
Agnis - The Flame Monarch
A long time ago, related millennia, a young Red Dragon named Zeitenth has acquired an obsession. Seeing his species mates being wiped out in what came to be known as the Great Draconic Diaspora, forced him to realize that the magical strength and powers he could achieve were not enough. His obsession with power took an unnatural path.
After millennia of research and focus, Zeitenth concluded that in order for his powers to be enhanced, he must tame and subdue the primal magical element closest to his arcane spark: Fire.
This way his attention turned to the fire plane. Set as a goal to combine your Draconic essence and the powers of the elemental spirits of flames.
Spiritual Anchor: Giorna
For his plan to work, he would need to perform tests, minimizing the risk for himself. Thus, using magic and ancient rituals, he managed to summon a Great Primal Spirit of Fire, from the fire plane.
To hold the spirit on the material plane, he needed a body. So he kidnapped a young human named Giorna and he used her body to anchor the great spirit of the flames.
To test the compatibility between draconic and spiritual energies. Zeitenth transferred draconic essence to Giorna's body. After a few weeks of observation, Giorna showed no draconic characteristics. Which led Zeitenth to conclude that spiritual energy had suppressed its essence.
He planned to carry out further tests, however, Giorna, using the primal fire energy, managed to escape from his lair.
The escape did not bother the Red Dragon, as he considered his experiment a failure. Certainly he would not have that innocent conclusion if he knew that Giorna was pregnant before her abduction.
The cursed child of scales
Agnis was born in the city of Doica, spending her childhood in an orphanage, without ever knowning her mother.
She had an extremely difficult childhood, being the target of frightened looks and reactions, due to countless scales that grew on her skin.
The other children, over the years, stopped fearing her and started mistreating her. Agnis, tired of the abuses of the other orphans against her, had a moment of fury that made her lose consciousness.
When she regained consciousness, the orphanage was on fire, and the flames obeyed every mental command. The day her powers were manifested, it was the same day that she lost her home.
She started to survive on the streets for a while, until she got work in a small illegal arena, where she cauterized the fighters' wounds and discreetly incinerated bodies in exchange for coins.
Cinderheart & Monkarn
After five long years trying to survive in the city of Doica, on a seemingly ordinary day, Agnis meets a boy.
He did not appear to be more than 12 years old, but his eyes shone purple and had a regret that she had never seen, even after so many years working in illegal arenas.
He introduced himself as Monkarn, former king of the Dwarves of the Solar Mountains, ruler of Fornatto. He was also known and almost forgotten as an ancient lich, called Dragon Devouer. He was the primarily responsible for the dragonic diaspora.
He was sealed, yet part of his millennial seal was broken and the residual energy possessed the body of the child who presents before Agnis.
Monkarn noted Agnis' potential as well as her profound confusion. So, he proposed to teach her about her true abilities, in exchange for loyalty and servitude. She readily accepted.
With the ancient Lich, Agnis learned that she was probably a descendant of dragons, while her master tried to decipher the enormous elemental aptitude of his disciple.
In little time she became one of Monkarn's most trusted allies, gaining the nickname "Cinderheart".
Defeat and Hiding
After a few months, Monkarn was defeated and sealed again in the battle that became known as "Razana's resumption".
Despite being extremely injured, Agnis managed to escape, and started wearing a ceramic mask, trying to hide her identity and scars.
After going unnoticed in her hometown. Agnis headed towards the mountains in the west, being guided by her despair and instinct.
Awakening as the Fire Bearer
As she got closer to the mountains, she noticed that something attracted her with great intent to the interior of the mountains.
With nothing to lose, Agnis went on to explore the endless tunnels until she came across ruins of a ancient gnomic city;
There she discovered what had attracted her in the first place: A dimensional crack for the fire plane. It was not something she knew much about, but institutionally she managed to dissolve the crack and absorb all the energy contained there.
