My Documents
Become a Patron!
___ >## Owlbear >*Large beast, unaligned* > >**Armor Class** 13 >**Hit Points** 77 (9d10+27) >**Speed** 40 ft., fly 40ft. >___ >|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20(+5)|12(+1)|17(+3)|3(-4)|12(+1)|7(-2)| >___ >**Saves** Strength +7, Constitution +5 >**Skills** Athletics +5, Perception +3, Stealth +3 >**Senses** Darkvision 60 ft., passive Perception 13 >**Challenge Rating** 4 (1100 XP) >___ >***Keen Sight and Smell.*** The owlbear has advantage on Wisdom(Perception) checks that rely on sight or smell. > >***Limited Flight.*** Unless it has another source of falling speed, the owlbear slowly descends to the ground at a rate of 60 feet per round whenever it ends its turn in the air, taking no damage from falling. If the owlbear's flying speed is reduced to 0 or if it chooses to, it instead falls at a normal rate and taking damage as normal. > >***Trampling Charge.*** If the owlbear moves at least 20 ft. straight towards a creature and then hits it with a beak attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the owlbear can make another attack with it's claws as a bonus action. > >### Actions >***Beak.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* (1d10+5) piercing damage. > >***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5ft., one target. *Hit:* (2d8+5) slashing damage. > >### Legendary Actions >The owlbear can take 2 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent Legendary Actions are regained at the start of each turn. > >***Claw Attack. (Costs 2 Actions)*** The owlbear makes an attack with its claws. > >***Charge Attack.*** The owlbear moves up to half its speed in a straight line. If it ends its movement within 5 feet of another creature, it can make an attack with its beak. If the attack hits, the target must succeed a DC 15 Strength saving throw or be knocked prone. > >***Wing Attack.*** The owlbear beats its wings. Each creature within 10 ft. of the owlbear must succeed on a DC 15 Dexterity saving throw or be knocked prone. The owlbear can then fly up to half its flying speed, this movement does not provoke attacks of opportunity.