Hoenn Dungeon Master's Guide

by Varnell

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Hoenn Dugeon Master's Guide

Table of Contents



1. Creating a Trainer (pg. 3)


  1. Trainer Advancement Table (pg. 3)

2. Nationalities (pg. 4)


  1. Alolan, Hoennian (pg. 4)

  1. Johtoan, Kalosian (pg. 5)

  1. Kantoan, Sinnoan (pg. 6)

  1. Unovan, Galarian (pg. 7)

3. Backgrounds (pg. 8)


4. Specializations (pg. 9)


  1. Trainer's Resolve (pg. 9)

  1. Pokémon Tracker (pg. 9)

  1. Pokémon Whisperer (pg. 9)

  1. Master Trainer (pg. 9)

5. Trainer Paths (pg. 10)


  1. Ace Trainer, Hobbyist, Poké Mentor, Researcher (pg. 10)

  1. Collector, Nurse, Type Master, Commander (pg. 11)

  1. Grunt, Tactician, Ranger, Coordinator (pg. 12)

6. Catching Pokémon (pg. 13)


7. Pokémon Care (pg. 14)


  1. Active Pokémon, Healing, Natures (pg. 14)

8. Loyalty (pg. 15)


9. Battling (pg. 16)


  1. Combat, Move Power, Save Throw DC (pg. 16)

10. Pokémon Advancement (pg. 17)


  1. Ability Score Improvement (pg. 17)

  1. Evolution (pg. 17)

  1. STAB (pg. 17)

  1. Pokémon Advancement Table (pg. 17)

11. Crafting (pg. 18)


  1. Apricorns (pg. 19)

  1. Pokéblocks (pg. 20)

12. Feats (pg. 21-22)


13. Other Changes (pg. 23)


  1. Damage Types (pg. 23)

  1. Non-Volatile Statuses (pg. 23)

  1. Volatile Statuses (pg. 23)

14. Items (pg. 24)


  1. Modern Trainer Items (pg. 24-25)

  1. Modern Trainer Packs and Tools (pg. 25)

  1. Pokéballs (pg. 26)

  1. Basic Restoratives (pg. 27)

  1. X-Items, Vitamins, Apricorns, Casings (pg. 28)

  1. Held Items (pg. 29-31)

  1. Berries (31-33)

  1. Evolutionary Items (pg. 34)

  1. TMs (pg. 35)

15. Move List (pg. 36-141)


16. Abilities (pg. 142-149)


17. Pokémon Stat Blocks (pg. 150)


18. Changelog (pg. 151)

1. Creating a Trainer

You want to be the very best – that no-one ever was? Follow these guidelines to create your first Pokémon Trainer!

Ability Scores


You can generate ability scores by rolling 4d6. Combine the highest three rolls (ignore lowest roll). Subract two from the total. Repeat this process until you have six numbers. If you're not a fan of randomnss, you can distribute the following scores to best suit your character: 13, 12, 11, 10, 10, and 8.

Hit Points


  • Hit Dice: 1d8 per level
  • Hit Points at 1st Level: 8 + your Constitution modifier
  • Hit Points at Higher Levels: 1d8 + your Constitution modifier

Proficiencies


  • Armor: None
  • Weapons: None
  • Saving Throws: Charisma
  • Skill Proficiencies: Animal Handling and choose one from Acrobatics, Athletics, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Sleight of Hand, Stealth, or Survival.

Equipment


You start with the following equipment, in addition to the equipment granted by your background:

  • 5 Pokéballs
  • 1 potion
  • Trainer's License
  • A Pokédex
  • A starter Pokémon
  • ₽ 100 + ₽ 10 x 4d4

Trainer License

Only licensed trainers are permitted to capture Pokémon, and this license identifies you as having such authorization. It also allows trainers to gain access to special services at Pokémon centers and to purchase goods at the Poké Mart. Trainers can lose their license for attacking other trainers or their Pokémon, or failing to take care of their own Pokémon.

Starter Pokemon

A trainer must begin with any single unevolved Pokémon of Species Rating (SR) 1/2 or lower with the base stats in its stat block. This Pokémon starts with a nature of the player's choice. See the Pokémon Nature section in Pokémon Care for available natures.

Pokédex

A hand-held computer with an advanced camera and image recognition software. A trainer can use a bonus action to identify a Pokémon within 50 feet using the Pokédex's scanner. Doing so registers the Pokémon on the Pokédex, and reveals the base SR and some brief facts about the species.

Trainer Advancement Table

Level Proficiency Bonus Features Pokéslot
1st +2 Starter Pokémon, Specialization 2
2nd +2 Trainer Path 2
3rd +2 Pokéslot 3
4th +2 Ability Score Improvement 3
5th +3 Trainer Path Feature 3
6th +3 Specialization 3
7th +3 Pokéslot 4
8th +3 Ability Score Improvement 4
9th +4 Trainer Path Feature 4
10th +4 Trainer's Resolve 4
11th +4 Pokéslot 5
12th +4 Ability Score Improvement 5
13th +5 Pokémon Tracker 5
14th +5 Trainer Path Feature 5
15th +5 Pokéslot 6
16th +5 Ability Score Improvement 6
17th +6 Pokémon Whisperer 6
18th +6 Specialization 6
19th +6 Ability Score Improvement 6
20th +6 Master Trainer 6

Pokéslots

A Trainer’s Pokéslots are the number of Pokémon a Trainer can carry in their pack. At level 1, a Trainer carries their Starter and has one empty slot. Trainers can carry an additional Pokémon at levels 3, 7, 11, and 15.

 

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