It awoke something in her, something primal and warm. She didn't use fire, she was fire itself. She was the Fire Bearer.
Although she felt the power running through her veins, there are limits to what the human body can take.
She needed to develop and embrace her draconic side by absorbing the essence of it, as advised by her master.
She realized that it was time to take what was right for her, it was time to hunt dragons.
The Hunt to the North
The next step was to find a dragon. An objective that was not easy, since due to the actions of Tabula Metalica, most of the great creatures continued in exile.
However, after a lot of research, rumors of a dragon terrorizing small isolated villages in the snowy northern lands caught her attention.
Months of travel went by, until Agnis founded her target, a Young White Dragon named Iadroi.
She challanged him for a combat and the young dragon, drunk with ignorance and arrogance accepted.
Young Agnis proves to be superior to her opponent, defeating him. Iadroi's last words were: "Human, you smell like Nundrerth, I was a fool."
And so she absorbed the essence of the dragon for herself. She felt a great pulse of strength, red scales covered her body, wings appeared on her back, and a tail was born and grew. With this body, she was able to control her elemental gift better, but it was still not enough, she felt that there was another step, and it had the name "Nundrerth".
Agnis claimed the territory of Iadroi for himself, and the villages started to call her "The Flame Heiress" without knownig that she would be much more cruel than the young white dragon.
The Queen Rises
A few years passed, and Agnis, already well established in her territory, managed to discover Nundrerth's identity. She was a female Great Red Dragon, daughter of Zeitenth, the Scarlet Terror.
After months of preparation, Agnis managed to lure Nundrerth into a trap. And after a fierce and deadly confrontation for the two parties, Agnis managed to subdue her opponent.
She started to absorb the draconic essence, but something different happened. The energy was strangely compatible, something the young woman had never experienced. And the reason for this was still unknown to her.
With the end of the consumption of the essence, Agnis was reborn. All her human traits were left behind, and she rose like an imposing dragon.
Now she seeks a way to tear down the wall of reality that separates the material plane from the fire plane, so that she can rule both, as the Flame Queen.
Agnis' Personality
Agnes was a lonely young woman for most of her life. She never made great friends, or great ties, precisely because she was so often harassed. Agnis sneaked around the corners, trying to go unnoticed, and when she couldn't, she didn't give up on using her language and street skills.
When she met Monkarn, for the first time in her life she was accepted and valued. She became obsessed with being the best possible servant, and relying on her master's abilities, she got drunk with power and pride.
After her humiliating defeat, she was again forced into humility. Hiding behind a mask and being doubly more cautious.
After she embraced her draconic and elemental side, once again her humility faded. However, she now takes care that the power that has been won does not go to her head. Bearing in mind that, even though her master was powerful, he did not let him escape the fall.
As strange as it is, she has a great love and empathy with stray cats. Somehow, she says they have a lot in common with her.


Agnis "Cinderheart"
Medium Humanoid (Human), chaotic evil
- Armor Class 12 (15 with mage armor)
- Hit Points 75 (10d8 + 30)
- Speed 30 ft.
STR DEX CON INT WIS CHA 10(+0) 14(+2) 16(+3) 11(+0) 10(+0) 18(+4)
- Saving Throws Con +6; Cha +7
- Skills Arcane +3, History +3, Intimidation +7, Persuasion +7
- Damage Immunities Fire
- Senses passive Perception 10
- Languages Common, Draconic, Ignan
- Challenge 5 (1800 XP)
Expert Fire Shield When Agnis casts the spell Fire Shield, it lasts until is dispelled.
Flame Heart Tunic. Agnis's magical cloak has 5 charges and it regains expended charges daily at dawn. On her turn, Agnis can expend half her movement and a number of charges to spin in place, forcing each creature within 5 feet of her to make a DC 13 Dexterity saving throw. On a failed save, a creature takes 2d6 fire damage per charge expended and can't make opportunity attacks against Agnis for the rest of the turn. On a successful save, the creature takes half as much damage and otherwise affected.
