Shadowmancer

by Nycepter

Search GM Binder Visit User Profile

Rogue Archetype: Shadowmancer

Laughter flows down the stairs as the captain of the watch raises his mug. He addresses the baker's dozen of guards that are gathered in the hall, "Tonight we shall feast like kings! The dowry this month was especially fruitful!" He closes his eyes, bellowing another battery of laughter as the torches in the room flicker out for what could only been a split second. The captain composes himself and his laughter quickly fades as his eyes reopen to the eerily silent room. Thirteen corpses, all dead before they hit the ground, lie in an ocean of blood. Little does he know that he is about to join them, as a bloody dagger comes out from the mans own shadow, followed by a sinister smile


Living nightmare

Shadowmancers have dedicated themselves to the art of manipulating shadows, even becoming one with them. They are often high profile assassins or infiltrators. Their skills allow them to often deal decisive blows that completely change the tide of battle.If you are ever going into combat underground or in low light conditions, there is few allies you should rather have by your side.

One With Shadows

At 3rd level, you gain the ability to step from one shadow into another. As a bonus action you can teleport up to 10 feet to an unoccupied space you can see that is either a shadow, or in dim light or darkness.

The range of this ability increases 10 feat every 3 levels to a maximum of 60ft.

You may use this ability 3 times between long rests, gaining one additional use for every level above 3rd.

When using this ability you do not gain the benifit of an unseen attacker, nor do you gain advantage if you would not have advantage normally.

Shadow Lance

Starting at 3rd level, you have learned to unleash a needle sharp spike from the shadows. You may use your Action to make a ranged spell attack against a creature within 10 feet of a shadow you can see within 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack rolls, but NOT the damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. You may split the spike apart into as many die as you roll for Sneak Attack damage, you may choose an individual target for each spike but they must all originate from the same shadow.

You may use this ability 3 times between long rests, gaining one additional use for every level above 3rd.





Umbral Cloak

Starting at 9th level, you have learned to become one with the shadows. When you are in an area of dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or are in an area of bright light.

Shadow Puppet

By 13th level, you gain the ability to distract targets with their shadows. As a bonus action on your turn, you can designate a creature within 30 feet you, their shadow seems to come alive and move on its own. Doing so gives you advantage on attack rolls against that creature until the end of the turn.

Manifest Shadow

When you reach 17th level, you can use a bonus action to magically manifest a shadow of yourself in an unoccupied space you can see within 15 feet of you. This shadow is a magical, opaque, black image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another shadow, or until you're incapacitated.

Your shadow has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the shadow to move up to 30 feet in any direction (no action required). If your shadow is ever more than 30 feet from you at the end of your turn, it is destroyed.

You can use the shadow in the following ways:

• As a bonus action, you can teleport, magically swapping places with your shadow at a cost of 15 feet of your movement, regardless of the distance between the two of you.

• When you take the Attack action on your turn, any attack you make with that action can originate from your space or the shadow's space. You make this choice for each attack.

• When a creature that you can see within 5 feet of your shadow moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the shadow's space.


20th level: You can use a bonus action to create two shadows with your Manifest Shadow feature, and these shadows can coexist. If you try to create a third shadow, the previous two shadows are destroyed. Anything you can do from one shadow's position can be done from the other's instead.