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Introduction
Boons are extraordinarily powerful and represent the gradual transformation of a mortal into a higher power. Deities and other higher powers recognise your contributions and sacrifice and invest in you a portion of their power.
The acquisition of a boon might visibly transform a character. For example, the eyes of a character with the Boon of Selûne might glow when it feels strong emotion, and a character with the Boon of High Magic might have faint motes of light glimmering around its head.
Boons are broken down into 3 tiers – epic, legendary and mythic, with each mightier than the last. Boons can't be picked multiple times unless stated otherwise.
Earning Boons
When an Inspiration point is awarded, you may keep it for normal use that session. If unused, the Inspiration point expires at the end of the session. Alternatively, you may choose to ‘refine’ the Inspiration point, handing it back in to the DM. This must be done immediately: it can't be refined at a later point in session. Only 20th-level characters (or higher) can refine Inspiration.
No player is awarded more than 1 Inspiration point per session.
Each type of boon requires a minimum number of refined Inspiration to acquire, and in order to acquire legendary and mythic boons, a minimum number of boons from the previous tier is required.
| Boon | Minimum Inspiration points | Boons needed for next tier |
|---|---|---|
| Epic | 5 | 3 |
| Legendary | 10 | 2 |
| Mythic | 15 | ─ |
Once you have at least the minimum required refined Inspiration points, you must make a Boon check by rolling a d100. Consult the Boon Acquisition table at the end of this document on page 5 for success rates. The more Inspiration you refine, the greater the odds of success.
Wards
Whether you fail or succeed, the refined Inspiration points are lost. Before attempting the Boon check, if you wish, you may sacrifice some gold or XP in exchange for a preservation ward. This is only consumed in the event of a Boon check failure and instead of your refined Inspiration points. This means in the event of a failed Boon check, you lose the preservation ward but retain your refined Inspiration. You can have another go at the Boon check!
Alternatively, if you wish, you may sacrifice a greater number of gold or XP for a coalescent ward. This is a one-instance item that is consumed upon use, but it does guarantee success in acquiring the boon --- no Boon check required.
| Ward | Cost (gold) | Cost (XP) |
|---|---|---|
| Preservation | 12,000 | 8,000 |
| Coalescent | 36,000 | 24,000 |

Boons by Tier
Epic Boons
An epic boon is what separates the pinnacle of mortal power and what are known as demipowers – the most powerful beings that aren't deities.
- Alacrity
- Chauntea
- Combat Prowess
- Dimensional Travel
- Epic Spellcaster
- Fortitude
- Gond
- Helm
- High Magic
- Immortality
- Invincibility
- Iron Will
- Lathander
- Legendary Resistance I
- Mask
- Oghma
- Paragon
- Peerless Aim
- Quintessence
- Selûne
- Shar
- Silvanus
- Spell Mastery I
- Sune
- Superior Magic
- Tempus
- The Earth
- The Fire Soul
- The Stormborn
- The Unfettered
- Water Spirit
- Tymora
Legendary Boons
Lesser deities typically benefit from these as traits. It would seem that you have your eye firmly on casting off your mortality and becoming something greater…
- Akadi
- Azuth
- Deneir
- Divine Size
- Epic Spell Capacity
- Grumbar
- Higher Magic
- Ilmater
- Increased Alacrity
- Itishia
- Kossuth
- Legendary Resistance II
- Legendary Spellcaster
- Malar
- Planar Travel
- Pristine Health
- Savras
- Spell Mastery II
- Talos
- Titan’s Grip
- Tyr
- Unconquerability
Mythic Boons
Attaining this level of power implies the advent of ascendancy.
- Energy Investment
- Highest Magic
- Immaculate Health
- Kelemvor
- Legendary Resistance III
- Legendary Spell Capacity
- Mystra
- Mythical Tactician
- Spell Mastery III
- The Death Bringer

Epic Boons
Boon of Alacrity
Prerequisite: One 1st-level spell slot. Choose one spell you know how to cast of 1st to 3rd level that has a casting time of 1 action. That spell's casting time is now 1 bonus action for you. You can take this boon more than once.