Ring of Flying Ashes (2/Day). Agnis casts gaseous form on herself, appearing and smelling like the ashes of a burning forest for the duration.
Spellcasting. Agnis is a 7th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It knows the following spells:
Cantrips (at will): control flames, fire bolt
1st level (4 slots): burning hands, fog coud, mage armor
2nd level (3 slots): aganazzar’s scorcher, flaming sphere, heat metal, pyrotechnics
3rd level (3 slots): fireball, melf’s minute meteors
4th level (1 slot): fire shield (warm)
Actions
Dagger.. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 4 (1d4 + 2)
Flame Heart Cloak
Wonderous Item (cloak), very rare (requires attunement)
The Flame Heart Cloak has 5 charges. On your turn, you can expend any numer of charges and half of your movement to spin in place. During the spin, red flames cames out of the Cloak, forcing each creature within 5 feet to make a Dexterity saving throw (DC 13).
A creature takes 8 (2d6) fire damage on a failed save, per charge expend and can't make opportunity attacks agaist you. On a successful save, the creature takes half of the damage and is not otherwise affected. It regains the expended charges daily at dawn.
Ring of Flying Ashes
Wonderous Item (ring), rare
Twice per long rest, as a action, you can cast the spell gaseous form on yourself, appering and smelling like ashes of a burning forest for the duration.

Agnis "The Flame Bearer"
Medium Humanoid (Human), chaotic evil
- Armor Class 12 (15 with mage armor)
- Hit Points 135 (18d8 +54)
- Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 16 (+3) 11 (+0) 10 (+0) 20 (+5)
- Saving Throws Con +7; Cha +9
- Skills Arcane +4, History +4, Persuasion +9, Intimidation +9.
- Damage Immunities Fire
- Senses passive Perception 10
- Languages Common, Draconic, Ignan
- Challenge 10
Fire Bending When casting a area spell that deals fire damage, Agnis can select up to 6 targets from its area. The target don't receive any damage or effect from that spell.
Flame Heart Tunic. Agnis's magical cloak has 5 charges and it regains expended charges daily at dawn. On her turn, Agnis can expend half her movement and a number of charges to spin in place, forcing each creature within 5 feet of her to make a DC 13 Dexterity saving throw. On a failed save, a creature takes 2d6 fire damage per charge expended and can't make opportunity attacks against Agnis for the rest of the turn. On a successful save, the creature takes half as much damage and otherwise affected.
Legendary Resistance (1/Day). If Agnis fails a saving throw, she can choose to succeed instead.
Monkarn's Fire. As a bonus action, Agnis can spend a third-level or higher spell-casting slot to change the magical properties of her flames. For 10 minutes the fire of her spells gains an intimidating purple color and becomes more lethal. Fire damage resistance does not apply to flames affected by this ability and those who have immunity to fire damage now receive half the normal damage.
Perfect Fire Shield As a bonus action or reaction, Agnis can casts the spell Fire Shield, it lasts until is dispelled. It's a innate cast the following spells, requiring no material components or spell slot.
Ring of Flying Ashes (2/Day). Agnis casts gaseous form on herself, appearing and smelling like the ashes of a burning forest for the duration.
Spellcasting. Agnis is an 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 18, to hit with spell attacks +10). She knows the following spells:
Cantrips (at will): create bonfire, control flames, fire bolt, produce flame
1st level (4 slots): burning hands, fog coud, mage armor
2nd level (3 slots): aganazzar’s scorcher, flame blade, flaming sphere, heat metal, pyrotechnics
3rd level (3 slots): fireball, fly, melf’s minute meteors
4th level (3 slot): fire shield (warm), wall of fire
5th level (2 slots): Immolation
6th level (1 slots): Investiture of Flame
Actions
Dagger.. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 4 (1d4+2)
Flame Commander. Agnis targets a burning flame within 10 feet of her. The flame shapes and rises as a Fire Snake. The Fire Snake is under the her control. Agnis can have no more than five Fire Snakes under her control at one time.
