Class Options: Bard

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Bard

The bard class receives new features and subclasses in this document.

Optional Class Features

You gain class features in the Player's Handbook when you reach certain levels in your class. This section offers additional features that you can gain as a rogue. Unlike the features in the Player's Handbook, you don't gain the features here automatically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement noted in the feature's description. These features can be selected separately from one another; you can use some, all, or none of them.

Spell Versatility

1st-level bard feature, which improves Spellcasting

When you finish a long rest, you can replace one bard spell you know with another bard spell of a level you could learn. If you replace a spell you gained through the Magical Secrets feature, you can replace it with a spell from any spell list of a level for which you have spell slots.

Replenished Inspiration

20th-level bard feature, which improves Superior Inspiration

When you roll initiative, you regain one use of Bardic Inspiration even if you have one or more uses remaining.

Bard Colleges

At 3rd level, a bard gains the Bard College feature, which offers you the choice of a subclass. The following option is available to you when making that choice: the College of Feasts.

College of Feasts

Bards of the College of Feasts are skilled chefs and brewmasters who captivate and inspire audiences with both culinary and performative pursuits, matching their food and drink with their songs and stories to create tableaus of sounds and tastes which enthrall all who experience them. These bards can be found plying their trade at festivals and parties of all sizes, from a royal ball with hundreds in attendance to a simple gathering of laborers in a tavern for a hearty meal and a stiff drink after a hard day's work. With elements of their "performances" lasting hours in some cases, these bards can take longer to inspire an audience than most, but the effects of their feasts can linger long after a tune or tale might have been forgotten.

Bonus Proficiencies

3rd-level College of Feasts feature

You gain proficiency with brewer's supplies and cook's utensils. When you gain the Expertise feature, you can choose to double your proficiency bonus for any ability check you make with both of these tools in the place of one skill.

Inspiring Feast

3rd-level College of Feasts feature

You learn how to bolster others with the food and drink you can provide. As part of a long rest, you can use your brewer's supplies or cook's utensils to prepare a feast for a number of creatures up to twice your Charisma modifier (minimum of 2). These creatures can take part in this feast as part of their own long rests.

A creature that took part in one of your feasts during its last long rest and has a Bardic Inspiration die from you can roll that die and add the number rolled + your bard level to any hit points it recovers when it regains hit points. In addition, when a creature that took part in one of your feasts during its last long rest makes an attack roll, ability check, or saving throw or regains hit points, you can use your Bardic Inspiration feature as a reaction to grant it a Bardic Inspiration die, which may be used immediately.

The Party Never Ends

6th-level College of Feasts feature

Yu can keep a party going through anything from sudden mood-killers to alcohol poisoning to sheer exhaustion. As an action, you can play a raucous, upbeat melody that energizes and invigorates creatures of your choice within 60 feet of you that can hear you. They cease to be frightened or poisoned if they are already. In addition, a creature affected by this feature gains the following benefits, which last for 1 minute:

  • It gains temporary hit points equal to half your bard level + your Charisma modifier. These temporary hit points add together with any temporary hit points the creature already has from another source. If the creature took part in one of your feasts during its last long rest, it gains twice this number of additive temporary hit points instead.
  • It cannot be frightened or poisoned, and is resistant to poison and psychic damage.
  • It cannot be knocked prone or moved against its will.
  • Its walking speed increases by 15 feet, and moving through nonmagical difficult terrain costs it no extra movement.

Once you use this feature, you cannot use it again until you finish a long rest.

Legendary Banquet

14th-level College of Feasts feature

You can conjure a glorious feast out of thin air. You learn the spell heroes' feast, which is a bard spell for you and does not count against the number of bard spells you know. You can cast it without using a spell slot or material components once, and must finish a long rest before you can do so again. When you cast heroes' feast in this way, any creature that partakes of the feast is considered to have taken part in one of your feasts for your Inspiring Feast feature for as long as the feast's effects last.

 

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