > ***Talons.*** *Melee Weapon Attack:* +14 to hit, reach 5 ft., one target. *Hit:* 23 (4d6 + 9) slashing damage and 6 (1d12) lightning damage, and the target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target. > > ***Bolt Blast (Recharge 5-6).*** The roc transforms into a bolt of pure lightning and moves up to 120 feet in a straight line, moving through the space of Huge or smaller creature. The first time it enters a creature's space during this move, the creature must make a DC 20 Dexterity saving throw, taking 32 (5d12) lightning damage on a failed save, or half as much damage on a successful save. Any creature that is grappled by the roc moves with it, must also make this saving throw, and takes an additional 18 (4d8) thunder damage regardless of the save's success or failure. This movement uses the roc's movement for the turn but is not slowed by grappled creatures.
Electroc
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Art Credit: Lie Setiawan, WotC