Flame Empress (1/day) Agnis summons a Fire Elemental servant within 90 ft. range. The Fire Elemmental is under Agnis's control. The elemental disappears when it drops to 0 hit points or when 1 hour passes after Agnis summoned it.
Legendary Actions
Agnis can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Agnis regains spent legendary actions at the start of their turn.
Cantrip Agnis makes uses a cantrip.
Fire Feet: Agnis can Dash.
Flame Commander Agnis uses her Flame Commander action.
Agnis "The Flame Heiress"
Medium Humanoid (Half-dragon), chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 150 (20d8 +60)
- Speed 30 ft. fly 40 ft
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 16 (+3) 14 (+2) 10 (+0) 22 (+6)
- Saving Throws Con +8; Cha +11
- Skills Arcane +7, History +7, Intimidation +11, Persuasion +11.
- Condition Immunities Grappled, Prone, Restrained
- Damage Immunities Fire
- Damage Resistence Cold, Necrotic, bludgeoning, piercing, and slashing from nonmagical attacks.
- Senses passive Perception 10
- Languages Common, Draconic, Ignan
- Challenge 13
Fire Bending When casting a area spell that deals fire damage, Agnis can select up to 7 targets from its area that dont receive any damage or effect from that spell.
Fire Form. Agnis can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches or hits her with a melee attack while within 5 feet of it takes 9 (2d8) fire damage. In addition, Agnis can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 9 (2d8) fire damage. With a touch, she can also ignite flammable objects that aren't worn or carried (no action required).
Flame Heart Tunic. Agnis's magical cloak has 5 charges and it regains expended charges daily at dawn. On her turn, Agnis can expend half her movement and a number of charges to spin in place, forcing each creature within 5 feet of her to make a DC 13 Dexterity saving throw. On a failed save, a creature takes 2d6 fire damage per charge expended and can't make opportunity attacks against Agnis for the rest of the turn. On a successful save, the creature takes half as much damage and otherwise affected.
Legendary Resistance (2/Day). If Agnis fails a saving throw, she can choose to succeed instead.
True Monkarn's Fire. Agnis flames has a special magical properties on her flames, showing an intimidating and lethal purple color. Fire damage resistance does not apply to her flames and those who have immunity to fire damage now receive half the normal damage.
Spellcasting. Agnis is an 13th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, to hit with spell attacks +11). She knows the following spells:
Cantrips (at will): create bonfire, control flames, fire bolt, produce flame
1st level (4 slots): burning hands, fog cloud
2nd level (3 slots): aganazzar’s scorcher, flame blade, flaming sphere, heat metal, pyrotechnics
3rd level (3 slots): fireball, melf’s minute meteors
4th level (3 slot): wall of fire
5th level (2 slots): Immolation
6th level (1 slots): Investiture of Flame
7th level (1 slots): Delayed Blast Fireball, Fire Storm.
Actions
Dagger.. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit 4 (1d4+2)
Flame Commander. Agnis targets a burning flame within 10 feet of her. The flame shapes and rises as a Fire Snake. The Fire Snake is under the her control. Agnis can have no more than eight Fire Snakes under her control at one time.
Flame Empress (3/day) Agnis summons a Fire Elemental servant within 90 ft. range. The Fire Elemmental is under Agnis's control. The elemental disappears when it drops to 0 hit points or when 1 hour passes after Agnis summoned it. Agnis can have no more than two Fire elemental under her control at one time.
Fire Breath (Recharge 5-6). Agnis exhales fire in a 15-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Agnis can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Agnis regains spent legendary actions at the start of their turn.
Cantrip Agnis makes uses a cantrip.
Fire Feet: Agnis can Dash.
Flame Commander Agnis uses her Flame Commander action.