Boon of Chauntea
You are immune to all diseases, have resistance to being poisoned and have resistance (10) to poison damage.
Boon of Combat Prowess
When you miss with a melee weapon attack, you can choose to hit instead. You can't use this boon again until you finish a long or short rest. You can take this boon more than once.
Boon of Dimensional Travel
As an action, you can cast misty step, without using a spell slot or any components. You can't use this boon again until you finish a long or short rest.
Boon of Fortitude
Your hit point maximum increases by 30. You can take this boon more than once.
Boon of Gond
You gain proficiency in 4 skills of your choice. You can take this boon more than once.
Boon of Helm
When taking bludgeoning, piercing, or slashing damage from nonmagical weapons, the damage you take reduces by up to 5. You can't reduce this damage to less than 5.
Boon of High Magic
Prerequisite: One 7th-level spell slot. You gain one 7th-level spell slot. You also gain a +1 bonus to Intelligence (Arcana) checks when attempting to learn a new spell.
Boon of Immortality
You stop ageing. You are immune to any effect that would age you, and you can't die from old age.
Boon of Invincibility
When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a long rest.
Boon of Iron Will
You don't need to make concentration checks when taking fewer than 20 hit points of damage, and gain advantage on saving throws against being charmed.
Boon of Lathander
You gain advantage on Resurrection checks to return a soul or be returned to life. Additionally, you gain resistance (10) to necrotic damage.
Boon of Legendary Resistance
Once per long rest, if you fail a saving throw, you can choose to succeed.
Boon of Mask
You gain a +10 bonus to Dexterity (Stealth) checks, and you can't be detected or targeted by divination magic, including scrying sensors.
Boon of Oghma
You learn 6 new languages of your choice and have advantage on Intelligence (History) checks.
Boon of the Paragon
You increase one ability score of your choice by 1 (up to a maximum of 30). You may take this boon more than once.
Boon of Peerless Aim
You can give yourself a +20 bonus to a ranged attack roll you make. You can't use it again until you finish a long or short rest. You can take this boon more than once.
Boon of the Polar Spirit
You have resistance (10) to cold damage. You can also cast ice knife (spell save DC 15) at will, without using a spell slot or any components.
Boon of Quintessence
Choose a saving throw you are not proficient in. When you make a saving throw of this kind, you may add a +2 bonus to the roll. You may take this boon more than once.
Boon of Selûne
You have truesight out to a range of 60 feet.
Boon of Shar
While completely in an area of dim light or darkness, as an action, you can become invisible. You remain invisible until you take an action or a reaction. You also gain darkvision out to 60 feet, if you didn’t already have it, or by another 60 feet if you did.
Boon of Silvanus
Your speed increases by 10 feet. In addition, you can use a bonus action to take the Dash action.
Boon of Spell Mastery
Prerequisite: One 1st-level spell slot. Choose one 1st-level wizard spell that you can cast. You can now cast that spell at its lowest level at will, without expending a spell slot. You can take this boon more than once.
Boon of Sune
The first time you are forced to gain a level of exhaustion each day, you can choose not to.
Boon of Superior Magic
Prerequisite: The ability to cast spells. Pick one spell that you know how to cast. Each time you cast this spell, you cast it at one level higher without using a higher-level spell slot. You can take this boon more than once.
Boon of Tempus
Your critical range expands by 1.
Boon of the Earth
You have resistance (5) to slashing damage. You can also cast earth tremor (spell save DC 15) at will, without using a spell slot or any components.
Boon of the Epic Spellcaster
Prerequisite: The ability to cast spells. When one creature succeeds on a saving throw against one of your spells that isn’t higher than 5th level, you can force it to re-roll the save. If that creature takes any damage from the spell, you may add half your caster level to the damage. This boon can be used twice per day. You can’t use this
boon to override legendary resistance.