The Flame Heiress Lair
Agnis is becoming more and more confortable with her draconic side, giving in the temptation of having a proper lair for her own.
Due to being the dauther of an ancient Red Dragon, her favorite spaces are caves with volcanic or geothermal activity.
There she will open, with a ritual that takes 10 minutes, a crack in reality, conjuring a 5 ft. fissure to the Fire Plane. Only energy can pass through it, energizing Agnis and her elemental servants. Agnis can only mantain one fissure at a time.
Anyone who tries close to the fissure, must make a DC 19 Constitution saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one. The fissure can be dispeled with an appropriate spell at 5th level or higher. Agnis can only mantain one fissure at a one time.
Lair Actions
On initiative count 20 (losing initiative ties), Agnis takes a lair action to cause one of the following effects; She can’t use the same effect two rounds in a row:
• A high quantity of magical power is transmitted through the fissure, energizing Agnis and her elemental servants. Agnis and any Elemental servant that is within 120 ft. from the fissure, regains hit points equal to 14 (4d6) and a Spell slot up to the 3rd level.
• A Magma Mephit are summoned within 45 ft. from the fissure, using it's power, under Agnis's control. They disappear when they drop to 0 hit points or when 30 minutes passes after the summon. Agnis cannot control more than two Magma Mephit. If more are summened, those that already existed die.
• The Fire Plane fissure pulses, releasing raw and untamed heat energy and potentiating the nearby flames. Any fire damage dealt within 60 ft. from the fissure adds 6 (1d10) fire damage. It lasts until initiative count 20 on the next round.
Regional Effects
The region containing a Agnis lair is warped by her elemental draconic magic, which creates one or more of the following effects:
• The local temperature rises considerably, around 10 degrees Celsius, about 1 mile away. Even reaching 30 degrees around the lair.
• Kobolts and other minor draconic creatures are institutionally attracted to the region.
• Some creatures of the Fire Plane appears into the world to dwell nearby.
Agnis "The Flame Queen"
Huge dragon, chaotic evil
- Armor Class 19 (natural armor)
- Hit Points 256 (19d12+133)
- Speed 40 ft., climb 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA 25 (+7) 14 (+2) 25 (+7) 16 (+3) 13 (+1) 25 (+7)
- Saving Throws Dex +8, Con +13, Wis +7, Cha +13,
- Skills Arcane +9, History +9, Intimidation +13, Persuasion +13.
- Condition Immunities Grappled, Prone, Restrained
- Damage Immunities Fire
- Damage Resistence Cold, necrotic, bludgeoning, piercing, and slashing from nonmagical attacks
- Senses Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 23
- Languages Common, Draconic, Ignan
- Challenge 22
Dark Queen's Flames Agnis flames has a special magical properties, showing an intimidating and lethal purple color. Fire damage resistance does not apply to her flames and those who have immunity to fire damage now receive half the normal damage. As a bonus action, she can spend a 5th level spell slot or higher to give this ability to all elementals under her control.
Elemental Monarch (1/Day) As an action, Agnis summons a Phoenix within 90 ft. range, witch is under her control. This ability takes concentration to sustain. The Phoenix disappears when it drops to 0 hit points, when 1 hour passes after summoned it or when Agnis loses concentration.
Fire Bending When casting a area spell or breath that deals fire damage, Agnis can select any number of targets dont receive any damage or effect from it.
Elemental Queen Fire Form. Agnis can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches or hits her with a melee attack while within 5 feet of it takes 18 (4d8) fire damage. In addition, Agnis can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 18 (4d8) fire damage. With a touch, she can also ignite flammable objects that aren't worn or carried (no action required).
Flame Commander. As a bonus action, Agnis can target a burning flame within 10 feet of her. The flame shapes and rises as two Fire Snakes. The Fire Snakes is under the her control. Agnis can have no more than ten Fire Snakes under her control at one time.
Legendary Resistance (3/Day). If Agnis fails a saving throw, she can choose to succeed instead.
Spellcasting. Agnis is an 17th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 21, to hit with spell attacks +13). She knows the following spells:
Cantrips (at will): create bonfire, control flames, fire bolt, produce flame
1st level (4 slots): burning hands, fog coud
2nd level (3 slots): aganazzar’s scorcher, flame blade, flaming sphere, heat metal, pyrotechnics
3rd level (3 slots): fireball, melf’s minute meteors
4th level (3 slots): wall of fire
5th level (2 slots): Immolation
6th level (1 slots): Investiture of Flame
7th level (1 slots): Delayed Blast Fireball, Fire Storm, Plane Shift (fire and material plane).
8th Level (1 slots): Incendiary Cloud
Actions
Multiattack. Agnis can use its Frightful Presence. She then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the Agnis choice that is within 120 ft. of her and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to her Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6). Agnis exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Flame Empress (Recharge 3-4) Agnis summons a Fire Elemental servant within 90 ft. range. The Fire Elemmental is under Agnis's control. The elemental disappears when it drops to 0 hit points or when 1 hour passes after Agnis summoned it. Agnis can have no more than four Fire elementals under her control at one time.
Legendary Actions
Agnis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Agnis regains spent legendary actions at the start of their turn.
Cantrip Agnis makes uses a cantrip.
Flame Commander Agnis uses her Flame Commander ability.
Wing Attack (Costs 2 Actions). Agnis beats her wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. She can then fly up to half its flying speed.
The Flame Queen's Lair
The queen of elemental flames, due to her draconic ancestry, has very similar tastes to the Red Dragons as to the choice of her lair.
In other words, she prefers high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. However, her favorite spaces are caves with volcanic or geothermal activity.
There she will open, with a ritual that takes 1 minute, a crack in reality, conjuring a 5 ft. fissure to the Fire Plane. Only energy can pass through it, energizing Agnis and her elemental servants. Agnis can only mantain one fissure at a time.
Anyone who tries close to the fissure, must make a DC 21 Constitution saving throw, taking 10d8 fire damage on a failed save, or half as much damage on a successful one. The fissure can be dispeled with an appropriate spell at 6th level or higher. Agnis can only mantain one fissure at a one time.
Lair Actions
On initiative count 20 (losing initiative ties), Agnis takes a lair action to cause one of the following effects; She can’t use the same effect two rounds in a row:
• A high quantity of magical power is transmitted through the fissure, energizing Agnis and her elemental servants. Agnis and any Elemental servant that is within 120 ft. from the fissure, regains hit points equal to 27 (6d8) and a Spell slot up to the 4th level.
• Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
• A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
• Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
• Two Magma Mephit are summoned within 60 ft. from the fissure, using it's power, under Agnis's control. They disappear when they drop to 0 hit points or when 30 minutes passes after the summon. Agnis cannot control more than three Magma Mephit. If more are summened, those that already existed die.
• The Fire Plane fissure pulses, releasing raw and untamed heat energy and potentiating the nearby flames. Any fire damage dealt within 120 ft. from the fissure adds 9 (2d8) fire damage. It lasts until initiative count 20 on the next round.
Regional Effects
The region containing a Agnis lair is warped by her elemental draconic magic, which creates one or more of the following effects:
• The local temperature rises considerably, around 20 degrees Celsius, about 1 mile away. Even reaching 40 degrees around the lair.
• Kobolts and other draconic creatures are institutionally attracted to the region.
• Creatures of the Fire Plane appears into the world to dwell nearby, in great number.
Art
- Glorybringer - Grzegorz Rutkowski
- Sorcerer - Yamaorce
- Black and Red symbols - MTG
- Dragon Symmetra - Overwatch - Totemos
- Drakuseth, Maw of Flames - Grzegorz Rutkowski
- Pyroblast - Lake Hurwitz