Boon of the Fire Soul
You have resistance (10) to fire damage. You can also cast burning hands (spell save DC 15) at will, without using a spell slot or any components.
Boon of the Stormborn
You have resistance (10) to lightning and thunder damage. You can also cast thunderwave (spell save DC 15) at will, without using a spell slot or any components
Boon of the Unfettered
You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of nonmagical restraints.
Boon of Tymora
When you or another creature that you can see within 60 feet of you makes an ability check, attack roll, or saving throw, you can roll a d10 and apply the result as a bonus to the roll. Once you use this boon, you can't use it again until you finish a long or short rest.
Legendary Boons
Boon of Akadi
Boon of Azuth
Boon of Deneir
Boon of Divine Size
Boon of Epic Spell Capacity
Prerequisite: One epic spell slot.
Boon of Grumbar
Boon of Higher Magic
Prerequisite: Boon of High Magic and one 8th-level spell slot.
Boon of Ilmater
Boon of Increased Alacrity
Prerequisite: Boon of Alacrity and one 4th level spell slot.
Boon of Itishia
Boon of Kossuth
Boon of Legendary Resistance II
Prerequisite: Boon of Legendary Resistance.
Boon of the Legendary Spellcaster
Prerequisite: Boon of the Epic Spellcaster.
Boon of Malar
Boon of Planar Travel
Boon of Pristine Health
Boon of Savras
Boon of Spell Mastery II
Prerequisite: One 2nd-level spell slot.
Boon of Talos
Boon of Titan's Grip
Prerequisite: Strength of at least 16.
Boon of Tyr
Boon of Unconquerability
Mythic Boons
Boon of Energy Investment
Boon of Energy Investment
Prerequisite: Boon of Higher Magic and one 9th-level spell slot.
Boon of Immaculate Health
Boon of Kelemvor
Prerequisite: Can’t be a necromancer or have made a pact with any fiend.
Boon of Legendary Resistance III
Boon of Legendary Spell Capacity
???
Boon of Mystra
Prerequisite: The ability to cast spells.
Boon of Mythical Tactician
Boon of Spell Mastery III
Prerequisite: Boon of Spell Mastery II.
Boon of the Death bringer
Boon Acquisition
| Boon | Refined Inspiration Points | % Chance of Success |
|---|---|---|
| Epic | 5 | 50 |
| Epic | 6 | 60 |
| Epic | 7 | 70 |
| Epic | 8 | 80 |
| Epic | 9 | 90 |
| Epic | 10 | 100 |
| Legendary | 10 | 30 |
| Legendary | 11 | 40 |
| Legendary | 12 | 50 |
| Legendary | 13 | 60 |
| Legendary | 14 | 70 |
| Legendary | 15 | 80 |
| Mythic | 15 | 10 |
| Mythic | 16 | 20 |
| Mythic | 17 | 30 |
| Mythic | 18 | 40 |
| Mythic | 19 | 50 |
| Mythic | 20 | 60 |
Legendary Boons? Mythic boons?
Yes! The fun doesn't stop with Epic Boons. Watch this space for future updates.
Court the
Favour of
the Gods
This compendium contains all boons introduced into my campaigns. They reflect extraordinary abilities available to characters of 20th level and above.
Themed on the incredible FORGOTTEN REALMS campaign setting's pantheon, there's something for everyone.
Earning boons is not a foregone conclusion though - they are bought with unused Inspiration points with a chance of failure or success loosely modelled on Cryptic's Neverwinter Online game.
Cover Art: Elder Scrolls Online, by Bethesda Softworks
In the hope that these boons help give you the edge you'll need.
Art Credits
I'd like to thank the following for their beautiful artwork!
- Elder Scrolls Online by Bethesda Softworks
- Temple of the Gods by Ellysiumn / Genesis Raz von Edler/RazielMB
- Moonlit Respite by JoeyJazz
Fan Content Policy
Content is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.